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Posts from Discussion of level 1 monsters.

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Which Tier 1 unit is the strongest?
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And who said that I didn't have a tactician with fully upgraded attack, tactics, and defense?))) But he also didn't possess magic, hmm, I made a mistake... He was skilled in warfare with ranged combat at level 4. Even if there's no tactics, the archer will still win against five titans, even with fewer losses... He takes down 2-3 titans with one strike without tactics, and in return, they deal 1-2 damage. So, he can eliminate five titans in one turn (his turn and the counterattack). It's more difficult with 10 in one stack, but even then, the archer will win without a hero.
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
In reply to Stratosfera
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Maahir
Proved through testing that battles of 50 vs. 50...
I think it's more objective to compare not 50 vs. 50, but the weekly increase compared to the previous week (or double the increase, which will give approximately the same 50 for some monsters). I tested something similar in Heroes of Might and Magic III back in the day. And also, it wouldn't hurt to test by type - archers against archers, flyers against flyers, because crossbowmen won't even let squires or dwarves get close:smile10:.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Stratosfera
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Maahir
Proved in a test: 50x50 battles
Fairies 35 - 0 Wolves.
How did you manage to lose 15 butterflies? They can take down at least 50 behemoths without any losses :)
Maahir
Proved in a test: 50x50 battles
...
And the most surprising thing! 50 centaurs - 0 berserkers.
That's really surprising :) What type of terrain was the battle on, and what obstacles were on the battlefield?

By the way, what were you trying to prove with the test?
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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CTPAHHuK
How did you manage to lose 15 butterflies? They can take down at least 50 behemoths without any losses.
You forgot about turn priority; the wolf has a higher priority, making it difficult for the fairies to attack with a delay – only if the terrain has a penalty, or there are many obstacles, or morale drops. With behemoths, they at least have the same priority, so the chance is higher. But your hand will get tired :D, and if he manages to hit the fairies with a claw, even by accident...
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to CTPAHHuK
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CTPAHHuK
How did you manage to lose 15 butterflies? They can take down 50 behemoths without any losses :)

It's really surprising :) What type of terrain was the battle on, and what obstacles were on the battlefield?

By the way, what were you trying to prove with the test?
1) Wolves were divided into squads.
2) On rocks, few obstacles, 3 groups of berserkers.
3) That not everyone who is strong is the one people vote for.
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
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I decided to test the units in battle and encountered a problem that hindered the objectivity of the test, which wasn't present in the third game. This includes morale resetting, obstacles that worsen shooting accuracy, and a lack of clear areas and passages on the battlefield. However, I tested the ranged units (4 units), with 1 slot each and a double weekly growth rate, on terrain without penalties, and I can say this: each of them can defeat three others (with greater or lesser losses) – it all depends on the chosen tactic (and to a lesser extent, on the battlefield). This is a side result of the test (the direct result turned out to be ambiguous) – and by the way, it might be an answer to the question from Stranger.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
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Peasants, although they are weak, can be useful if you need money for an expensive building during a prolonged battle, so gather as many as possible, and you can have around 1000 gold each turn. ;)
As for units, Centaur, Archer, Imp, and Dwarf are among the best.
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Peasants, although they are weak, can be useful if you need money for an expensive building during a prolonged battle. In this case, recruit as many as possible, and you can get around 1000 gold each turn. ;)
They may not have time to pay for themselves.
As for the units, Centaur, archer, imp, and dwarf are among the best.
You can exclude the dwarf and add a wolf and a hobbit. If you have "accuracy" for some reason, then orcs also become very effective.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Ah... you guys don't get it...))) Pirate and Zombie are the most powerful.
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Demons are also only good for stealing mana, distracting enemies in battle, and running around the map to collect everything that's lying around and speed up the hero. As fighters, fairies are much better. And by the way, fairies will defeat gnomes without any losses. The initial question is - who is the most powerful, not the most cunning or useful. It's also not profitable to buy peasants - only if they come on their own and surrender.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Ah... you guys don't get it...))) Pirates and zombies are the most powerful.
Okay, we don't get it. In the first week, with a couple of zombie stacks, can you break a Necropolis, a Sylvan with tigers, and a Tower with spearmen with acceptable losses, making zombies your main stack? And not "either," but "and." At least 2 zombie stacks + minor, light units like Orc Ruins, Thief Lair, Enchanted Garden, or Demon Treasury.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Zybr
Okay, I don't understand.
This is already an answer to a completely different question...
But if we're talking about "Which level 1 unit is the most powerful?"
then tell me, which one is harder to defeat at level 1... Orcs/Thieves/Archers or Zombies?
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Tell me yourself, which is harder to defeat from level 1... Orcs/Thieves/Archers or Zombies?
In order of difficulty: Archers, Orcs/Thieves, Zombies.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Zybr
Zybr
in this form, it's just spam. If you're going to say it, say "you don't understand because..."
lol))) it was a joke, I thought you'd get it the second time around))
but zombies, when playing against a human with low-level creatures and teleport, are a decent unit.
and if you use them to clear out neutral creatures, you can increase their numbers with necromancy instead of just exiting without losses... so, regarding "losses," it's quite relative.
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Definitely, mate.

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