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Posts from Reports on victories and defeats in online games of Heroes of Might and Magic V.

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In reply to HoM[M]ie
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14 years ago
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HoM[M]ie (Inferno, Grol) def WisTrit (Fortress, Helmar) - RMG, smile 1.4.4

We decided to warm up before the tournament, check out the template, recall the principle of the quick report, and came up with this. I'm satisfied - going against a dwarf on a small map. And the dwarf also made a serious blunder in the first week. My demon with war machines broke into the adjacent zone, leveled up, then headed to the secondary zone, where he soon encountered the dwarf, who was rushing to finish quickly with his small army. The final battle was quick and almost painless for the demon.

Thanks for the game!
aka Sir Holmes aka David Jones.
In reply to HoM[M]ie
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14 years ago
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Yes, that's what happened. The biggest failure of the entire game was the decision to kill the Djinns. I did kill them, of course, but they gave me a hard time.
Tomorrow holds no promises
Except the ones we've made
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14 years ago
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Training before the tournament.
Ment (Necropolis, Kaspar) def JonnyP (Academy, Ora)
During the draft we determined: template "Smile", medium, factions as you see. The map was somewhat poor, but not catastrophically so. There were no mines (except for wood and ore) not only in my starting zone, but also in the adjacent one. Artifacts seemed okay (aside from the Dragon Mantle dropping repeatedly). I start the game: I get Zoltan, in the tavern Kaspar and Orson (well, I think, lucky me). I immediately dove into foolishness: in the first week I underestimated the Centaurs and Goblins and lost badly. I hired a hero, barely rebuilt the army (added Zombies from the town and dwelling, found Razzak in a prison, added Golems). On the second week I captured the Crypt, went for the Bears with the Belt of Elementals, discovered that auto-battle on the Crypt had drained all my mana :( I asked my opponent for a load, he agreed, for which many thanks. After that, everything went smoothly: I was a bit more cautious and moved not too fast, but steadily; the skills I got couldn't have been better. Money flowed like a river — partly from warehouses, partly from a Big Bag of Gold, partly from a built Capitol. I captured the Dwarven town and income increased further, plus the opportunity for conversion appeared (who said Bone Dragons are useless fighters? ;)). Problems were only with Mercury: even by the end of the game I hadn't upgraded the Dragons, I upgraded the Liches in the Fort.
I roamed one of the zones, saw Ora in a zone adjacent to the Dwarven one. Leaving a Gem Mine and a potential town nearby, I made a portal to town, bought everything, and went on the attack (before that, I had already entered the Artifact Merchant in the opponent's zone, bought Dragon Legs and a Ring of Speed; during this time my opponent took the Ring of Misfortune). Jonny was having a financial crisis, so his army was far from complete; after a brief skirmish, he fled. I activated a chain and gave chase. When I arrived, the opponent was already waiting in the castle and seemed to have bought everything (or almost everything). I spent a turn waiting for Deyja with the remainder of my army, and that's when he attacked. My army was larger, and my stats were fine (Jonny had poor Attack and Defense for some reason, apparently lacking Education and artifacts). Still, during the battle I had to get nervous: my opponent, as it turned out, had the Tome of Darkness, Expert Light Magic, Expert Dark Magic, and Sandro's Cloak! He pretty harshly dominated my Zombies, Skeletons (of which few remained in the end), and even the Phoenixes I summoned (plus Berserk). The Ring of Misfortune also didn't help much — many strong attacks were wasted. However, I had many Ghosts and Vampires, so the battle was decided in my favor.
I think we both gained good experience. Thanks for the game!
 

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In reply to Ment
14 years ago
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Ment
We were practicing before the tournament.
Ment(Necropolis, Kaspar) def JonnyP (Academy, Ora)
During the game, we determined: the "smile" build, medium difficulty, you can see the factions. The map was a bit poor, but not catastrophically so. There were no mines (other than wood and ore) not only in the starting zone but also in the adjacent one. There seemed to be enough artifacts (except for the dragon mantle appearing repeatedly). I start the game: Zoltán appears, Kaspar and Orson are in the tavern (well, I think I'm lucky). I immediately made some mistakes: in the first week, I underestimated the pikemen and goblins and lost. I bought a hero, somehow restored the army (added zombies from the city and dwellings, found Razzak in the dungeon, added golems). In the second week, I captured the crypt, went to the bears with the elemental belt, and discovered that the auto-battle in the crypt drained all my mana :( I asked my opponent to reload, and he agreed, so thank you very much. After that, everything went smoothly: I was a little more careful and didn't rush, but I advanced steadily, and the skills were great. Money came in partly from the treasuries, partly from the large bag of gold, and partly from the built-up capital. I captured the dwarf castle, and the income increased even more, plus there was an opportunity for conversion (who said that bone golems are useless fighters? ;)). The only problem was with mercury: even at the end of the game, my dragons weren't upgraded; I upgraded the undead in the fortress.
I was walking around one of the zones and saw Ora in a zone adjacent to the dwarf zone. Leaving the gem mine and a potential castle nearby, I made a portal to the city, bought some things, and went on the attack (before that, I ran into the artifact shop in the opponent's zone, bought dragon boots and a ring of speed, and the opponent took a ring of misfortune in that time). Jonny was in a financial crisis, so his army wasn't complete. After a short battle, he fled. I activated the chain and chased after him. When I caught up, the opponent was already waiting in the castle and seemed to have bought everything (or almost everything). I spent a turn waiting for Daedra with the rest of my army, and then he attacked. My army was larger, and the stats were also good (Jonny somehow had poor attack and defense, he seemed to be uneducated and without artifacts). Nevertheless, in the battle, I had to get a little nervous: the opponent, as it turned out, had a tome of darkness, expert magic of light, expert magic of darkness, and Sandro's cloak! He was quite effectively controlling the zombies, skeletons (of which there were few left), and even the phoenixes that I was summoning (plus berserk). The ring of misfortune also didn't work very well; many strong attacks were wasted. But still, I had a lot of ghosts and vampires, so the battle was decided in my favor.
I think we both gained good experience. Thank you for the game!
That's how it was.
Jalib appeared, and in the tavern, there were Dirael and Ora. I chose Ora - she seemed to have good skills. The dungeon was blocked by a group of monsters that were guarding the "treasure" nearby, so I had to play without the 4th hero. Well, then everything seemed to be going well until the "onset of cold"... In general, there was little money, and the only artifact for resources was +250 gold. I slowly built up. I went to the neighboring zone - everything seemed to be fine, the army was large, there was money, and I cleared the way to the second castle - the hero started to grow quickly - even the auto-battle was almost always successful without losses. I took the elf castle - and then a NEGRO appears... :eek: of course, with a large army :smile35: :smile35: :smile35: I didn't know what the opponent was leveling, so I left the artifacts as they were and thought I would run away... he caught up... I had to surrender - it's a pity that there was no "portal to the city" by that time. The army was saved + I bought the rest + I looked in the shop for Sandro's cloak, and a new week began...
:smile14: the necromancer didn't attack the castle, he was waiting for reinforcements - so I attacked in the "open field". The build turned out to be interesting, by the way, light + darkness + spellcasting + defense + luck - it only hits a little weakly. But with luck, it's great - minus 5 to the opponent (ring, cloak, misfortune) and +4 to myself (expert, deck) (something like that) - almost all of the enemy's attacks are unsuccessful + darkness with the cloak is good on undead + resurrection as troop replenishment. Ghosts and vampires finished it off; if there had been a little more time, I would have leveled up, and the result might have been different :smile42:
Thank you for the game.
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14 years ago
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Rating has been restored.
aka Sir Holmes aka David Jones.
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14 years ago
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HoM[M]ie (Academy, Jalib) defeated JonnyP (Haven, Dugald) - "sun" template 3.2.7

Started with Hafiz and Jalib, decided to make the latter a defender of the realm, but perhaps Hafiz has more potential in the early game. Built garugoyle and golem dwellings in my home territory; my opponent, apparently, had archers, but I didn't notice this in time and decided to play with this setup. I easily reached the lands with mines, captured them all, then teleported through a gate with erlangs to the dark lands with a gold mine, which meant Jalib could only rely on himself, as the path for reinforcements was cut off. But the hero didn't despair, because with machines and fire arrows, he was very self-sufficient! He was glad when he found a native gremlin dwelling in this wilderness. But he missed the gold mine and ran to the portal, which led him to the demon castle - a secondary town located in the desert with another native dwelling - garugoyles. At this time, I tried to open a second front in the adjacent zone with Hafiz, but he didn't do well with his skills, so I decided to take Nazir as my second hero - to outsmart the knight. Nazir turned out to be one of the most enjoyable heroes in the game: Chaos magic with pyromancy, a lucky mage, and spell power up to 20, including artifacts, accumulated later. Nazir went through the adjacent land with fire and sword (or rather, just fire) and broke through to the second gold zone, into which Jalib also jumped from another portal. Here, the guys discovered the advanced forces of Haven; Nazir joined his combat mages to Jalib's thunderbirds and gremlins, and they drove the restless Rutger back from the new frontiers. Hafiz then went on a reconnaissance mission along the enemy's retreat route, but didn't go too far, as he provided a good income to the treasury. Meanwhile, Jalib rushed home to learn spells and raid the treasure. Nazir went to the secondary town, where the guild of mages was actively being built. Then he went to the gold zone, hastily explored by Jalib, finally found the mine, developed to level 20, and moved to his home territory; in general, he followed Jalib's path in reverse. Jalib, meanwhile, lost 10 (!) thunderbirds while raiding the annoying guard (24 phoenixes and 230 dark lizards) and took as much as he could from the treasure. This loss, of course, was discouraging, but he was comforted by the fact that he built a level 7 dwelling in the 2nd week and hoped for tricksters. He didn't find much in the treasure, took Utopia - nothing interesting, just a Silanna tree and a couple of artifacts. The best ones guarded dangerous neutrals. And he wasn't happy with the upgrade - he wanted to change machines to Light magic and learn defense, so he hoped to visit the mini-treasure as well, maybe there was a mentor there? But then Dugald arrived at the treasure, but seeing me, he teleported back, which, however, did not allow me to implement my plans, because soon Dugald gathered all his forces and went to war against my lands. Jalib frantically started making mini-artifacts, for which there were never enough resources, but in the end, it turned out quite well. The Lords of Fire and Cold - Nazir (Phoenix cloak, elemental garugoyles) and Ibba (level 10, Deadly Cold, Ice Embrace amulet) went to give Dugald a warm and cold welcome. They killed a total of 10 knights and 23 griffins. But I also lost these heroes: I forgot to buy Ibba, and Dugald managed to finish off Nazir. And so Dugald reached the walls of the castle, where the cowardly Jalib was hiding, not wanting to come out until he had new reinforcements. I was sure that Jonny would win, because his combat characteristics were much higher, but Jalib had more troops, which he also quickly equipped with complete celestial shields (Lionheart set + Wizard's Sign). As a result, the victory turned out to be quite easy, which surprised me a lot. We replayed on a clean map, but the result was the same. Apparently, the fact that the mages controlled all the gold mines had an effect, which caused financial problems for the knights. And Jonny also suffered significant losses.
Thanks for the game!
aka Sir Holmes aka David Jones.
In reply to HoM[M]ie
14 years ago
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HoM[M]ie
HoM[M]ie (Academy, Jalib) defeated JonnyP (Haven, Dugal) - "Sun" map 3.2.7

I started with Hafiz and Jalib; I decided to make the latter the defender of the homeland, but Hafiz probably has more potential in TE. Gargoyle and Golem dwellings were in the home land; the opponent seemingly had archers, but I didn't notice it in time and decided to play with that layout. I reached the lands with mines without any problems and seized them all for myself, then teleported through the outpost with Earls into the gloomy lands with a gold mine, which meant Jalib had to rely only on himself since the reinforcement path was cut off. But the hero didn't despair, for with machines and fire arrows he was very self-sufficient! I was glad when I found a native gremlin dwelling in this wilderness. However, I skipped the gold mine and ran to the portal, which led me to the demon castle — a secondary site located in the desert with another native dwelling — gargoyles. Meanwhile, I tried to open a second front in the adjacent zone with Hafiz, but he had bad luck with skills, so I decided to take Nazir as the second hero — to outsmart the knight. Nazir turned out to be almost the most pleasant part of the game: Chaos magic with pyrokinesis, a lucky wizard, and spellcasting power up to 20 accumulated later including artifacts. Nazir went through the adjacent land with fire and sword (or rather, only fire) and broke through to the second gold-bearing zone, into which Jalib immediately popped out from another portal. Here the guys discovered the advance detachments of Haven; Nazir joined his squad of battle mages with Jalib's thunderbirds and gremlins, and the latter drove the restless Rutger away from the new frontiers. Hafiz later went on a reconnaissance mission along the enemy's retreat path, but didn't venture too far, as he provided a decent income to the treasury. Meanwhile, Jalib rushed home to learn spells and break into the treasure room, and Nazir went to the secondary site, where the mages guild was being actively built up. Then he headed to the gold-bearing zone hastily scouted by Jalib, finally found that mine, developed to level 20, and moved toward the home lands; in short, he retraced Jalib's path in reverse. Jalib, meanwhile, having lost 10 (!) thunderbirds to the annoying guards (24 phoenixes and 230 dark lizards), was fighting off everything he could in the treasure room. Such a loss was depressing, of course, but it was comforting that he built the level 7 dwelling in the 2nd week, and he hoped greatly for the "tricksters." He didn't gain much in the treasure room; he took the utopia — nothing interesting, one Silanna tree, a couple of artifacts. The best things were guarded by dangerous neutrals. Also, he wasn't happy with his skill build — he wanted to trade machines for Light magic and finish learning defense, so he hoped to visit the mini-treasure room, thinking there might be a mentor there. But then Dugal galloped into the treasure room; however, seeing me, he teleported back home, which nonetheless prevented me from putting my plans into action, because soon Dugal gathered all his forces and waged war on my lands. Jalib frantically started crafting mini-artifacts, for which resources were always lacking, but in the end, it turned out decent. The Lords of Fire and Cold — Nazir (Phoenix cloak, elemental gargoyles) and Ibba (level 10, Deadly Cold, Ice Embrace pendant) — went to give Dugal a warm and cold welcome. They killed a total of 10 knights and 23 griffins. But I lost these heroes too: I forgot to buy back Ibba, and Dugal managed to finish off Nazir. And so Dugal reached the walls of the castle, where the cowardly Jalib sat huddled, unwilling to come out until new growth. I was sure Johnny would win, as his combat stats were much higher, but Jalib had more troops, which he promptly covered entirely with heavenly shields (Lion's Courage set + Wizard's Mark). In the end, the victory was quite easy, which surprised me greatly. We played again in the open field, but the result was the same. Apparently, it mattered that the mages controlled all the gold mines, meaning the knights had financial problems. And Johnny's losses were also significant.
Thanks for the game!

confirmed. I'll add a bit:
I got really lucky with the humans — Dugal is just what's needed, the archer dwelling and the jailer Sorgall with lizards helped at the start. I tried to break into the treasure room on the fourth [turn] — but the blacks and thunders shredded me — load — went in the other direction to clear secondary sites :) After the first clash with mages, I retreated to the city and thought my humans were doomed — I went into the treasure room after all, not without losses (guards are already about 30 blacks and 50 thunders), but the opponent didn't attack. I cleared the treasure room calmly — slowly bleeding out. Training horses turned out to be expensive — I trained shooters (dead Elayna, and Dugal got exp. commander by level 29 — for some reason I didn't take it immediately). In the second treasure room, Nazir shredded me a bit :smile10: . (Holy Word — why on earth do I need it, would have been better to give resurrection). Attacked the castle — died :D . Out of curiosity, we tried in the open field — died :D . The opponent even leveled up Seal of Light for Jalib — that was a bummer. In general, a sea of mistakes and big losses — certain death :smile34:
Thanks for the game!
14 years ago
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JonnyP (Ravenna, Necro) defeated Leo_Snow (Sinitar, Dungeon) chaos 241
2 external dwellings of level 3, portals weren't great - Dwarven Priests and Assassins, but manageable. Almost lost at the start, lacked gold and wood, but somehow survived :D
Cleared adjacent zones, bought more army and entered the treasure zone on the second month. There I 'fattened up', skipped half the 'goodies' and rushed home (wasn't in a hurry anyway, had neutral dwellings, opponent was ahead in stats (Sorcery nearly 40)). Ran to Blue through the second treasure zone (oh what a long one), through a secondary zone to the castle, that's where we met...
P/S: Leo_Snow played TE+IRMG for the first time, so no surprise. :)
thanks for the game
In reply to JonnyP
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14 years ago
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JonnyP
JonnyP (Ravenna, Necropolis) defeated Leo_Snow (Sinitar, Dungeon) chaos 241
2 external dwellings of tier 3, portals weren't great - dwarven priests and assassins, but doable. At the start almost lost, lacked gold and wood, but I managed to survive somehow :D
Cleared adjacent zones, bought more army and went into the treasure zone in the second month. There I 'fattened up', skipped half the 'goodies' and rushed home (basically wasn't in a hurry anyway, there are external dwellings left, opponent was ahead in stats (Sorcery at around 40)). Ran to Blue through the second treasure zone (oh so long and annoying), through the secondary hero to the castle, that's where we met...
P/S: Leo_Snow was playing TE+IRMG for the first time, so no surprise. :)
thanks for the game

Confirmed. Sinitar from the start. Developed slowly, "playing TE+IRMG for the first time" is no excuse. The map generated in IRMG is better than in the standard generator. Right in front of the castle there was a Crypt, out of habit I went in on day 3, and there was a max stack :smile33: . Thanks to the opponent for letting me reload, after all it was level 7 :smile17: . Stables didn't speed me up but "slowed me down" - at the end of the week I sent all heroes there. And this twice, and they're in every zone :eek: . Two external dwellings of Minotaurs at spawn, but I didn't use them. For the final battle I offered to meet halfway, but at the opponent's request I waited in the castle. Even though my magic was half as much, the Freeze effect was strong :cool: . You can't let Necropolis develop for more than a month :confused: . I was convinced of that once again. Considering the game time, I practically didn't level my hero. Thanks JonnyP for the game.
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"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
In reply to Lion_Heart
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14 years ago
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Lion_Heart
KillAndAction(Dwarves, Inga) lost Lion_Heart(Orcs, Garuna) - Heroes of Might and Magic III 2 1 2
Confirmed. The reinforcement was bought, and the chain for transfer was ready. BUT, Inga with her marching army was shamelessly caught by Garuna with a full army...
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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14 years ago
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Staffa (Academy, Jalib) lost to KillAndAction (Necropolis, Kaspar) on Spiral, 1-4-7.
On the 1st map, the opponent took a rest, and on the 2nd, they started playing.
They didn't give me Logu, but they did give me spellcasting, summoning, and defense. I was stalled for 2 weeks. On the third map, I emerged with a resource advantage and wanted to go for a mini-treasury on the 4th, but seeing the opponent, I decided to merge and take a resource boost in the city. The final battle took place in the resource area.
Thanks for the game!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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14 years ago
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KillAndAction
Staffa (Academy, Джалиб) lost to KillAndAction (Necropolis, Каспар) on Spiral, 1-4-7.
On the 1st map, the opponent took a rest, and on the 2nd, they started playing.
They didn't give me Logu, but they did give me Enchantment, Summoning, and Defense. I was stalled for 2 weeks. On the third map, I emerged with a resource advantage and wanted to go for a mini-treasury on the 4th, but seeing the opponent, I decided to retreat to the town to gain resources. The final battle took place in the resource area.
Thanks for the game!

Confirmed. I confused the path back to my base with the exit to the mini-treasury, and in that rush, I lost almost a week. On a small map and against a Necropolis, that's critical. Thanks for the game.
...смерть стоит того, чтобы жить, а любовь стоит того, чтобы ждать...
Лучник
Клан "Хранители Небесных врат"
Привратник клана "Хранители Небесных врат"

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