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Posts from What would you change in Heroes of Might and Magic IV? Auto-translated

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#461
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Why do they have 4th-level monsters available for purchase, and also for selling and trading for gold? I like the music, except for the one that plays in the Necropolis castle; it sounds like some kind of orchestra.

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Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
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Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

In reply to ColdWarrior
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#462
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nikitos palisos
Why not? They have it, to buy 4th-level monsters, and to sell and exchange them for gold. I like the music, except for the one in the Necropolis castle; some kind of orchestra is playing.
Actually, the music in the Necropolis is good; I don't like the music in Haven (I don't like opera).
The music in Inferno is worth noting; it's even a little funny. ;)
In general, I would change the music, making it instrumental, because people have different musical preferences.
P.S.: Maybe someone doesn't like opera..
I also forgot to mention that the music in battles is monotonous... (More tracks should have been added).

Added 1 minute ago
How long did it take to make the fourth game? :confused:
In reply to ColdWarrior
#463
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nikitos palisos
Why not? They have them, to buy 4th-level monsters, and to sell and exchange them for gold.
You're killing me!))) And are resources exchanged and sold because they are not needed? Or does your entire weekly resource income go towards buying 4th-level creatures?)) Oh yeah... 4 silver per week on the Chaos Dungeon is not exactly high demand...
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#464
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Or maybe your entire weekly resource income goes towards buying a level 4 unit?
And?) What's wrong?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
#465
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Zybr
And?) What's wrong?
It's too easy and simplistic... this is a part of the game that could be improved, made more complex, and more diverse... isn't it?
In reply to makiavelli990
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#466
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makiavelli990
It would be worth fixing at least the fact that resource mines themselves have no value, and guarding these mines is a greater reward than the mine itself... and after buying buildings, there's nowhere else to put the resources.
The development happens in an excessively... geometric progression, I guess.
In my opinion, the strategic component of the game is not developed at all.
I don't know... you get used to good things quickly, and you always want something better.
I think it's better to play by the established rules of the game, rather than inventing your own. When I first played on level 1 difficulty, I felt a strong shortage of resources for building and recruiting an army (I don't remember about the fourth game, but it was definitely the case in the third). Now, when I play on level 5, I don't feel that - on the contrary, over time I see an excess of resources (exactly in the geometric progression you mentioned). And this is thanks to the mines, as well as their rational use. In life, too, a state becomes richer with a properly established economy.
If you take the weekly income of a village, it comes out to 3500 - you can't even buy one level 4 creature with that. And you can only increase the resource once - the second time, it won't be there, you spend it - and you're back to having no money. And a constant source like a mine is exactly what is needed.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#467
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Too easy and simplistic... this is the part of the game that could be improved, made more complex, and more diverse... isn't it?
No. In the first week, the resource shortage is significant, and you often have to go to great lengths to gather enough to build. Later, other priorities emerge. But even then, the game itself lasts only 3-5 weeks.
Besides, in theory, you can build and upgrade other castles to the maximum, so resources can remain relevant at all times. The problem is that no one plays like that online.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



#468
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Zybr
That's exactly the point – mines aren't in demand even at the beginning of the game; it's much more important to get a "chunk" of resources (when you get 5-7 at a time instead of 1 per day).
If you want to change this, you'll have to rework the entire system.
That's why I wouldn't suggest making changes on this topic.
However, this doesn't change the fact that it can be made better than it is now.
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#469
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That's exactly the point – mines aren't in demand even at the beginning of the game; it's much more important to get a "chunk" of resources (when you get 5-7 at a time instead of 1 per day).
If you want to change this, you'll have to rework the entire system.
That's why I wouldn't suggest making changes on this topic.
However, this doesn't change the fact that you can make it better than it is now.
You can use scripts to make it more varied.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#470
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It’s more interesting to play on maps where there’s no easy way to get resources (scattered chests and resources everywhere), and everything is obtained through combat, and moreover, through difficult and costly combat.

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Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
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Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

In reply to ColdWarrior
#471
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nikitos palisos
It's more interesting to play on maps where there's no easy loot (scattered chests and resources everywhere), and everything is obtained through combat, and difficult, costly combat.
really??)))
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#472
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No, all creatures that you don't mind losing are sent into battle. And those you care about are used to protect the ones you don't mind losing. The fact that a hero can be killed is better than when the last unit is killed and you lose. But it would be good to remove most of the unnecessary spells that you don't use and replace them with new ones. For example, replace "Walk" with "Swap Places."
The Elder Scrolls 3: Morrowind is, of course, a great RPG.

Мои страницы:
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Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
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Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

In reply to ColdWarrior
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#473
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nikitos palisos
No, all creatures that you don't mind losing go into battle. And those you care about protect those you don't. The fact that a hero can be killed is better than when the last unit is killed and you lose. But it would be good to remove most of the unnecessary spells that you don't use and replace them with new ones. For example, replace "Walk" with "Swap Places."
The Elder Scrolls 3: Morrowind is definitely a great RPG.
But aren't there any unnecessary "spells"? All spells are always useful at some point. ;)
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#474
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replace the walk skill
The Walk skill is needed for infantry if you are fighting in swamps, snow, sand, etc.
It is essential for champions.
Honestly, apart from the Mirror of Pain, I don't know of any useless skill. But even the Mirror is useless compared to the level it occupies in the guild.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#475
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What does it mean to have unnecessary spells? There are practically none here. In any given situation, each spell can be useful. And the fact that one is better and another is worse is only revealed through comparison. Take, for example, such a powerful spell as hypnosis, and cast it on dracogolems, bone dragons, or Black Dragons. And what will happen – will it be an unnecessary spell? But if you have a full spellbook, and you only manage to cast 2-3 spells, and then enemies approach and defeat you. Does that mean you wasted time collecting so much useless stuff that you couldn't use? Or maybe you're just to blame for not choosing the right spells to cast?
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html