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That's bad, I thought they would create separate rules.
New here? I'm Roha — want a quick tour?
That's bad, I thought they would create separate rules.
In other words: These changes will affect the general rules of Heroesworld. Seasonal games are played according to these rules. Tournament games are played according to the seasonal rules, i.e., by default, these rules will apply to tournaments unless the tournament organizer decides otherwise.
Why??? Why create a bunch of different rule variations? The rules should be uniform, and any deviations from them should be specified in the tournament regulations for each case, if the tournament requires it.
most of the people who voted for the second option were swayed by the word "season" and are now tearing their hair out. I hope it's possible to retract their votes?
From Dyrty_Player:
I hope that the organizers, who have common sense, will not allow this nonsense in the Tournaments!
From Sevensan:
Why is it nonsense? Someone, I remember, said "you have to play any setup." Was it Stinger? Where are all these people now? Don't spread nonsense yourself.
Message from Kilgor
Most of the people who voted for the second option were misled by the word "season" and now they are freaking out. I hope it is possible to withdraw their votes?
And I generally suggest removing restarts by encounter — what's the point of them? If an experienced player has no restarts left and the situation is not ideal, they can organize a restart by encounter, while their opponent might have some Ash or something with butter.
One turn takes 8-10 min from each side, on turn 116 we spent 1.5 h - 2 h, and all that time goes down the drain because of a restart by encounter based on who knows what.
I agree, why not remove the rest periods between matches?
because
Now everything is clear, they should have just said it like that from the beginning.
and I generally suggest removing meet re-restarts, what are they needed for? if an experienced player has no restarts left and the situation is not ideal, he can arrange a re-restart based on the meet, while his opponent might have something like a sweet Ash there.
one turn is 8-10 min on each side, 1.5 h - 2 h spent on 116, and all that time goes down the drain, because of a meet re-restart based on who knows what
I actually wrote it out and then deleted it. Think about it yourself – if this rule exists, there must be good reasons for it. And it wasn't written by fools either.
It takes 6 minutes on the small map.
An opponent came to your 114, and the game ended. I personally don't like this. When I started playing Heroes, an opponent captured my capital on turn 113 (I agreed to play M+I, I didn't want to waste time on generation again). I had to restart on turn 113.
6 minutes is pure playtime; with battles without a timer, it takes 8-10 minutes.
Even on a small map (L+U), it's quite difficult to reach the outpost on turn 114 – you need to get lucky with the map layout.
But if both players are moving across rough terrain and have a road leading to a shared secondary resource, the encounter could happen very quickly.