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Subjective restarts in the season: let's vote!

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#41
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ariputra
and I generally suggest removing meet re-restarts, what are they needed for? if an experienced player has no restarts left and the situation is not ideal, he can arrange a re-restart based on the meet, while his opponent might have something like a sweet Ash there.

one turn is 8-10 min on each side, 1.5 h - 2 h spent on 116, and all that time goes down the drain, because of a meet re-restart based on who knows what
The SMK has 6 minutes so far.
An opponent came to you on 114 and the game ended. Personally, I don't like this. When I started playing Heroes, an opponent captured my capital on 113 (agreed to play M+I, didn't want to waste time on generation again). I had to take a restart on 113 :).

Voted for the 2nd option. I want to play, not restart and wait until there are 3 Griffin Conservatories on my native respawn. If in HotA I'm all for the 2nd option, then in SoD, due to the instability of the starting army, it might be better to leave 3 days.
But for now we're talking about 2sm4d3 and seasonal rules.
Doesn't feel like playing FFA in restarts.
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