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Posts from What would you change in Heroes of Might and Magic IV?

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it would probably be more interesting if spells in the guild were purchased individually, like scrolls. There would be another "choice" in the game: what to take and what not.
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Here's an interesting idea – like in conservatories. But I don't think we should change the game mechanics after all.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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On the forum, a more interesting idea was put forward: to make all blessings and skills have a finite duration, and to make the duration of blessings and skills dependent on the hero's magical skills.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Zybr
On the Equilibrum forum, a more interesting idea was put forward: to make all blessings and skills have a finite duration, and to make the duration of blessings and skills dependent on the hero's magical skills.
This, by the way, is a clear oversight by the game developers.
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Well, you could also call it a “unique feature.” After all, due to this, the role of dispel units has increased compared to other parts of the game, in my opinion.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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This will essentially be a return to the style of the third game. The fourth game is a somewhat different game in terms of its mechanics; if you analyze it, everything is quite well balanced, and the dispels and cancels don't allow you to use buffs for too long. Or you can apply curses. Overall, it's a decent development; it moved away from the third game's template, but it didn't get worse. Some possibilities were removed, but others appeared.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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This will essentially be a return to the third game. The fourth game is a somewhat different game in terms of its mechanics; if you analyze it, everything is quite well balanced, and dispels and cancels prevent you from using buffs for too long. Or you can apply curses. Overall, it's a decent development; it moved away from the third game's template, but it didn't get worse. Some possibilities were removed, but others appeared.
Without dispels, the battle is almost 100% lost, even if your army is stronger. At least curses can be resisted, but nothing prevents you from applying buffs. That's why the Amulet of Perpetual Motion is often called an overpowered artifact.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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I think a random map generator would be a good addition.
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This is probably a cherished dream for most fans of Heroes of Might and Magic IV.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Wouldn't it be possible to adapt an existing map script (for example, from Heroes of Might and Magic III) for Heroes of Might and Magic IV?
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I came across something like that (GSC) on one of the Heroes websites, but I didn't use it and heard that it doesn't work very well (either it's buggy or the selection of necessary parameters is too limited) – in general, it doesn't seem to have been further developed.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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I understand. They made it, but they never finished it properly:(
What a pity...
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What didn't you like about H4UTIL? Or were you talking about it in the previous posts?
http://blackknights.narod.ru/programs.htm#RMG
Here are the steps:
1. Extract the archive.
2. Create a shortcut to the executable file.
3. Right-click > Properties.
4. In the "Target" field, enter -wr1, -wr2, -wr3, or -wr4, separated by spaces. It should look like this: h4util.exe" -wr1
5. Run the shortcut, and a very convenient interface will open, which is also in Russian, where you can configure the map.
In reply to dnaop-wr
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dnaop-wr
I came across something like that (GSC) on one of the Heroes websites, but I didn't use it and heard that it doesn't work very well (either it's buggy or the selection of necessary parameters is too limited) - in general, it doesn't seem to have been developed further.
Hmm, why GSC if there are already many maps? :o It would be better to add Duels, like in Heroes V.
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Duels wouldn't hurt. And I think there's a generator somewhere on the site, I downloaded it from somewhere :D. The only problem is that it creates decorations that don't fit the theme; in the tropics, there are mushrooms, and in the ocean, I once found flowers...

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