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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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13.05.2012 LSM (red, Stronghold, CragHack, CragHack) def Dogbas (blue, Fortress, Tazar, Tazar) Mini-Nostalgia, 211
I took all the rests, 2 of which were by block. The opponent took two on 111. Started quite well; on the second day, the Inferno AI died, and on the fourth, I took the Castle of the second Tower AI. Magic wasn't standing, which naturally made me happy, but as the game showed, it was too early. The AI found a shooter and wiped out almost all my power. For the umpteenth time, I notice that the AI consolidates all its power into one hero, which is why the losses were so huge. Plans to conquer the third AI went down the drain, and I had to spend the rest of the week doing god knows what, although I did manage to put bears in the Castle. On the second week, I took the last AI; I found an external dwelling of angels but didn't have time to take it. However, I put angels in the Castle. On the third week, I took the angel external dwelling and went into the treasure zone, and that's where the trouble started. There is a prison on the road and no way through. I had to run cross-country because the Dragon Utopia in the treasure zone was beckoning me. Along the way, I grabbed КЗ and found a second Dragon Utopia. By the end of the week, I reached the Dragon Utopia, but decided to take it on the fourth. At the start of the fourth, I take both Dragon Utopias—the mini and the double—+3 all, and basically that's it. Then until the end of the week, I slogged through the treasure zone, and at the end of the fourth, the opponent appeared and occupied the central Castle. I had to return and enter battle. It's a good thing the opponent kindly gave me the opportunity to drink from the well before the fight; otherwise, I would have been beaten to a pulp.
Thanks for the game.
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13.05.2012 LSM (red, Stronghold, Crag Hack, Crag Hack) def Dogbas (blue, Fortress, Tazar, Tazar) Mini-Nostalgia, 211
An interesting game turned out. Bron came to Tazar with 6 Vaskas, great, though the exit is spiral and you need to bypass the pack of nagas guarding the obelisk scroll. The Underworld is at hand, went down, there's a necromancer, I take his town and transfer troops, on the next turn a second necromancer flies out of the darkness and reclaims his home, another computer suddenly runs out from the Rampart side, result - loss of two heroes :mad: , but Tazar is pleasing - he grabs Earth magic :). I play with four heroes, money for construction and by week 1 day 1-6 in Stronghold, Necropolis is recaptured and Dungeon is taken on the surface, which turned out to be very close. On week 2 day 1 I also take Rampart. Tazar already has Logistics second, goes to the subway towards the Griffin Conservatory and takes it without checking, oh a single one and as it turned out there are no more Griffin Conservatories at all. :eek: All Hives are gathering, Tazar takes Pandora's Boxes for all Water and Air, the Dragon Utopia with Titan's Cuirass. On week 4 day 6 I started flying, expert Logistics, Boots of Speed, Stables, took the red capital. On week 4 day 7 Crag returns home, I check him - a bit more troops, but 23 mana out of 120 and here I surprise myself and the opponent - I don't attack, but fly around his territory and return to his castle, terrifying :eek: . Crag attacks and four explosions are enough to take out the main forces.
Thank you for the game.
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05/13/2012 c0nn3c71nkK.ppL (red, Conflux, Grindan, Galtran/Tazar) def Nolife (blue, Fortress, Wistan, Wistan) 8xm12a, 146

He killed double Castle comps, on turn 14... the opponent arrives, takes the castles, and doesn't have enough time - he leaves a treasure chest without Wistan in the castle. Galtran catches up and wins.

Thanks for the game!
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13.05.2012 c0nn3c71nkK.ppL (red, Conflux, Grindan, Galtran/Tazar) def NoLife (blue, Fortress, Vistan, Vistan) 8xm12a, 146

He killed double Castle comps, on turn 14... the opponent arrives, takes the castles, and doesn't have enough time – he leaves a treasure chest without Vistan in the castle. Galtran catches up, and GG.

Thanks for the game!
I confirm, it's because of this

that I couldn't create a town portal. It was a frustrating loss; the opponent would have had a very tough time if I had managed to teleport... Thanks for the game.
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GameRanger, hamachi, ICQ - 354007700
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I confirm, it's because of this thing.
Familiar:D But I'm already used to it; I just count the zeros and lines to figure out which castle to teleport to:smile33:


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12.05.2012 theShevanesian (red, Fortress, Tazar) def Pyre (blue, Rampart, Kyrre) Jebus 144

It started out poorly: little gold, an external dwelling of Gorgons, three external dwellings of Lizardmen, a few external dwellings of Gnolls. Four Dragon Fly Hives, three of which are small, and one with 8, and two Griffin Conservatories with 3 Angels (on the third week, I found another one deeper in with two Angels). All the external dwellings and Dragon Fly Hives are scattered across a large respawn; near a faraway village four days' travel from the main, there was a Helm of All +6 guarded by 35+ Minotaurs with Haste. By the end of the first week, I had 123456 in the Citadel. On day 121, I take the Helm, get wiped, replenish mana and run to the ГО. Meanwhile, secondary heroes take the two unharvested hives, and on day 125, I hit the ГО with 16 Arch Devils using Tazar with 24 Wyverns, 3 Angels and the rest of the army. I was hoping to find Dragon Fly Hives in the center, but that was not the case — the center was small and empty; I capture a Shield of All +4, take a Castle (native Fortress), chain-grab a Griffin Conservatory deep in my own respawn, and get wiped to go back to the main to take Utopias. The stats are generous, and I also got the Book of Earth! On days 133-134, Kyrre jumps into the center with 14 Green Dragons, 25 upgraded Unicorns and the rest of the crew; I have 25 upgraded Wyverns, 4 Angels, 13 upgraded Gorgons. I attack with a Red Orb, take out all the Dragons and Unicorns, but lose the Gorgons and three Angels myself. Kyrre surrenders. The presence of control on Kyrre is concerning, so I start building a village-tower, while Tazik crawls around the sand. He finds a max Dragon Fly Hive (the only one in the center), and then I spot two Pandora's Boxes guarded by a stack of Titans (turned out to be 30 of them). I swoop in with 18 upgraded Wyverns and 12 regular ones; with Resurrection, the Titans fall easily. One of the Pandora's Boxes gives all magic! Meanwhile, I've upgraded to a Wyvern Castle in the center, and on day 141 I run to the opponent. I capture the main Castle; on day 144, he attacks with 4 Angels, 9 Dragons, 9 Unicorns, 40+ Elves, but 43 upgraded Wyverns and Tazar's +20 defense advantage decide the fight. Thanks for the game!
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theShevanesian (red, Fortress, Tazar) def Pyre (blue, Rampart, Kyrr) Jebus 144

I gave up poorly: little money, an external dwelling of gorgons, three external dwellings of lizardmen, several external dwellings of gnolls. Four treasure sites, three of which are small, and one for 8, and two Griffin Conservatories for 3 Angels each (on the third week I found another one deeper in for two Angels). All external dwellings and treasure sites are scattered across a large respawn, near a far village a four-day journey from the main there was a Helm for all +6 behind 35+ Minotaurs with Haste. By the end of the first week, 123456 in the citadel. On day 121 I take the Helm, get wiped, refill mana and run to the ГО. Simultaneously, secondary heroes take two unclaimed beehives, and on day 125 I hit a ГО of 16 Arch Devils with Tazar having 24 Wyverns, 3 Angels, and the rest of the army. I hoped to pick up treasure sites in the center, but that was not the case — the center is small and empty; I reclaim the Shield for +4 all, take a castle (native Fortress), chain-take a Conservatory deep in my own respawn, and get wiped back to the main to take utopias. The stats are good, I also got the Book of Earth! On days 133-134, Kyrr jumps into the center with 14 Green Dragons, 25 upgraded Unicorns, and the rest of the crew; I have 25 upgraded Wyverns, 4 Angels, 13 upgraded Gorgons. I attack with a red orb, wipe out all the Dragons, Unicorns, I myself lose the Gorgons and three Angels. Kyrr surrenders. The presence of control from Kyrr is worrying, I start building a village-tower, while Tazik crawls around the desert. He finds a max treasure site (the only one in the center), and then I see two Pandora's Boxes behind a lot of Titans (turned out to be 30 of them). I swoop in with 18 upgraded Wyverns, 12 regular ones, with resurrection the Titans fall easily. In one of the Pandora's Boxes, they give all the magic! Meanwhile, I have built up to a Wyvern castle in the center, and on day 141 I run to the opponent. I capture the main castle; on day 144 he attacks with 4 Angels, 9 Dragons, 9 Unicorns, 40+ Elves, but 43 upgraded Wyverns and a +20 defense difference for Tazar decide the matter. Thanks for the game!

I confirm. I handled the endgame poorly. Thanks for the game!
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14/05/2012.злой_романтик (Red, Rampart, Ivor, Gosh) def HellLighT (Blue, Dungeon, Beholder, Beholder) Mini Nostalgia 144
One of the comps I took was a necro, and here Gosh comes as the 3rd or 4th hero, so a plan immediately arose to make him the main and raise skeletons, thankfully there was plenty of meat for a mini wagon :) , Gosh leveled up, seemed okay, but neither Air nor Earth magic would show up:mad: , on week 2 I took a Pandora's box for all Air magic, fortunately I decided to level Wisdom for the main anyway, and immediately saw the КЗ behind the Wizard faction, Gosh stays the night in an Inferno castle, replenishing mana, and into battle. As luck would have it, the swans caught 2x Anti-Morale in a row,:smile48: so losses were an order of magnitude higher than expected; if it weren't for the chain-bolt, who knows what I'd have gotten out with; those bastards immediately cast Slow and started blasting with lightning bolts:mad: For the last slot, since Earth wasn't being given, I decided to buy it in the Conflux. On week 3 I ran around shaking hives and looking for canned goods, but apart from the one on my native respawn (2), I only found a mini:( At the end of week 3 I found a fabulous treasure zone, with 5 water elementals; to avoid heavy losses, I decided to upgrade my swans, thankfully my swamp comp was still alive and doing something in his corner:D , then out of nowhere the Beholder breaks through from the center and towards me, hits a couple of my horses that were carrying meat for conversion to skeletons:mad: (almost 150 potential bones), I decide to replenish mana and attack, fortunately an Imp on 2100, 50+ upgraded swans and almost 500 bones inspired optimism, as the Blue army didn't inspire fear: 60 basic swans, 6 Angels and 3 Dragons... Due to a stupid mistake—I teleported to the wrong castle, the one next to a well, I lost movement points and Gosh couldn't reach the enemy:( . In the meantime, the Beholder takes a couple of the water elementals I hadn't picked up, stats grew a bit. And he stays the night next to one of them. Next turn, Gosh equips Shackles, Boots of +15 resistance and attacks..:smile08: . In the final battle, it turns out the Red had assembled the Armor of the Damned and only the lack of a Red Orb gave me the victory—more mana, the Imp, and a better army overall.
Thanks for the game. It was interesting:)
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Весна 2012.
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14/05/2012.zloi_romantik (Red, Rampart, Ivor, Gosh) def HellLighT (Blue, Dungeon, Miner, Miner) Mini Nostalgia 144
One of the computers I captured was Necropolis, and here on the 3rd or 4th hero comes Gosh, I immediately had the plan to make him the main and farm skeletons, luckily there was plenty of meat on the mini wagon :) , Gosh leveled up, seemed decent, but neither Air nor Earth magic were given no matter what :mad: , on week 2 I took a Pandora's Box with all Air magic, fortunately I decided to teach the main Wisdom anyway, and I immediately saw the KЗ behind a horde of Wizards, Gosh spends the night in an Inferno town, replenishing mana and into battle. As luck would have it, the Wyverns caught 2 anti-morale effects in a row, :smile48: so the losses were an order of magnitude greater than expected; if it weren't for the mark of the damned, I don't know what I would have come out with at all, those bastards immediately cast Slow and started shooting lightning bolts :mad: For the last slot, since they didn't give Earth, I decided to buy it in the Conflux. On week 3 I ran around shaking down Hives and looking for Conservatories, but besides the one that was on my native respawn (2), I only found a mini one :( At the end of week 3 I found a fairytale treasure zone, with 5 Dragon Utopias; to avoid heavy losses, I decided to upgrade my Wyverns, luckily my swamp computer was still alive and doing something in its corner :D , then out of nowhere Miner breaks through from the center and comes at me, kills a couple of my Peasants who were carrying meat for turning into skeletons :mad: (almost 150 potential bones), I decide to replenish mana and attack, fortunately 2100 Imps, 50+ upgraded Wyverns and almost 500 skeletons inspired optimism, as the blue army didn't seem threatening, 60 basic Wyverns, 6 Angels and 3 Dragons... Due to a stupid mistake - I teleported to the wrong Castle, the one near which there was a well, I lost movement points and Gosh couldn't reach the enemy :( . Meanwhile Miner captures a couple of unclaimed Dragon Utopias, his stats grew. And he spends the night next to one of them. Next turn Gosh puts on Shackles of War, Boots +15 resistance and attacks.. :smile08: . In the Final Battle it turns out that Red had assembled the Armor of the Damned, and only the fact that they lacked the Sphere of Inhibition gave me victory - more mana, Imps, and a better army.
Thanks for the game. It was interesting :)

I confirm, a rotten start, due to the fact that a Citadel computer I encountered on week 3, with a strong army, ran right past me towards my town, because of which everything went awry; an Inferno player appeared from my respawn towards him - in short, things got heated on the dance floor :smile07:, by the end of week 2 I evened things out a bit - I took a Conservatory - a level 2 one, an external dwelling of Dragons, but no money, I started gathering Wyverns, came to one of my treasure zones, and there were 2 Dragon Utopias, both turned out to be guarded by Keymasters, but I assembled the Armor of the Damned from 2 respawns, only needed to find the Sphere; I went to the main treasure zone, cleared 3 Dragon Utopias there, even the Cloak of the Undead King wasn't lying around anywhere, no Book of Earth, no Book of Air ... sadness; the opponent is visible in the swamp town with 50+ Wyverns, but besides them he also has skeletons piling up. I approached the opponent hoping to catch him off guard, but no such luck, I managed to take 2 Dragon Utopias from him before the Final Battle... but there was no Sphere there either. As the autopscy revealed, there was another max-level Dragon Utopia nearby, which contained 2 SPHERES OF INHIBITION!!! which I would have seen if I had taken one step lower when I was going to the first one (as was checked with the opponent, the Sphere plus the Armor would have decided the outcome the other way). Thanks for the game ... let's hope this random generator lawlessness ends someday :D
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07.05.2012 R55Max (blue, Rampart, Kyrre, Galthran) draw Chemist_HP (red, Swamp, Tazar, Tazar) mini nostalgia, 223

We played for 22 hours straight without breaks, got slow roads.

I chose Necropolis, Castle, and Citadel; red took Dungeon, Conflux, and Inferno.

111 - spread out, there's a Stable, Griffin Conservatory, Dragon Fly Hive, external dwelling of Centaurs, passages to all computers are visible.

112 - I kill the computer's Castle

113 - I grab resources with Chain Lightning, Clavius picks up Logistics and I decide to level Necropolis, Kyrre heads to the Stronghold territory, let the Necro develop a bit, maybe put up +10 :)

114-115 - Kyrre kills one Barbarian hero, scouting reveals that no one will approach the castle, although I didn't take it; I stopped after checking the found Griffin Conservatory (Stronghold) on the way from the Citadel to the Castle. The army is sent back, Clavius breaks through into the underground, there are 4 external dwellings of zombies visible there, and 2 Necropolis heroes, also a corner of a 3rd Griffin Conservatory is visible. Clavius levels Logistics, GOOD.

116 - Kyrre takes the empty Citadel, Clavius the Necro takes it and, boosted by Pegasus, camps there overnight; the upgrade is built :smile01:

117-121 - all computers are killed, on weeks 1,1,3,4,5,6 in the castle, uniques are upgraded, 29 Grand Elves, I take the Dragon Fly Hive +8 Wyverns. Clavius with Expert Logistics and Necromancy, only 85 skeletons so far.

122 - third Griffin Conservatory, 180 skeletons

123 - another Griffin Conservatory tier 3, 220 skeletons. Clavius levels up well, but has no Earth or Air magic.

124 - Pandora's Box with 20 Magma Elementals, gave Earth, 192 skeletons.

125-132 - I didn't have time to save; during this time, Galthran is freed from prison, level 20 with Expert Armorer, Offense, Logistics, Necromancy, Earth, Intelligence, Wisdom, and Logistics! Naturally, I switch from Clavius level 16; I caught Water for some reason, so in total I have 2 excellent Necros.
After that, breaking through the GO (by the way, I was very disappointed that I didn't see a single Dragon Utopia anywhere), I go through the underground, which turned out to be a very long tunnel to the opponent's GO.

133-137 - I ate the entire center, there were 2 Dragon Utopias, they gave KV, KO, Sphere of Air, Shield 4 All, Resist; they dropped Boots and Cloak, Hat +4/4, Sandals All, Gladius. On the surface of the red GO - Firebirds. Gosha Town Portals to upgrade 815 skeletons, I attack the Castle, upgrade Angels, approach the Stable located deep in the grass, on the way to the mountains separating the main respawns of the opponent and the Castle for Dimension Door. By the way, Galthran also ate a Pandora's Box for all Earth.

143 - I take the red town

144 - I capture the Conflux computer's castle for red

145-147 - I search for Tazar, scouting; the taken treasure zone has been passed. In the meantime, Taz has grown considerably in stats, surpassing mine, but I have Archangels and Skeletons...

211-223 the battles of heroes continue; I hold the red town so they don't take the growth. At first, I thought to overpower, since Taz had outpaced me in stats by a lot, plus Tazar's well-known defense is worrying, but even more worrying is the fight against sleep that has been overcoming me for about 2 hours now, and I want to finish the game. In the end, Taz jumped to his town, I attack on not entirely open ground (in a swamp :))

FB - 1st round, immediately Anti-Magic on the Archangels; in response, an Explosion on the Skeletons. Before the Archangels' turn, all red units defend; the Archangels hit the Angels, killing three. The next round begins, Archangels' turn, I cast Explosion on the Wyverns, 20 remain; I fly the Archangels back to their previous position and a desync occurs in the form of repeated spell animation, continuously accompanied by the corresponding sound effect, then the spell goes through and the Resist Shield keeps repeating :smile32:
After that, we struggled to reconstruct the events, but for some reason the Archangels were killing not 3 but 1 Angel, and either Anti-Morale or Resist triggered; also, the time spent playing took its toll, and we agreed on a draw.
Thanks for the game.
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МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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R55Max
ended in a draw.
Thanks for the game.
Tazar would definitely have gotten involved there :smile01:
ICQ 335-665-133
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R55Max, calculate using the formula how much damage the archers should theoretically deal. I don't know what level Taza is, but if, for example, it's level 40, then the damage will probably be around 20 units * 16 archers = 320 hit points, meaning 1 angel should be able to kill it. Maybe that's why you had desynchronization. In general, this desynchronization is strange. I've played with foreigners on GOG many times, and I haven't had it, but when I play with our own, it happens. I think it's because of the version of the game installed in the SOD folder, or the HD mod, or something else...
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Captain

This desynchronization is a strange thing. I've played with foreigners on GROM countless times, and I've never experienced it. But when I play with our own players, it happens. I think it's due to the version – TE installed in the SOD folder, or the HD mod, or something else...

Stop trolling. I encountered desynchronization when I hadn't even heard of TE yet, and the HD mod wasn't even born. Now I mainly play TE (BT), always with a mod, and I haven't encountered desynchronization in the last two years.
We can only talk about the connection between desynchronization and TE in relation to TE-Lite (which hardly anyone plays anymore); there, desynchronizations are indeed abnormally frequent.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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Medium_HP
Stop trolling. I encountered desynchronization issues long before I even heard about Total Enhancement (TE), and HD Mod wasn't even a thing yet. Now I mainly play TE (with the Victory Tournament patch), always with a mod, and I haven't experienced desynchronization in about two years.
You can only talk about a connection between desynchronization and TE in relation to TE-Lite (which hardly anyone plays anymore); there, desynchronization is indeed abnormally frequent.
You're the one trolling. :)
You're talking about yourself, but you appeared in the Heroes world three years after me – on Heroes Paradise in 2007. ;)
Even when I appeared in 2004, TE already existed.
Therefore, it's quite possible that you were a newbie playing with someone who had both SOD and TE installed, and you experienced desynchronization.

In my opinion, the guys have a very clear situation that explains the nature of desynchronization – it shows that Archangels sometimes kill one Angel and sometimes three.
But this is fundamentally impossible!
Archangels have a constant damage value!
I think that one of their versions calculates damage differently, and when the data is transmitted, the other receives inconsistent information, resulting in desynchronization.
IMHO, this could be an explanation.

Medium, if you have facts/logic, then speak, but just saying that your experience says something... that's not indicative and there's no need to insult anyone. It would be better for everyone to understand the nature of desynchronization.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
Tiamath (Crag, Strong) def HelllighT (Ivor, Castle) Jebus XL

Tiamath (Shak, Dung) def ManUtd (Marius, Inferno) 8mm6a XL+U

Thx for games

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