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Posts from What would you change in Heroes of Might and Magic IV?
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Why not? They have it, to buy 4th-level monsters, and to sell and exchange them for gold. I like the music, except for the one in the Necropolis castle; some kind of orchestra is playing.
The music in Inferno is worth noting; it's even a little funny. ;)
In general, I would change the music, making it instrumental, because people have different musical preferences.
P.S.: Maybe someone doesn't like opera..
I also forgot to mention that the music in battles is monotonous... (More tracks should have been added).
Added 1 minute ago
How long did it take to make the fourth game? :confused:
Why not? They have them, to buy 4th-level monsters, and to sell and exchange them for gold.
Or maybe your entire weekly resource income goes towards buying a level 4 unit?

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
And?) What's wrong?
It would be worth fixing at least the fact that resource mines themselves have no value, and guarding these mines is a greater reward than the mine itself... and after buying buildings, there's nowhere else to put the resources.
The development happens in an excessively... geometric progression, I guess.
In my opinion, the strategic component of the game is not developed at all.
I don't know... you get used to good things quickly, and you always want something better.
If you take the weekly income of a village, it comes out to 3500 - you can't even buy one level 4 creature with that. And you can only increase the resource once - the second time, it won't be there, you spend it - and you're back to having no money. And a constant source like a mine is exactly what is needed.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
Too easy and simplistic... this is the part of the game that could be improved, made more complex, and more diverse... isn't it?
Besides, in theory, you can build and upgrade other castles to the maximum, so resources can remain relevant at all times. The problem is that no one plays like that online.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
That's exactly the point – mines aren't in demand even at the beginning of the game; it's much more important to get a "chunk" of resources (when you get 5-7 at a time instead of 1 per day).
If you want to change this, you'll have to rework the entire system.
That's why I wouldn't suggest making changes on this topic.
However, this doesn't change the fact that it can be made better than it is now.
That's exactly the point – mines aren't in demand even at the beginning of the game; it's much more important to get a "chunk" of resources (when you get 5-7 at a time instead of 1 per day).
If you want to change this, you'll have to rework the entire system.
That's why I wouldn't suggest making changes on this topic.
However, this doesn't change the fact that you can make it better than it is now.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
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It's more interesting to play on maps where there's no easy loot (scattered chests and resources everywhere), and everything is obtained through combat, and difficult, costly combat.
The Elder Scrolls 3: Morrowind is, of course, a great RPG.
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No, all creatures that you don't mind losing go into battle. And those you care about protect those you don't. The fact that a hero can be killed is better than when the last unit is killed and you lose. But it would be good to remove most of the unnecessary spells that you don't use and replace them with new ones. For example, replace "Walk" with "Swap Places."
The Elder Scrolls 3: Morrowind is definitely a great RPG.
replace the walk skill
It is essential for champions.
Honestly, apart from the Mirror of Pain, I don't know of any useless skill. But even the Mirror is useless compared to the level it occupies in the guild.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html