Posts from Test. What kind of balance keeper are you?
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
| Someone gradually began to fade into the air, and before you, the infinity of the cosmos unfolded. And in your eyes, an ancient fresco appeared… You looked closer and saw – from now on and forever, this is your sign… Darkness. |
| One of the warring signs of balance, it descends into worlds where light has become too strong. The most insidious sign, in ruthlessness, it yields only to the Executioner. No one will ever understand what makes darkness remain a guardian of balance – this sign does not recognize orders; it is always free and independent. Related sign – the Player. |
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| Someone gradually began to fade into the air, and before you, the infinity of the cosmos unfolded. And in your eyes, an ancient fresco appeared… You looked closer and saw – from now on and forever, this is your sign… The Monk. |
| The most merciful of the signs of balance, the Monk descends into those worlds where wars and cruelty have long reigned supreme. The Monk's strength lies in conviction; he does not acknowledge weapons, nor does he participate in battles. The Monk will never answer force with force; his faith in people is inexhaustible, although he has repeatedly witnessed their cruelty and baseness. The related sign is the Paladin. |
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The darkest, most mysterious, and most terrifying of the balance signs. No blood is visible on his crimson robes – but there is a lot of it on him. The Executioner serves no one and obeys no one; he decides for himself which world to go to if, in his opinion, the balance in that world has been disturbed and needs to be restored... with forests of gallows and labyrinths of scaffolds. Other guardians of balance, no matter how important their mission is in any world, immediately leave it as soon as they hear the heavy footsteps of the Executioner – he works only alone. Tears and blood not only restore the balance of the world but also lock the gates to other guardians, so that the punished world bears the burden of punishment on its own... which is always just, for the Executioner is a child of justice. A symbol of the inevitability of punishment, proving that punishment cannot be too cruel.
Bringing death and hatred...
PLAYER is my FAVORITE
| Someone gradually began to fade into the air, and before you, the infinity of the cosmos unfolded. And in your eyes, an ancient fresco appeared… You looked closer and saw – from now on and forever, this is your sign… Monk. |
| The most merciful of the signs of balance, the monk descends into those worlds where wars and cruelty have long reigned supreme. The monk's strength lies in conviction; he does not acknowledge weapons, nor does he participate in battles. The monk will never answer force with force; his faith in people is inexhaustible, although he has repeatedly witnessed their cruelty and baseness. The related sign is the paladin. |
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| Someone gradually began to fade into the air, and before you, the infinity of the cosmos unfolded. And in your eyes, an ancient fresco appeared… You looked closer and saw – from now on and forever, this is your sign… The Player. |
| The most unpredictable sign; the Player, with their actions, can either restore or destroy the balance in the world they descend into. The Player will never attack a weaker opponent, but this is not about nobility – they are simply not interested in a battle from which they are guaranteed to emerge victorious. Risk, risk, and more risk – this is their motto; the only feeling capable of overwhelming the Player is excitement. A related sign is Darkness. |
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| Someone gradually began to fade into the air, and before you, the infinity of the cosmos opened its arms. And in your eyes stood an ancient fresco… You looked closer and saw – from now on and forever, this is your sign… Paladin. |
| One of the warring signs, the Paladin is fundamentally opposed to darkness. The Paladin descends into worlds where dark forces have become too strong and threaten the balance. The Paladin will never strike from behind; his weapon is a sword, not intrigue. Unlike the Monk, the Paladin will never tolerate a blow, but, unlike darkness, he will not retaliate with a backstab. A related sign is the Monk. |
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| Someone gradually began to fade into the air, and before you, the infinity of the cosmos unfolded. And in your eyes, an ancient fresco appeared… You looked closer and saw – from now on and forever, this is your sign… Monk. |
| The most merciful of the signs of balance, the monk descends into those worlds where wars and cruelty have long reigned supreme. The monk's strength lies in conviction; he does not acknowledge weapons, nor does he participate in battles. The monk will never answer force with force; his faith in people is inexhaustible, although he has repeatedly witnessed their cruelty and baseness. The related sign is the paladin. |
| Take the test |
| Someone gradually began to fade into the air, and before you, the infinity of the cosmos unfolded. And in your eyes, an ancient fresco appeared… You looked closer and saw – from now on and forever, this is your sign… Monk. |
| The most merciful of the signs of balance, the monk descends into those worlds where wars and cruelty have long reigned supreme. The monk's strength lies in conviction; he does not acknowledge weapons, nor does he participate in battles. The monk will never answer force with force; his faith in people is inexhaustible, although he has repeatedly witnessed their cruelty and baseness. The related sign is the paladin. |
| Take the test |
| Someone gradually began to fade into the air, and before you, the infinity of the cosmos unfolded. And in your eyes, an ancient fresco appeared… You looked closer and saw – from now on and forever, this is your sign… The Player. |
| The most unpredictable sign; the Player, with their actions, can either restore or destroy the balance in the world they descend into. The Player will never attack a weaker opponent, but this is not about nobility – they are simply not interested in a battle from which they are guaranteed to emerge victorious. Risk, risk, and more risk – this is their motto; the only feeling capable of overwhelming the Player is excitement. A related sign is Darkness. |
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