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In reply to Ihtiandr
14 years ago
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Ihtiandr
Initially set it up correctly. With L-U and 2 or 4 players, it creates the map, but without a dungeon. It doesn't create the map with other settings.
Without a dungeon – this is the original map before modification. You should load the already modified map with a basement. The generator settings for h3dm1 should be L 8 0 0 0, +U or -U – it doesn't matter.

If it doesn't work, it means it's not reading the option value. We need to figure it out. I tested the program on more than one computer.

Did you run it with the HD mod? If so, compatibility with it hasn't been checked.
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14 years ago
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Ah, right, probably because of the HD mod. So, after that, does the map need to be modified somehow? There's nothing written about it in the instructions... I thought this process was automated.
In reply to Ihtiandr
14 years ago
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Ihtiandr
Ah, yes, probably because of the HD mod. So, does the map need to be modified after that? There's nothing about it in the instructions... I thought this process was automated.

You don't need to do anything else. At the start, there should only be a dialogue box for banning heroes. That's why the instructions don't say anything more than necessary.

Try it without HD, and then I'll take a look if it doesn't work.
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14 years ago
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By the way, I heard that someone was generating mirrored maps for Schism. It's very interesting, how could this be done?
In reply to Ihtiandr
14 years ago
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Ihtiandr
By the way, I heard that someone was generating mirrored maps for SoD. Very interesting, how can this be done?


It cannot be done in any way. Moreover, the built-in version in SoD will not work. You can create a map with a separate program, but scripts that synchronize the contents of objects or the teleport script will not work in SoD.

So, did the mirror work without HD or not?
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14 years ago
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RiMpel2
Nope, they also generated maps for Soda. The problem lies in the monoliths and terrains, but that doesn't prevent map generation for Soda.

RiMpel2, stand by your words!))
So, does the mirror work without HD or not?

No, it still doesn't work. It only works with 2 players, it doesn't generate with 8.
In reply to Ihtiandr
14 years ago
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I figured out what the problem was. The installer doesn't replace the executable file in the game folder. To fix this, you need to install it in an empty folder and then manually replace the executable file. You can also copy all the files at the same time, as the scripts might not be replaced either if they were left over from the old version.

Once I sort out the installer, I'll re-upload it.
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14 years ago
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Exactly, thank you, everything works. But is it impossible to start with identical heroes?
In reply to Ihtiandr
14 years ago
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Ihtiandr
Can't you start with the same heroes?

For this to happen, the same factions and starting heroes of the same class must be selected. And, of course, you need to answer "yes" to the question in the pop-up window.

The hero for both players will be the one selected for the red player; the blue player's hero will have their skills, specialization, and portrait changed. If you choose a hero of a different class for the blue player, you won't be able to turn a mage into a warrior, and vice versa: there are different probabilities for obtaining primary parameters and secondary skills.
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14 years ago
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By the way, sorry for the off-topic, but I don't know where else to ask. Just out of curiosity, what data structure is used to store the skill tree, and what is the construction scheme? If it's just a binary tree, then to fill all the slots, you need 28 levels, which means 28 levels of the tree. That results in 2^29 - 1 = 536,870,911 vertices. There are only 28 secondary skills, which means one byte per vertex. That's gigabytes of information for each hero.
In reply to Ihtiandr
14 years ago
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It seems that each hero in the game actually has only 255 possible combinations for upgrading secondary skills.
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14 years ago
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Medium_HP
It seems that each hero in the game actually has only 255 possible combinations for upgrading secondary skills.

If we don't take into account the order of the skills, then this is a combination - choosing 6 elements from 28 (if 2 slots out of 8 are already filled, heroes like Tazars and Krags have more options). The formula gives 376,740 different upgrade options.
In reply to Ihtiandr
14 years ago
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If you take order into account, the number will be even higher, but in reality, there are only 255 in the game, including the order. Therefore, the volume of this information is far from gigabytes.
In reply to Medium_HP
14 years ago
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Fixed an installer bug related to executable replacement. The installer also no longer adds the "Heroes3WT" folder name to the end of the installation path string. The script for synchronizing starting heroes has been improved. Now, you can choose a level 2 creature specialist as the starting hero to be replaced. When recruited in the tavern, they will be a level 1 unit. Download link: http://ifolder.ru/30332632
In reply to <Ivor>
14 years ago
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06/04/2012 Version 1.5.1
Added spell synchronization in Heroes of Might and Magic. After rebuilding the Heroes of Might and Magic, the spells will be different.
Added troop synchronization for heroes in dungeons.
Fixed a generation error in single-player mode with the blue player.
Added the hCubeM template.

Download link - http://ifolder.ru/30910175

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