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Posts from Discussion of third-tier monsters.

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14 years ago
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Djinn definitely rule, because they can duplicate units. In skilled hands, they are simply a weapon of retribution.

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Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

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14 years ago
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I agree, the Djinn is powerful – it not only duplicates itself to create copies of any creature it desires (except those with complete magic immunity), but it also casts the Song of Peace (which slows down enemies – they don’t attack for a turn), and the Ice Bolt hits all enemies when there are many Djinns.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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14 years ago
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It's impossible to say which unit is better overall. It all depends on the situation. There are moments when a Naga is much more useful and therefore better than a Djinn. And the statement that the Ice Bolt hits everyone when there are many Djinns is false information.
:smile17:
In reply to General ZeT
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14 years ago
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General ZeT
...And the claim that the Ice Bolt hits everyone when there are many Djinns is false information.
Naturally, it's false. It doesn't hit Ice Demons, nor Water Elementals, and it's dangerous against Magic Dragons. But Djinns can fight not only with bolts – they can create an illusion of almost any unit (for example, a Naga) and have them fight. This is often more effective than the Ice Bolt.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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14 years ago
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For me, the most impressive one is the Crusader. Two powerful attacks, and the only one who silently withstands attacks directed at him. But technically, of course, it's the Griffin. Yes, it takes the first hit, but with the strength of at least a Giant...
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14 years ago
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That's for sure; without the first strike, the griffin will quickly fall. And if you apply all the buffs to it, it will become a flying tank. But for this, you need a hero (as with any other unit, including the crusader). As for the djinn, it's self-sufficient.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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14 years ago
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The Fortress moves slowly; that's the whole problem. It's great for defense, of course, but not so much for sieges...

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Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
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Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

14 years ago
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Ogre Mage and Unicorn are the best and most useful units of the 3rd level. This isn't just my opinion; it's a fact!
In reply to makiavelli990
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14 years ago
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makiavelli990
Ogre Mage and Unicorn are the best and most useful level 3 units. This isn't just my opinion; it's a fact!
What makes you say that? It depends on how many you have. By the time Ogre Mages reach the battlefield, they're already defeated. In my opinion, Nightmares and Hydras (as long as there are a good number of them) are among the best units.
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14 years ago
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Nightmares are terrifying, Nagas strike without response, making them good for attack. For defending the castle, Cyclops on the tower and Djinns in reserve are effective. Griffons are also excellent for assault. The Ogre Mage is one of the weakest units of the 3rd level, as it is slow. Unicorns are strong, but also not very mobile. Poisonous creatures are best for defense, and Vampires for attack, but their slow growth and high cost make them not so common. I like Ifrits and Ice Demons (which, for some reason, weren't even included in the poll [???]).

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Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

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14 years ago
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Unicorns and Ice Golems, if used as a primary attack force, heavily rely on luck. Specifically, how often their Blind or Freeze abilities will trigger. While demons, due to their high defense stats, can still survive under moderate focus fire, unicorns are quite fragile.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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14 years ago
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There aren't enough votes for Vodyanik in the poll :cool:
In reply to Zybr
14 years ago
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nikitos palisos
Ogre Mage, one of the weakest units of the 3rd level.
So, what if the Ogre Mage casts "Magic Bolt" on the Djinn? Who will be stronger then?))
Zybr
If demons, thanks to their high defense stats, can still survive a weak focus fire, then unicorns are quite fragile.
But they have higher speed.
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14 years ago
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what if an Ogre Mage casts "Magic Shackles" on a Genie? Who would be stronger then?
Creating illusions doesn't deal much damage.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
14 years ago
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Zybr
illusion magic doesn't deal much damage.
are you saying that the weekly increase in giants will make ogre-mages viable in any case?

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