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Posts from Subjective restarts in the season: let's vote!
I ask the poll organizer not to consider the result of my vote (for option 2); I fell for the seasonal argument and saw that, as discussed above, this will likely spread to most tournaments. I will "re-vote" for option 1, i.e., leave everything as it is.
NP. I will write about such cases in the first post and take them into account when summarizing the results.
Regarding the starting army in SoD, it was recently said that if Shakti has three stacks, expect trouble, but if Valeska has 4 archers and they aren't upgraded, then everything will be great :)))
Army variance is a very specific argument; for example, the same-level range of shooters for Valeska at 111 is from 13 archers to 44 marksmen—feel the difference. And your argument about compensating for a weak army with a "great" layout is just another troll's trick. Or will you provide statistics?
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
Regarding the starting army in SoD, it was recently said that if Shakti has three stacks, expect trouble, but if Valeska has 4 archers and they aren't built up, then everything will be great :)))
It meant that if the opponent gets Valeska with 4 crossbowmen + they are not yet built up in the city, the chances of victory increase.
And anyway, it's just a joke :D
Javdet
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I wonder if there's any numerical evidence to support the claim about 3 stacks of Shakti being superior? It's more likely that the win rate would favor 3 stacks rather than the opposite... The map generator and the generator that determines the starting resources are two completely different entities, and there's no connection between them.
Seriously, they're listening to Captain now. And they even have some kind of numerical "proof" :D He's just philosophizing, saying that if they take away from one place, they'll give more in another. And everyone bought into it....
NP. I will write about such cases in the first post and take them into account when summarizing the results.
The same here, -1 for the second option, +1 for the first. ariputra
I would gladly play a tournament with absolutely no restarts, with 200% random settings.
What's the point? To increase the probability of a weaker player winning against a stronger player due to randomness?
Pit for LM
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Regarding restarts in Tournaments. Usually, organizers use the default season rules. Let's think about why?
Firstly, in half a year, half the forum won't even remember what we had this summer. And in a year, 80% of the players will think that they've always played like this. Therefore, the organizers will too.
Secondly, writing new rules each time when a new tournament is opened is not a simple task; those who have written the rules know this very well. Why should the organizer bother and spend hours looking for the right wording when everything is already available?
Thirdly, the organizer is interested in the number of participants, so the rules should be more or less familiar to most players. How can we attract new players from the season? Precisely by the fact that they already know at least something. New things scare many people.
That is, we need to be aware that in many tournaments, we will have to play with one restart on 112. We might as well flip a coin right away; why waste time?
I, perhaps, will remember the wording about restarts "in total 3"; I have everything archived. But I'm not ready to promise now that in the tournaments organized by me, the wording regarding restarts will be different from the season.
But what worries me the most is the question of how we will play in the MP (Multiplayer Portal). Will we present this as "our field"? I wonder what our opponents will think of us? Of course, we can create any "our field." But who will we put on this field then? If a player doesn't know how to take restarts, how will they learn this in a week? Will we learn to play MP according to our own rules? That's funny... Or, as usual, will we gather a team of veterans who still remember how to play 111+113? Will we drag numOne away from his stroller, and Scorp from poker? Sevensan
Why is this nonsense? Someone, I remember, said, "we need to play any setup." Was it Stinger? Where are all these people now? Don't talk nonsense yourself.
You can play any setup, but to win any setup, you need to be a player at Stinger's level. It's nice that we have so many Stingers in our season. By the finals of major tournaments, only such players remain, and if the level of play is equal, the setup will decide the outcome. I would like to minimize situations where, for viewers of the broadcast on 113, it is already clear who will win. Satyr
P.S. I don't really care about the season, but the guys will probably start pushing this into the tournaments.
Unfortunately, the opposite is also true. Most people don't care about tournaments (especially Interportal ones). What are the chances of winning a tournament with 80 people? 1/80 with an equal level of play... GoedenDag
P.S. If it only depended on me, I would play without restarts at all. And the turn time would be 4 minutes.
I'll remind you of this in a year, if, of course, we both still remain on the forum.
ariputra
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Pete, organize some kind of tournament.
Scorpiona
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Scorpiona
Before the tournament starts, we should probably clarify this point about restarts. And if not, I'll take back my vote...
Pit for LM
NP. I will write about such cases in the first post and take them into account when summarizing the results.
Pit for LM
Regarding restarts in tournaments. Usually, the organizers take the default rules of the season. Let's think about why?
Firstly, in half a year, half of the forum won't even remember what we had this summer. And in a year, 80% of the players will think that they have always played like this. Therefore, the organizers will too.
In general, I'm being penalized in the first point for old restarts, totaling 113.
So many people are confused that we can relaunch the poll after such a detailed explanation by experienced players, and not based on personal experience of spending 2 hours on restarts, and in the end, it's not difficult to agree with the opponent on a game, even with 111 restarts.
I'll remind you of this in a year, if we're both still around on the forum.
I'm looking forward to that day. Maybe by then I'll understand the true meaning of subjective restarts, and we can laugh together at my current ignorance. But the habit of not taking subjective restarts will probably remain.
Of course. Otherwise, these changes simply wouldn't make sense. P.S. If it were up to me, I would play without restarts at all. And the turn time would be 4 minutes.
I agree about the 4 minutes. But it's difficult without restarts. Before leaving the castle, there are 5-9 angels, and it's impossible to leave the city without defeating them. Should I surrender on turn 111 then? I often play in the FoF with one restart on turn 111.
I agree about the 4 minutes. But it's hard without restarts. Before leaving the Castle, there are 5-9 Angels standing guard, and it’s impossible to leave the city without defeating them. Should I surrender on turn 111 then? I often play FoF with one restart on turn 111.
You're confusing things. The situation you described is an objective restart due to a strong block. Rule point 4.5. Here, we are discussing subjective restarts.