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Posts from Heroes 6 - Discussion

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#7458
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Moreover, the fortress also generates a resource – gold. Regarding the patch – it will be released at the end of May.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Ment
#7459
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Moderated: OFF-TOPIC in the message

Ment
And in Heroes 5, the Necropolis faction had the ability "Inhabited Mines" so that various noobs wouldn't capture them.
In the fifth game, you could also send a hero of any faction into an already captured mine and leave some of your troops there to guard it.
I also think that linking mines to forts and castles in Heroes 6 reduced the game's strategy, unnecessarily simplifying it.

Patch - second half of June.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
#7460
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Moderated: OFF-TOPIC in the message

Supric
this didn't make sense in all the previous Heroes games either,
Well, that's not necessarily true.
And if you're stronger and have your own marauders behind you?
And it's not a fact that the guard was removed, but what if you just took it? And that's it, the resource stops flowing.
But here it's just a handout for newbies.
Unnecessary fortresses in places where they aren't needed.
And in general, is it even necessary?
Freedom of action on the map has simply disappeared.
Well, that's just my opinion, although it's not necessarily true either :D
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#7461
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Yes, there's basically nothing left to do on the map. They reduced the resources, and mines and dwellings are now tied to castles. There are almost no guarded treasure vaults left. It's boring.
#7462
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It's also a shame that there's no random spawning of creature units during the week corresponding to those creatures. This added an element of unpredictability to the game.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
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#7463
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Yeah. And if they also brought food with them, it would be even better!)))
In reply to Garnet
#7464
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Garnet
Yeah. And if they also brought food with them, it would be even better )))
What's funny is that sometimes such a squad would appear on the only path of a caravan or a secondary hero with a minimal army, and their quick approach is important for that moment in the game, and you start figuring out how to clear the path and not change the planned strategy))) Also, such squads were more likely to join you.

Maybe we can create a list of such things from previous versions of Heroes that we would like to see in the sixth installment, then agree on them through a poll, and translate the ones that get the most votes into English and suggest bringing them back to Ubisoft.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
#7465
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There's just nothing to do on the map anymore. They reduced the resources, and mines and dwellings are now tied to castles. There are almost no guarded treasure chests left. It's boring.
It's also bad that there are no random spawns of creature units on the week corresponding to those creatures. This added an element of uncertainty to the game.
+1.
Maybe we can create a list of these kinds of things from previous versions of Heroes that we'd like to see in the sixth installment, then agree on them through a poll, and translate the ones that get the most votes into English and suggest that Ubisoft bring them back.
:smile04:
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#7466
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The Yuub will listen and rush to fulfill...
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
#7467
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By the way, has anyone noticed that the game's logo changed during development?

It used to be:



Now it is:

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#7468
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One red dot? I think it looks better with it.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
#7469
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Firstly, the letters have become, let's say, matte. Secondly, the color scheme has become slightly brighter. Thirdly, the font of the top inscription has been changed. Fourthly, yes, that dot. I prefer the first version.
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#7470
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Well, that's quite a topic, indeed. But what about the rest?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#7471
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Yes, I didn't notice that. Where did you get the old label from?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
#7472
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Well, that's a topic in itself, isn't it? What about the rest?
:smile04: Yes, I love to suffer.

Moderated: PROFANITY in the message

х*рней
.
And where did you get the old label from?
From the game's database. There's so much outdated and obsolete stuff there... I'm sure it takes up at least 200-300 extra megabytes. Plus, there's a lot of material that either hasn't been used for some reason (for example, combat voiceovers for stream spirits and snow maidens, but that's a joke, of course), or won't be used anymore (I wrote about the Kappa in the Sanctuary thread).

Added 17 minutes later
There, by the way, you can see how some of the creatures in Sanctuary were originally named: Shark Warrior / Shark Captain, Pearl Maiden / Tide Maiden, Kappa / Kappa King, Water Spirit (Spring Spirit / River Spirit), Snow Maiden / Ice Maiden, Deep Naga (Wave Warrior / Tide Warrior), Kirin / Cloudwalker Kirin.

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