Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Moderated: OFF-TOPIC in the message
I also think that linking mines to forts and castles in Heroes 6 reduced the game's strategy, unnecessarily simplifying it.Moderated: OFF-TOPIC in the message
Unnecessary fortresses in places where they aren't needed.Yeah. And if they also brought food with them, it would be even better )))
There's just nothing to do on the map anymore. They reduced the resources, and mines and dwellings are now tied to castles. There are almost no guarded treasure chests left. It's boring.
It's also bad that there are no random spawns of creature units on the week corresponding to those creatures. This added an element of uncertainty to the game.
Maybe we can create a list of these kinds of things from previous versions of Heroes that we'd like to see in the sixth installment, then agree on them through a poll, and translate the ones that get the most votes into English and suggest that Ubisoft bring them back.

Well, that's a topic in itself, isn't it? What about the rest?
Moderated: PROFANITY in the message
.And where did you get the old label from?