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I decided to test the units in battle and encountered a problem that hindered the objectivity of the test, which wasn't present in the third game. This includes morale resetting, obstacles that worsen shooting accuracy, and a lack of clear areas and passages on the battlefield. However, I tested the ranged units (4 units), with 1 slot each and a double weekly growth rate, on terrain without penalties, and I can say this: each of them can defeat three others (with greater or lesser losses) – it all depends on the chosen tactic (and to a lesser extent, on the battlefield). This is a side result of the test (the direct result turned out to be ambiguous) – and by the way, it might be an answer to the question from Stranger.