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Posts from Reports of online games and their confirmations (Spring 2012 season).

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14 years ago
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Scorpiona
19. 05.2012 Scorpiona(red,Stronghold, Gunnisson, Gunnisson) def Juristis(blue,Castle, Caitlin, Arlash) Jebus 142

In the first few days there were blocks towards the two villages, but with a tronian Griffin Conservatory under the castle + an external dwelling of Bears + 1 Dragon Fly Hive, why not play.
117 Bears in the castle +2 external dwellings
121 didn't have enough movement to put Gunnisson in the castle to replenish mana, after which I hung around the castle for a couple of turns, expertized earth, then wanted to go to the library, and there was also a stable for a few moves, but nowhere to fight...
124 finally break through the GO of champions.
Until the end of the week I roamed the treasure zone trying to find a Dragon Utopia or at least some money for the Bear gate, but there was not a single Dragon Utopia in the treasury at all.
Behind the blacks I fought off a sword +5 all, behind the red Dracs a couple of pandoras... and that's it, pandoras were eaten either 10 experience, or some small change of units. No magic at all... few artifacts either. I had to send scout heroes to the home lands for the only Dragon Utopia (3) Captain's Hat, Red Balloon, and Shield +12.
The third week again in some confusion, I crossed paths with the opponent, Arlash attacked Gunnisson, but apparently didn't expect the red balloon, he had to buy himself off.
Ran to the blue capital by turn 142. Attack on 143.
Stats roughly equal. There were 4 Archangels and a stack of 23 Archangels. + some native troops. +3 to speed.
I had 15 Bears, 3 Angels, 5 red Dracs (from Treasure Zone external dwellings), 25 Thunders, 17 Monks,
13 Manticores and a few Wyverns. Nothing convincing except the Bears, and they won't fly over the wall... In short, I was lucky that the opponent didn't destroy the catapult in time.
Thanks for the game!
Why does Juristis need canned goods, why angel external dwellings) After all, he loves to play with monks and griffins)
The money situation was decent, on turn 114 I boldly rushed Arlash at 100+ wolves for a pandora, turned out to be 119 without General. Surprisingly easy to clear, gave 25 griffins. There was a Book of Water on the respawn, but Arlash still can't be given water, and there were no more warriors, only mages. Took all the available external dwellings on the first, there were as many as 3 of them, spears, griffins and monks. At home I built weeks 1,4,5,7 in the castle. Got earth, took a swamp secondary, next to it an external marketplace. Scouted GO - gr Wyvern.
On turn 121 I broke through a horde of gr orcs, 10k experience, took and expertized intelligence, 3 beehives. Not out of a good life. Then I wasted another day, thought about going out with Archangels, but didn't have enough money. As a result on turn 123, at the end of the turn, I broke through the GO, having 3 Angels, 16 Zealots, 18 Ducks. Took 3 Fanatics, didn't notice that the oil wore off. On turn 124 I hit a block, 20+ red Dracs. No logistics, no pathfinding. Rushed at a horde of gr Unicorns. Well, they trolled me nicely. In round 1, 2 stacks resisted, on the retaliation they blinded my Angels immediately, then the heat started. Cryptonite saw it, he won't let me lie, eventually my whole army sat in blindness, and those bastards killed my guys one by one) In total, they killed an Angel, 10 Monks, and 6 Ducks. All the magic was in the pandora, I had advanced wisdom. I fled home on negative morale, and without mana for some reason rushed into a Utopia the next turn. It was a level 3, they ate my Angels and meat. Gave a Helm +6 to all, a Crown, and Boots of Levitation.
Upgraded the Ducks in the swamp, built Archangels (not having Angels anymore), on turn 131 I rushed the second home one, it turned out to be maximum, but with resurrection I took it without problems. Gave a Book of Earth, two pieces of armor (4-4 and +10), and a second crown 4-4.
Went to the center, broke through those Dracs with a scout hero, got away with spears, but I already have +3 speed. Hoping for magic, I reached Gunnisson, scouted with visions. 14 Bears... well, I rushed anyway. There was an orb, we traded, 25 griffins and Archangels for 4 Bears and an Angel. And some small stuff. Bought myself off, Scorpiona is after me. I could have collected the Armor of the Damned, but I messed up and sold the artifacts, instead I bought the Shackles of War from the merchant for 25k. Took 2 max Cyclopses, started building a Mage Guild in the Tower secondary, Scorpiona took the swamp, upgraded the Wyverns and came to me.
I had a plan to catch Scorpiona with the Shackles, sitting in the castle, by destroying the catapult. But I placed the Wyverns and griffins opposite the ballista for some reason. Well, a natural result, thanks for the game)
14 years ago
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19.05.2012 Nolife(red, Dungeon, Shakhti, Shakhti) def Kluka(blue, Rampart, Kyrre, Kyrre) 8mm6a 135
111 The spawn was poor, 50+ fire elementals block half the respawn. I break through with scout heroes to the mines. Found only wood, but stone seems inaccessible. Shakhti breaks through to the only exit.
112 After running a bit through the underground, I capture a Barbarian village on the sand. They give Earth Magic and Defense.
113 Don't feel like running through the sands, so I turn the miner back to take a crypt, while the scout heroes explore a new location.
114 Main area is cleared, nowhere else to go, another turn back to the sand. I place 2 per 1000.
115 Still running to the sand... I build a Citadel. Glad the opponent has bad tavern options.
116 Captured a treasure chest, preparing to fight 50+ Rogues on 121 for a passage to who knows where.
117 Upgraded tier 1,2,3,4 in the Citadel, have money to buy up units. Shakhti (lvl5) stands before a teleporter, which I think leads to the computer. 90 Troglodytes remaining in the army.
121 I break through... and there's an opponent scout hero. Got where I needed to be :) . Without much thought, I attack him with the weekly growth :eek: , a redraw. (I goofed, but I was forgiven. They returned the "debt" for the auto :), thanks). A crypt is spotted nearby.
122 Grass is visible on both sides of the road from Shakhti. And then I realize I'm stuck between the opponent and his computer. I take a pre-max crypt, it gives +1 to morale, I send the scout hero one way, and run the other myself. The miner sees a Rampart roof, got where I needed to again). I bring him upgraded Harpies and Necro flesh. The morale from the crypt came in handy too :)
123 The scout that ran up top scouts Kyrre running home, the army there has basic Elves and Centaurs. Meanwhile, the miner sees that the Rampart already has a Castle built, and the guard is decent. Nothing to take it with. :( But I don't want to turn back... On the road there's a narrow passage where one hero can block Kyrre from growth. I decide to hold there and attack next week with the Manticores and Medusas. I scout the opponent's main base with another scout hero off-road.
124 Looks like there are no chains there either (so the opponent could connect), I capture a small stack with a scout hero and take the Stone mine, which I lack myself, and return the army to the miner. We stand and wait further...
125 I hire Manticores. The miner breaks into the teleporter for Zombies, takes another small stack and returns to position. Kyrre took a stable and got some speed, so I try to move my chain home so the opponent doesn't crush them all.
126 Only Alamar got caught. I buy 10 Medusas, 2 Manticores, and Wolves from the village (exchanging all resources), and attack Kyrre with the scout hero. She kills 1 Manticore and 1 Medusa, losing only Centaurs, and retreats. The miner, realizing there's nothing left to catch at that spot, runs home. Luckily, there's a Griffin Conservatory on the sand.
127 Still running to the Conservatory, building a supply chain.
131 The Conservatory turned out to be level 2, I lose 10 Medusas there, a few Troglodytes and Harpies. Now I can take the opponent's main base too. :smile44:
132-133 Running to the opponent...
134 Almost on the last step I arrive and there's something like an FB. The defender is a scout hero with no stats or magic. I immediately take out the Elves with Angels, about 14 remain. The opponent's Dendroid Guards bind the Angels, and the Elves run away. Next round the Dendroids fall, and the Angel is about half dead. Anyway, I finish them all, losing only Harpies to the arrow towers.
135 I bring in more weekly growth, and receive a surrender message.


Kyrre had roughly similar stats, but the army was split... And I couldn't connect them, because there were big money problems due to all this running around.
Thanks for the game.
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14 years ago
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19.05.2012 Nolife(red, Dungeon, Shakti, Shakti) def Kluka(blue, Rampart, Kyrre, Kyrre) 8mm6a 135

Confirmed.
On 111 forgot to disable quick, instantly -20 Centaur (gr. pixies), thx for auto.
In the regular battle lost 4 Centaur and squeezed out from 4 Castle Archers.
On 112 took an external dwelling of Elves.
One road to the center, there are 2 teleports behind 6000 guard and some junk with 12500.
114. See the enemy’s castle, but the road is blocked by 20-49 Energy Elementals by the beehive. Going towards the corner town.
Enemy runs out to meet me.
115. Killed 2 of the enemy’s heroes. Enemy retaliated by hiring another one and locked himself in the Citadel. Bastard.
116. Lured the enemy out of the Citadel by placing Kyrre with an army in a narrow spot behind a scout without an army. Enemy takes the bait, kills the scout. Next day I kill the enemy without losses.
I set GM1 at the enemy.
Home 1-5 except 2 in the Citadel + 1000, enemy has 1-4 in the Citadel.

121. Opponent appears with 130+ gr. Troglodytes and 18 Evil Eyes, kills my scout. I’m left with 2 heroes :) The fleeing scout blocked the hero with the army :(
I retreat to a corner looking for gold.
122. Sold all resources on the market and built a castle at home for defense against Shakti.
Shakti doesn’t risk storming the fortifications and blocks the narrow passage so I can’t combine my army.
125. And a bit of cheekiness :) Kyrre with a running start and stables dashes through the teleport Shakti came from, and kills the opponent’s scout.
126. Kyrre is met by 2 Cats + 10 Medusas + a group of Wolves. I kill 1 Cat and a Medusa, buyback. Shakti runs into the portal.
No money to buy back Kyrre, I skip the turn.
127. Buy back Kyrre, refill mana at the well and run to the center (stand in Shakti’s reach). Hoping he won’t attack on 131, but wants to attack with the weekly growth. Meanwhile I’ll have time to flee somewhere to the computer. Army - 30 Grand Elves, 8 Pegasi, 5 gr. Centaurs :-)
And that’s exactly what happens - on 131 Kyrre takes the central town, and on 132 the first fight with Orange.
133. With the remainder of 16 Grand Elves (out of 27) + 1 Pegasus I storm Orange’s castle (there are Roc nests and a Capitol!)
After that there were 2 options:
1) either Kyrre breaks through home and defends the castle (had Ice Bolt with 5KS at base Water, well, stats similar to Shakti)
buyback with the army from Orange would be impossible due to lack of money
2) or, conversely, the Grand Elves would need to be bought back from the opponent’s scout, and then Kyrre could have made it, for example, with Barbarian growth on 141 to take the Griffin Conservatory.
The problem in this case - all resources are sold on the market, no heroes; unclear how soon Shakti will come.

Instead, I sat with a scout in the castle, hoping to tie up the Angel with wood and manage to shoot it down with the retreated Grand Elves - but, alas, there were 2 Angels :(
Thanks for the game!
In reply to BloodRak
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14 years ago
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BloodRak
19.05.2012 BloodRak (blue, Castle, Valeska, CragHack) def Deemer (red, Dung, Shakti, Shakti)
I got 2 external shooter dwellings and 3 Griffin Conservatories. Monks and marksmen guarded the passage to the secondary zones, so taking them on the first turn was problematic. On the second week, I took 2 Griffin Conservatories (4 angels). The opponent rushed out of the Dungeon, leaving Shakti to defend the expansion. I attacked the main army with a scout hero, but couldn't reach Shakti. On the next turn, the opponent surrendered.



And which day was the victory on?......

One road leads to the monolith, and at its exit there's a horde of upgraded lizards, and the road to the secondary zone is blocked by thunderbirds, no money, the respawn is bare and small (Dungeon), although it's the native secondary zone, but there's no money at all... If compared to mine, the opponent had a real fat spawn. I decided not to drag it out, the chances were slim, and maybe there were none at all.
Thanks, like, for the game:)
In reply to Sevensan
14 years ago
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20.05.2012 Exit (red, Fortress, Tazar, Tazar) def kinger (blue, Tower, Neela, Neela) 8mm6a 147

Average spawn. In the first week, I cleared my respawn a bit; Tazar got Scouting as his second skill :). I killed the Tower AI opponent and discovered that the passage to the swamp secondary was guarded by 20-49 giant cyclopes :(. No Hives or Cons seen; lots of shooter blocks near monoliths and metro entrances; gold income was also somewhat weak; I somehow managed to place Level 1, 2, 3, 4, and 6 in the citadel. In the second week, I built a few gold-producing structures and put Hydras in the castle. Taz got Earth Magic and Tactics. I found the first Cons and clues, killed the third Castle AI opponent, and finally took the secondary. I opened a couple of Pandora's Boxes for experience; Offense was given as the penultimate skill and Log as the last :). At the end of week 4, I peeked into the opponent's respawn. Neela attacks, but Tazar's advantage in stats and army decides the battle not in her favor.
Thanks for the game!
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20.05.2012 AYMAN (blue, Castle, Valeska, Gurnison) def GoedenDag (red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3), 126

finished playing a game from a save.

I got a good draft, Gurni came in, took my native secondary hero, and an external dwelling of horses. On the second turn, I took a Conflux secondary hero, gathered gold, took a Griffin Conservatory mini at my respawn, and from scouting saw that I could go to the opponent. On day 125, I captured an empty capital, and on the following turn came the surrender.
The opponent didn't have a good draft, hence the result.
Thanks for the game !!!!!!!!
In reply to AYMAN
14 years ago
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AYMAN
20.05.2012 AYMAN (blue, Castle, Valeska, Gurnisson) def GoedenDag (red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3), 126

We finished the game from a save.

I got a good draw, Gurni came up, took the native secondary, and the external dwelling of horses. On the second turn I took a Conflux secondary, gathered gold, took the mini Griffin Conservatory at my respawn and saw from the scouting highlights that I could go towards my opponent. On 125 I took the empty capital, and on the following turn came the surrender.
My opponent did not get a good draw, hence the result.
Thanks for the game !!!!!!!!
That was a thing. Thanks for the game.
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Exit
20.05.2012 Exit (red, Fortress, Tazar, Tazar) def kinger (blue, Tower, Neela, Neela) 8mm6a 147

It was a medium draw. In the first week, I cleared my respawn a bit; Tazu got Scouting as the second skill :), killed the Tower computer, discovered that the passage to the swamp secondary was guarded by 20-49 gr. Cyclopes :(, no Hives or Griffin Conservatories in sight, lots of shooter stacks at monoliths and metro entrances, and money was also a bit tight—somehow I built 1,2,3,4,6 in the citadel. In the second week, I took several money buildings and built Hydras in the castle. Taz got Earth Magic and Tactics. I found the first Griffin Conservatories and clues, killed the third Castle computer, and finally took the secondary. I took a couple of Pandora's Boxes for experience; the second-to-last skill was Offense, the last one was Logistics :). At the end of week 4, I peeked at the opponent's respawn. Neela attacks, but Tazar's advantage in stats and army decides the battle's outcome not in her favor.
Thanks for the game!

I confirm. Again, issues with tempo—hence the result-((
Thanks for the game.
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20.05.2012 Kluka (red, Barbarian, Crag Hack, Crag Hack) def Juristis (blue, Castle, Caitlin, Labetha) 8mm6a 213

We agreed to play on medium roads.

1. The road hits 12500 guards. Rest 111.
2. Crag Hack level 10, tech rest.
3. Opponent rest 111.
4.
111. Wolves are standing. 2 roads. Overview: I see an external dwelling of orcs. I dig up a +1 all armor in the skeleton.
112. I break through a teleporter, but there is a block up to 9 gr.nagas - treasure zone guards! Fine, there is a second road. Behind the nagas is a fork and next to it a teleporter to rough terrain.
113. I took the orc external dwelling and a sulfur mine. Crag picked up Earth, but there's nowhere to level.
115. Finally broke through a passage to the adjacent (corner) respawn in the underground.
116. Found money for Behemoths, but not enough crystals. I build a market.
117. Reached the 6000th guards in the underground to the corner village. The guards are shifted, but the road is blocked by 20-49 gr.gargoyles behind a Pandora's Box.
Week result - Behemoths with orcs in the fort + 1000. Crag level 4 with advanced Earth.

121. Built Mage Guild level 1 - there is Shield, Stone Skin, Haste, Bless. No Slow anywhere.
123. Crag runs up to the naga block.
124. Taught Crag Haste, and with it, Crag surprisingly easily broke through 8 gr.nagas (Crag!), took a sword +2+2, broke through a lift to the computer. There's a fork where I for some reason turned onto grass (bugged passage!). Expert Earth, took Air.
In the central respawn I see the outlines of a Dragon Utopia.
125. Overview, 15 gnomes each.
126. Crag got Tactics. I'm 1 tile short of reaching the computer (Inferno). He's sitting with 1-6 in the fort.
I peek into a teleporter broken from one side leading to the center - there's sand (rough terrain), so opponent appearing from there is unlikely. Another passage - through gr.fairies and gr.pegasi - on the road.
The computer built a Stronghold.
127. I decide to break the computer on 131 with growth. Crag, behind a teleporter in the corner zone, takes 20 gnomes each. Demon external dwelling. Devil external dwelling.
Home + Castle, 10K gold leftover.

131. Took the computer's castle with a loss of 40 goblins and 5 wolves (1-6 in the citadel + tiles + 2000). There's Slow in the guild. Expert Air.
132. Scout found a Castle village behind a bugged passage (guarded and blocked by gogs). Looks like it's the corner village of the pink and purple square (zone 16).
Crag takes medusae at 4, with scout I break through gr.pegasi and gr.fairies into the center.
Started having problems with wood, needed for troop upgrades.
133. Thought about running to beat the computers. But in the center I find a Hive behind 20+ gr.dendroid guards, I run there with Crag. Nearby is a 6000th passage (50+ gr.harpies) - to the opponent. I see another Dragon Utopia.
The corner respawn of my square turned out to be divided by mountains.
134. Upgrade wolves and birds. Mini-Hive. Behind it another 6000th passage? Unclear, apparently some of the 6000th guards are just shifted, and there is still a village behind it. Broke through 100 skeletons, Expert Tactics, declined Pathfinding. View Earth scroll, Blindness in the booth.
135. +4 wyverns. Made a mistake and ended up without a speed boost.
136. The computer finally killed itself on its own Inferno. 15 gnomes each. From the overview I see a red dragon external dwelling! To hell with the computers, I'm building a chain to take the external dwelling.
Also from the overview I see a village, near it an entrance to a one-way portal and another Dragon Utopia.
Noticed in the tavern that the opponent has more castles, but the computer's town hasn't been taken. Apparently the corner and central villages, but not the one I see.
137. I break through 12500 guards. Basilisk stack gets morale, -13 gr.wolves :( Next I hit the external dwelling guards with a scout - Ogre stack gets morale, -24 goblins. Now the wolves will definitely be eaten in the Dragon Utopia :( I decide to upgrade the orcs (their health will increase) and take the Dragon Utopia on 142.

141. Hire gogs from Inferno hoping the dragons will attack them. Move orcs to upgrade. Crag recovers chests :)
142. Dragon Utopia 3-tier. First thing, they took out the wolves :( Then the green dragons ate all the gogs in one go. Then also rocs and 30 orcs. Gave КВ, КВ (Air and Water) and +4 all.
143. Minor skirmishes. Took a helmet +4.
Meanwhile, pink computer appeared from the teleporter.
144. I take the central village. Forgot you can't immediately build a Mage Guild and Tavern in a captured village. Basically, wasted money on extra rebuilding. Found a crystal mine, upgrade 6 bears.
Opponent shows Labetha 5-8-16-6, still has more castles (killed his own computer). Appears with Labetha near the village I just captured: 5-9 angels, 20-49 wyverns, 50+ marksmen.
145. I take +6 wyverns from under Labetha's nose, mini Dragon Utopia (helmet +10-2, Blindness pendant).
Thought about splitting first but then changed my mind, because the opponent could probably reach the scout with an army.
Opponent takes the village with a scout, attacks.

Expert Berserker on Behemoths, rocs, and dragons. Angels and champions on wyverns, 5 left. I Mass Haste, hit marksmen, 36 out of 100 left. Wyverns take out demons. I take out angels with Behemoths + Chain Lightning, ransom for 11K.
The hitpoint exchange was roughly equal.

146. I bring 20 hell hounds from Inferno. Deesa takes the empty village.
I take out 2 of the opponent's scouts, buy back Crag and go take the second Dragon Utopia.
It's also mini, Blackshard of the Dead Knight and +3+3 att/def. Only 6 Behemoths survived. I jump somewhere into the dark, turns out - not far. I clear the Pandora's Box guards, but don't manage to take the box itself. Got Defense.
Labetha retakes the village. Scouts take out all nearby heroes and take the Imp external dwelling and Cyclops external dwelling.
Pink took out my scout and is heading straight for my capital. I'll have to feed him a scout, maybe he'll bite, and by 211 I'll buy up the growth.
147. Crag casts Dimension Door further into the dark.

211. A month of plague in this situation is of course a total nightmare...
Crag with 6 Behemoths runs, apparently, towards a teal [player]. And mana for Dimension Door is practically gone (22 left). The capital is left to be eaten by pink. In Inferno, if needed, there are 60 devils.
212. I retake the village again, take out 2 scouts with a dragon from the external dwelling.
Opponent attacks with half :) of the lava growth. I take out 2 efreet and 6 hounds, ransom.
Pink finally takes my capital.
213. With Crag, I turn towards the previously noticed (from the other side of the mountain) Griffin Conservatory.
At this time, the opponent capitulates.

PS. The generator sure messed things up -
1) blocked the road with treasure zone guards
2) created 2 bugged passages, through one of which the opponent came, and through the other - the pink computer
3) and also one-way portals...

Thanks for the game!
In reply to Kluka
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14 years ago
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Kluka
20.05.2012 Kluka (red, Barbarian, Crag Hack, Crag Hack) def Juristis (blue, Castle, Caitlin, Labetha) 8mm6a 213

The surrender was good, a ton of money, 5 crypts, fattened up to turn 116 on respawn since the road had 50+ hobbits. On turn 117 I broke through them with the cavalry and hit a one-way portal... I took an external dwelling of spearmen, marksmen and griffins, gloves, shield +3, battle axe +2, ring of life, placed the cavalry in the Citadel.
On the second week I passed by the one-way portal, found a path to the computer through wasteland, and took the central village-supply on sand, next to it 15k gold for a horde of air elementals. Then I entered a Naga Bank to further level up, and it turned out to be a max one. But I handled it okay, lost a cavalry unit and 20 spearmen. Went back home, took a double Griffin Conservatory, a beehive for 8. Labetha with expert fire, earth, intelligence. I placed angels in the Castle.
On the third week I found the road to the corner treasure zone, took an Inferno village there, a Naga Bank, a Medusa dwelling, 2 beehives. With a scout hero on champions I took out the green computer player. On turn 136 I broke a double Dragon Utopia in the corner with Labetha, built economy everywhere. The loot was crappy — Boots of Levitation, Breastplate +10, Medal of Diplomacy, and Legion Statue. In the Conflux I built a Mage Guild, berserkers, prayer, and air elemental.
On the fourth week I started building a guild in Inferno, meanwhile the purple player pushed me out of the Conflux. I went through wasteland to the revealed beehive and Wyvern external dwelling, and there was a Dragon Utopia nearby which for some reason I didn't take. The opponent ate it up, we traded. In Inferno at level 5 I got Fly, but I already didn't know what to do next and how to play, and I was tired too. I need to learn how to play the late stage, I get very lost when the game doesn't end by weeks 2-3. Thanks for the game.
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14 years ago
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20. 05.2012 Scorpiona(random, blue, Stronghold, Yog, Crag Hack) def Gomunguls(random, red, Inferno, Calid, Tyraxor ) Jebus 146

On the first day, Crag Hack in the tavern, near the castle there are 3 Dragon Fly Hives, Griffin Conservatory(1), Pandora's Box behind the unicorns, Dragon Utopia, and a stables, we play.
113 I spread out, scout the territory, except for a couple of goblin stacks, nothing is visible...
114-115 Crag Hack eats a couple of Pandora's Boxes to reach level 12, experts Pathfinding, Tactics, Armorer, and grabs the initial ground territory. He takes Griffin Conservatory 1, and a couple of Dragon Fly Hives with 12 Wyverns.
116-117 From the artifacts found are Shield+3 and Helm+4, Crag Hack doubles his mana at the Magic Spring (160), prepares to eat the last Pandora's Box and then for the break.
Bears in the castle + 2 goblin stacks and 1 harpy stack.
122 Crag Hack stands at the Dragon Utopia. Scouts have finished collecting Dragon Fly Hives.
123 Crag Hack 13-6-5-8 with expert Earth Magic + Logistics appeared. 1 Angel, 36 Wyverns, 2 bears, 6 harpies + singles. He hits a Dragon Utopia with 12 Gold Dragons + a second Dragon Utopia with 27 Red Dragons... I'm left with only 32 Wyverns :smile16: , and right on the road there's another block :eek: of 20+ Red Dragons... had to go off-road.
125 I run to the center of the home town. From the army, only 44 Wyverns and 6 harpies (from stacks), no more artifacts to be seen, nor Dragon Utopias either :smile17: , only a couple on my own respawn.
The Red player breaks through his Dragon Utopia and returns to his territory.
127 In the treasure zone I captured a second town, found a bear stack, collected 62 Wyverns from Dragon Fly Hives... with the rest still the same... :smile48:
132 Into the treasure zone :smile14: comes the red GG with stats 17-18-17-15 and an army stronger than mine.
Crag Hack 27-5-6-9 found a Sword +12 and ate lucky Pandora's Boxes for 15 Cyclopes and an entire 4th level!!! If it weren't for Town Portal, I'd surrender immediately :smile15: ...
Then I return to my home respawn, eat 2 Dragon Utopias, again nothing for stats, but a 5th level hat and a 4th level orb appeared.
Then the sweeping of neighboring respawns began in the hope of Dragon Utopias, artifacts, and army :smile13: :smile13: :smile13: But the generator really trolled the layout. :smile33: Both neighboring respawns, as well as the treasure zone itself, turned out to be poor...
On 145 Vitalik capitulated. But we decided to play out the final battle with what we had.

Round 1 I Implosion -8 Devils, then Haste and they dive onto mine...
Round 2 Chain Lightning on me, I Bless and dive back in response.
Round 3 Implosion and I finish off what's left.

Thanks for the game!;)
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14 years ago
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Scorpiona
20. 05.2012 Scorpiona(random, blue, Stronghold, Yog, Crag Hack) def Gomunguls(random, red, Inferno, Calid, Tyraxor) Jebus 146
Thanks for the game!;)

Confirmed!
We played random, near the town KV there was a hat + 12 knowledge behind insignificant armies... I decided to play... the respawn is big, there are 2 external dwellings of devils... on the second day I cleared GO without losses but didn't go there since the blues were already there, and I went for the home Dragon Utopia... then I lost tempo and came out to the center when Tanya had already cleared everything... but fortunately, a bunch of Dragon Fly Hives gave army advantage, first with a small lead, and then thanks to KZ and control, Tanya's situation improved, I decided not to continue, I got crushed in FB)):smile20:
Thanks for the game!!!
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14 years ago
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14.05.2012 Sevensan (Blue, rnd, dung, sinka, Galtran) Def kinger (Red, rnd, inferno, Olema, Mefala) Clash of Dragons 215

Big template, ran around for a long time. Left my opponent with 1 castle, and set up a scout hero with Armageddon at 2k. In the end, he attacked and after Armageddon surrendered =)

16.05.2012 Sevensan (Blue, Castle, Valeska, Tazar) Def Wladysha (Red, Inferno, Pyre) 8mm6a 131

On the first one, I wasted all my marksmen on demons. On the second, I took the Griffin Conservatory +1 and went to the opponent. There I don't know what we were doing, on 131 I took the Griffin Conservatory +2 and the opponent's main. Surrender.

20.05.2012 Sevensan (Red, Flax, rnd, Erdamon, Monere) Def HellLighT (Blue, Bog, Tazar) Jebuss 125

111 Very good big respawn.
117 Phoenixes in the Citadel.

121 Captured two Pandora's Boxes +25k experience and went for the GO. Chains gathered 3 Wyverns and 4 Dragon Fly Hives from respawn.
123 I hit 45 Nagas with Mass Haste, then another 90 upgraded Pit Fiends and sit in the castle.
124 Then again another GO of 26 Green Dragons, and then cows as well... In short, it was fun =) Monere stayed near the central castle.
Blue on their turn literally a couple moves short on the road to burn what I had there (that's how important it is to value every move) and leave a stack on snakes - punishment next turn. Even 7 snakes wouldn't have solved it, I would have wiped everything from Tactics. Well, then a formal Face Beatdown with a scout hero.

20.05.2012 Sevensan (Red, Castle, Adelaide) Def Kluka (Blue, Rampart, Ryland) Anarchy 127

Template with two native secondary heroes. On the first one, I managed to wipe a whole 3 times. On the guard of the external dwelling, horses get Pegasus morale and -4 Crusaders, 20 spearmen, 10 archers. At the dwelling itself, horses kill a singleton and get morale. True, I managed to pull them back on the terrain later and shoot them. Another -10 archers. Went to hit the tunnel. Upgraded the horses to four at the stables. I attack with 4 horses plus singletons, and there are 96 Lizardmen with Giant Snakes :eek:. In short, another minus 4 horses =) Oh well.

121 We hit Pandora's Boxes for gold and experience. And start collecting Griffin Conservatories + Dragon Fly Hives.
123 revealed the Cartographer! I see everything, what and how.
125 I hit 90 Evil Eyes and... a scroll with Fly, immediately break through to another tasty treasure. Send the main hero straight to the Dragon Utopia near the opponent's main.
126 First join of the game - 26 Crusaders. And that's for cash! The Dragon Utopia is weak, from the main hero 8 Angels, 50 Dendroid Soldiers, 80 Marksmen.

Next turn they leave the main hero on a scout, and I with Fly successfully wipe it. Surrender.

Thanks for the games!
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14 years ago
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Sevensan
14.05.2012 Sevensan (Blue,rnd,dung,sinka, Galtran) Def kinger (Red, rnd, inferno, Olema, Mefala) Clash of Dragons 215

A large template, we ran around for a long time. Left the opponent with 1 castle, and set up a scout hero with an Armageddon on 2k. In the end he attacked and surrendered after the Armageddon =)

I confirm. Thanks for the game, Sevensan.
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14 years ago
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05/20/2012 Sevensan (Red, Castle, Adel) Def Kluka (Blue, Rampart, Ryland) Anarchy 127
Confirmed. They caught a scout with a large army, most of which joined (50 Ice Golems, 130 Gargoyles, 13 uniques, 60 Grand Golems, 15 Wizards).
Thanks for the game.

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