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Posts from Subjective restarts in the season: let's vote!

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Subjective restarts in the seasonal mode for 2SM4d(3) (full descriptions can be found in the first post of this thread):
75 voters
Single choice Public votes Closed 2012-06-18
This poll is closed.
leave it as is, “a total of 3 days” (111+111+111 or 111+112 or 113)
32% 24 votes
make it “a total of 2 days” (111+111 or 112)
60% 45 votes
make it 111+111 or 113
8% 6 votes
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14 years ago
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We have 3 proposals for subjective restarts in the season for the 2SM4d(3) template.

Option 1 (the current rules):
4.3. Subjective restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, to start a new game with a map regeneration. It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).

It is proposed to reduce the number of subjective restarts.

Option 2 (from CryptoNight):
4.3. Subjective restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, to start a new game with a map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the second day (112).

Option 3 (from R55Max):
4.3. Subjective restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, to start a new game with a map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the third day (113).

Please vote!
The option that receives more than 50% of the votes wins.
If there is no winner, we will hold a second round, in which we will discard the least popular option.

Changes in the poll results:

theShevanesian: -1 for the second option, +1 for the first option.
Exit: -1 for the second option, +1 for the first option.
Scorpiona -1 for the second option, +1 for the first option.
Dirty_Player

Attention for the particularly slow-witted:
Tournaments are played according to the seasonal rules. However, the organizer can change the conditions at his discretion, including the number of days for restarts.
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14 years ago
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112, I think that’s enough; here’s the second option.
In reply to marajan
14 years ago
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marajan
112 I think that's enough, the second option.

I agree.
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14 years ago
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112, and not just for skirmishes, but for all map templates. Everyone has been playing like this for a long time, except for beginners or those looking for exploits.
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14 years ago
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Probably only Max voted for the max idea)
Andrey, no offense).
In reply to CryptoNight
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14 years ago
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CryptoNight
Only one person probably voted for the idea of "max".)
Andrey, no offense.
I haven't voted yet :) So, what's there to be offended about? Your formulation has been widely known and repeated for a long time, while mine is quite unconventional, which naturally affects the outcome... The formulation in the poll might not be very clear to some, plus not everyone wants to delve into the essence of the idea... It's unlikely that everyone will read the discussion thread before voting.
In reply to R55Max
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14 years ago
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So, there will be two of you.
In reply to CryptoNight
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14 years ago
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CryptoNight
So there will be two of you.
That's already good.
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14 years ago
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No matter how hard I try, I still don't understand why people are so bothered by one day of restarts... :confused: Especially those who vote for a 10-minute time limit on all templates.
In reply to Dirty_Player
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14 years ago
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This is a common situation (not rare, imho): 111 the map looks okay. 112 you realize it's a dud! You take 112 and pray that Valerka doesn't fold with 1 stack.. I played BT with 2 days of restarts more than once (not Jebus Cross), and I think that's few. Overall, a game based on restarts is far from simple; why impoverish SoD even further?
In reply to Oelm
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14 years ago
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Don't you play SoD? Why do you even care) As far as I'm concerned, 20 rests in WT is fine—I don't care. I don't play it :p

Added after 16 minutes
I would have suggested even 1 rest—but people definitely wouldn't have approved :D And 2 is a compromise. And specifically, 113 really pisses me off—what was the problem with it? 113 breaks the game big time—you get yourself a decent layout, get set up for it—and then bam, rest.
In reply to CryptoNight
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14 years ago
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What if the block is on 113? Or the response is on 116? Or what if the opponent just surrenders on 114? Why always complain?
In reply to Dirty_Player
14 years ago
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Dirty_Player
No matter how hard I try, I still don't understand why people are so bothered by one day of restarts... :confused: Especially those who vote for a 10-minute time limit on all templates.

+100, especially considering the habit of those who like the "Sod" timer to spend an unimaginable amount of time on simple battles.

Two days in the World Tournament is still okay, but with the "Sod" random starting army, it's just another step towards pay-to-win.
And now they will drag this nonsense into tournaments...
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14 years ago
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A question arose: Will these rules also apply to tournaments, or are these changes only for the seasonal mode? If tournaments are not affected, I'm all for it. If they are, I'm against it.
In reply to Javdet
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14 years ago
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Javdet
A question arose:

Will these rules also apply to tournaments, or are these changes only for the seasonal mode?

If tournaments are not affected, I'm all for it. If they are, I'm against it.
Before the tournament starts, it would probably be best to clarify this point about restarts. Otherwise, I'll take back my vote...

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