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What would you change in Heroes of Might and Magic IV?

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#466
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makiavelli990
It would be worth fixing at least the fact that resource mines themselves have no value, and guarding these mines is a greater reward than the mine itself... and after buying buildings, there's nowhere else to put the resources.
The development happens in an excessively... geometric progression, I guess.
In my opinion, the strategic component of the game is not developed at all.
I don't know... you get used to good things quickly, and you always want something better.
I think it's better to play by the established rules of the game, rather than inventing your own. When I first played on level 1 difficulty, I felt a strong shortage of resources for building and recruiting an army (I don't remember about the fourth game, but it was definitely the case in the third). Now, when I play on level 5, I don't feel that - on the contrary, over time I see an excess of resources (exactly in the geometric progression you mentioned). And this is thanks to the mines, as well as their rational use. In life, too, a state becomes richer with a properly established economy.
If you take the weekly income of a village, it comes out to 3500 - you can't even buy one level 4 creature with that. And you can only increase the resource once - the second time, it won't be there, you spend it - and you're back to having no money. And a constant source like a mine is exactly what is needed.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html