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Subjective restarts in the seasonal mode for 2SM4d(3) (full descriptions can be found in the first post of this thread):
75 voters
Single choice Public votes Closed 2012-06-18
This poll is closed.
leave it as is, “a total of 3 days” (111+111+111 or 111+112 or 113)
32% 24 votes
make it “a total of 2 days” (111+111 or 112)
60% 45 votes
make it 111+111 or 113
8% 6 votes
In reply to Exit
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14 years ago
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Exit
That's bad, I thought they would create separate rules.
Why??? Why create a bunch of different rule variations? The rules should be uniform, and any deviations from them should be specified in the tournament regulations for each case, if the tournament requires it.
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14 years ago
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In other words: These changes will affect the general rules of Heroesworld. Seasonal games are played according to these rules. Tournament games are played according to the seasonal rules, i.e., by default, these rules will apply to tournaments unless the tournament organizer decides otherwise.
That's the problem; most people who voted for the second option were swayed by the word "season" and are now panicking. I hope it's possible to retract their votes?
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14 years ago
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As an option, maybe also leave 3 — at 111 (1 — 111 and 1 — 112), but remove at 113

and as for restarts by meeting, I generally suggest removing them, what’s the point? If an experienced player has no restarts left and the setup isn’t great, they can organize a restart by meeting, while the opponent might have some Ash or something with butter there.

one turn 8-10 min from each side, at 116 1.5 h - 2 h spent, and all that time down the drain, because of a restart by meeting based on who knows what
In reply to Kilgor
14 years ago
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Dirty_Player
Why??? Why create a bunch of different rule variations? The rules should be uniform, and any deviations from them should be specified in the tournament regulations for each case, if the tournament requires it.
I agree that there is no need to create more of them.
but in any case, a clarification should have been made in the topic title or the first post, because
Kilgor
most of the people who voted for the second option were swayed by the word "season" and are now tearing their hair out. I hope it's possible to retract their votes?
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14 years ago
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From Dyrty_Player:
I hope that the organizers, who have common sense, will not allow this nonsense in the Tournaments!
And I hope that these rules will not last more than a year, and if they are adopted for the season, everyone will realize their mistakes...
From Sevensan:
Why is it nonsense? Someone, I remember, said "you have to play any setup." Was it Stinger? Where are all these people now? Don't spread nonsense yourself.
Good memory, don't compare the words of a Wargamer and those who are constantly involved in SOD.
Message from Kilgor
Most of the people who voted for the second option were misled by the word "season" and now they are freaking out. I hope it is possible to withdraw their votes?
It is even necessary, in the poll, many clearly did not weigh all the "pros" and "cons" when voting.

It must be understood that the rules for the season are potential rules for Tournaments, if the organizer does not change them...
14 years ago
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I kindly request that the poll organizer disregard my vote (for option 2); I was swayed by the seasonal aspect and the potential consequences, but as others have pointed out, this is highly likely to extend to most tournaments. I will "re-vote" for option 1, i.e., leave everything as it is.
In reply to ariputra
14 years ago
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ariputra
And I generally suggest removing restarts by encounter — what's the point of them? If an experienced player has no restarts left and the situation is not ideal, they can organize a restart by encounter, while their opponent might have some Ash or something with butter.
One turn takes 8-10 min from each side, on turn 116 we spent 1.5 h - 2 h, and all that time goes down the drain because of a restart by encounter based on who knows what.
Agreed, why not remove restarts by encounter?
In reply to Vinceras
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14 years ago
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Vinceras
I agree, why not remove the rest periods between matches?

because
In reply to Javdet
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14 years ago
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Javdet
because
Now everything is clear, they could have just said so from the beginning.
In reply to ariputra
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14 years ago
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ariputra
Now everything is clear, they should have just said it like that from the beginning.
I actually wrote it all out and then deleted it. Think about it yourself – if this rule exists, there must be good reasons for it. And it wasn't written by fools either.
In reply to ariputra
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14 years ago
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ariputra
and I generally suggest removing meet re-restarts, what are they needed for? if an experienced player has no restarts left and the situation is not ideal, he can arrange a re-restart based on the meet, while his opponent might have something like a sweet Ash there.

one turn is 8-10 min on each side, 1.5 h - 2 h spent on 116, and all that time goes down the drain, because of a meet re-restart based on who knows what
The SMK has 6 minutes so far.
An opponent came to you on 114 and the game ended. Personally, I don't like this. When I started playing Heroes, an opponent captured my capital on 113 (agreed to play M+I, didn't want to waste time on generation again). I had to take a restart on 113 :).

Voted for the 2nd option. I want to play, not restart and wait until there are 3 Griffin Conservatories on my native respawn. If in HotA I'm all for the 2nd option, then in SoD, due to the instability of the starting army, it might be better to leave 3 days.
But for now we're talking about 2sm4d3 and seasonal rules.
Doesn't feel like playing FFA in restarts.
In reply to Javdet
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14 years ago
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Javdet
I actually wrote it out and then deleted it. Think about it yourself – if this rule exists, there must be good reasons for it. And it wasn't written by fools either.

That's not what I meant; in fact, I wanted to hear the reasons (bring back what you deleted :)).
Alessandro

It takes 6 minutes on the small map.
An opponent came to your 114, and the game ended. I personally don't like this. When I started playing Heroes, an opponent captured my capital on turn 113 (I agreed to play M+I, I didn't want to waste time on generation again). I had to restart on turn 113.

6 minutes is pure time; with battles without a timer, it's 8-10 minutes.

Even on the small map (L+U), it's quite difficult to reach the endgame on turn 114 – you need to be lucky with the map layout, the starting army, and the blocks + you need to guess the direction + the castle must be close enough to the border.

Not to mention other templates – for Jebus, this rule is not relevant at all.

As a rule, the reason for a restart due to contact is something small, like contact (capturing a resource, a hiding place), attacking a weak unit – the opponent deliberately breaks through with critical losses to capture a mine and kill the shock-barbarian on that side in order to organize a restart.

+ this is an additional opportunity to restart the game while preserving the official restarts.

Perhaps it would be possible to at least remove such contact (capturing a hiding place, a mine, a scout) as a reason for a restart due to contact?
In reply to ariputra
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14 years ago
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ariputra

6 minutes is pure playtime; with battles without a timer, it takes 8-10 minutes.
Some players, with a 4-minute limit, take 15 minutes to complete a game :), and battles often take more time than everything else.
ariputra

Even on a small map (L+U), it's quite difficult to reach the outpost on turn 114 – you need to get lucky with the map layout.
And if both players have a path through the wilderness and a road to a shared secondary resource, the encounter can happen very quickly.
In reply to Alessandro
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14 years ago
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Alessandro

But if both players are moving across rough terrain and have a road leading to a shared secondary resource, the encounter could happen very quickly.

So what? Both players reached the shared secondary resource; it will just result in an early Fort Battle, possibly the first one. Someone might retreat or buy their way out. In my opinion, this would actually be more interesting. The player who wins the first Fort Battle is unlikely to continue the attack; it's unlikely they'll finish the job in the castle, and the second week is coming up soon, giving the opponent time to recover. Plus, after this, the players will likely go back to gathering resources. On the shared secondary resource, a war of scouts will begin, or some other scenario. Why would you want to reset that?
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14 years ago
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From the comments, it's immediately obvious for whom the game is a pleasure and who is ready to fight tooth and nail for the result ;)

Regarding the starting army in SoD, it was recently said that if Shakti has three stacks, expect trouble, but if Valeska has 4 archers and they aren't upgraded, then everything will be great :)))

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