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Reports of online games and their confirmations (Spring 2012 season).

#448
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19.05.2012 Nolife(red, Dungeon, Shakhti, Shakhti) def Kluka(blue, Rampart, Kyrre, Kyrre) 8mm6a 135
111 The spawn was poor, 50+ fire elementals block half the respawn. I break through with scout heroes to the mines. Found only wood, but stone seems inaccessible. Shakhti breaks through to the only exit.
112 After running a bit through the underground, I capture a Barbarian village on the sand. They give Earth Magic and Defense.
113 Don't feel like running through the sands, so I turn the miner back to take a crypt, while the scout heroes explore a new location.
114 Main area is cleared, nowhere else to go, another turn back to the sand. I place 2 per 1000.
115 Still running to the sand... I build a Citadel. Glad the opponent has bad tavern options.
116 Captured a treasure chest, preparing to fight 50+ Rogues on 121 for a passage to who knows where.
117 Upgraded tier 1,2,3,4 in the Citadel, have money to buy up units. Shakhti (lvl5) stands before a teleporter, which I think leads to the computer. 90 Troglodytes remaining in the army.
121 I break through... and there's an opponent scout hero. Got where I needed to be :) . Without much thought, I attack him with the weekly growth :eek: , a redraw. (I goofed, but I was forgiven. They returned the "debt" for the auto :), thanks). A crypt is spotted nearby.
122 Grass is visible on both sides of the road from Shakhti. And then I realize I'm stuck between the opponent and his computer. I take a pre-max crypt, it gives +1 to morale, I send the scout hero one way, and run the other myself. The miner sees a Rampart roof, got where I needed to again). I bring him upgraded Harpies and Necro flesh. The morale from the crypt came in handy too :)
123 The scout that ran up top scouts Kyrre running home, the army there has basic Elves and Centaurs. Meanwhile, the miner sees that the Rampart already has a Castle built, and the guard is decent. Nothing to take it with. :( But I don't want to turn back... On the road there's a narrow passage where one hero can block Kyrre from growth. I decide to hold there and attack next week with the Manticores and Medusas. I scout the opponent's main base with another scout hero off-road.
124 Looks like there are no chains there either (so the opponent could connect), I capture a small stack with a scout hero and take the Stone mine, which I lack myself, and return the army to the miner. We stand and wait further...
125 I hire Manticores. The miner breaks into the teleporter for Zombies, takes another small stack and returns to position. Kyrre took a stable and got some speed, so I try to move my chain home so the opponent doesn't crush them all.
126 Only Alamar got caught. I buy 10 Medusas, 2 Manticores, and Wolves from the village (exchanging all resources), and attack Kyrre with the scout hero. She kills 1 Manticore and 1 Medusa, losing only Centaurs, and retreats. The miner, realizing there's nothing left to catch at that spot, runs home. Luckily, there's a Griffin Conservatory on the sand.
127 Still running to the Conservatory, building a supply chain.
131 The Conservatory turned out to be level 2, I lose 10 Medusas there, a few Troglodytes and Harpies. Now I can take the opponent's main base too. :smile44:
132-133 Running to the opponent...
134 Almost on the last step I arrive and there's something like an FB. The defender is a scout hero with no stats or magic. I immediately take out the Elves with Angels, about 14 remain. The opponent's Dendroid Guards bind the Angels, and the Elves run away. Next round the Dendroids fall, and the Angel is about half dead. Anyway, I finish them all, losing only Harpies to the arrow towers.
135 I bring in more weekly growth, and receive a surrender message.


Kyrre had roughly similar stats, but the army was split... And I couldn't connect them, because there were big money problems due to all this running around.
Thanks for the game.
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GameRanger, hamachi, ICQ - 354007700