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#7459
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Ment
And in Heroes 5, the Necropolis faction had the ability "Inhabited Mines" so that various noobs wouldn't capture them.
In the fifth game, you could also send a hero of any faction into an already captured mine and leave some of your troops there to guard it.
I also think that linking mines to forts and castles in Heroes 6 reduced the game's strategy, unnecessarily simplifying it.

Patch - second half of June.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".

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