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In reply to antonag07
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14 years ago
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antonag07
having trouble opening the page (http://www.woggrad.ru/vestnik/08_2012.pdf)...
Everything opens fine. By the way, in your link, the closing parenthesis is too close. And it doesn't open a page, but rather downloads a file or opens the document through a plugin (depending on your browser settings).
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14 years ago
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For some reason, based on the title, I thought that in the fifth installment of Heroes, the NTF project or something similar had finally made progress, but it turned out to be just someone's fantasy... Too bad.
14 years ago
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Why is Equilibris called Equilibrium in the mod magazine for Heroes of Might and Magic IV?
In reply to makiavelli990
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14 years ago
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makiavelli990
Why is Equilibris called Equilibrium in the mod magazine for Heroes 4?
Ask this question to STRANIK, he is actually one of the mod development team, maybe he can tell you...
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14 years ago
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The magazine doesn't refer to it that way; the author of the letter does.
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12 years ago
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I only read the first issue... after reading the article about building a Stronghold, I realized I didn't want to anymore.
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8 years ago
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Please share ideas and articles for the next issue.

I suggest adding the following to the next issue of Heroic Herald:

Heroes 5. Tactical tips for playing as the Dungeon

What is the best way to start in the early game when your armies are small, and powerful spells are still a long way off, requiring a journey through the depths of the dungeon? Remember that the starting units of the Dungeon are among the strongest in the game. That is why their weekly growth rate is lower than in other cities. The most important thing at the beginning is to keep your troops alive. How can this be done? Try to upgrade your creatures as quickly as possible so that they gain the ability to attack without retaliation and use their full potential. For example, divide them into several squads. With a positive morale, your chances of moving further will increase significantly.
If you are fighting against large opponents occupying 4 squares on the battlefield, place your furies in the second row, divide the assassins into several squads of one unit each, and place them one square away from each other in front of them. This will allow the furies to run out of cover to attack the enemy, and he will not be able to reach them without dealing with the individual assassins. As a rule, while the enemy is spending time on this, the furies manage to chop him to pieces. Furies are the strongest creature in their class, which forces the AI to get rid of them first. Protect these reddish creatures! If they are in danger, make sure to put an assassin in the way: they are less valuable and can fight in melee.
Don't delay building the guild of mages. Everyone knows that Warlocks are the best mages in the entire game. The Magic Bolt spell cast by them hits much harder than if it were cast by a Necromancer or Ranger.
With the appearance of minotaurs, the tactics will change, but not drastically. These horned comrades will help your furies (their horns are not from furies, but from nature) die less. And if you have upgraded these strong guys by teaching them double strike, feel free to send them to the front line. They know how to hold the line, and there is no need to protect them too much. Minotaurs are a link between the periods of the game with and without hydras. In the later stages of development, they will be of little use, so use them here and now. Minotaurs are especially good in a counterattack. Try to position them so that they take the first hit from enemy monsters, but keep in mind the mandatory condition: in order to deal a good counterattack after the enemy's attack, the minotaur must be in defense (the "D" key by default), and not waiting.
Gradually, we have reached the lizard riders. These creatures work wonderfully in pairs with furies (how versatile and useful these creatures are in the game!). Arrange your army so that the furies' movement range reaches the location of the lizards. Leave the lizards themselves near the enemies. And here begins this mutually beneficial symbiosis: attack the furies on neighboring enemies to the lizard, allowing them to use the "lizard bite" ability each time. This is a tactical trick that should be used whenever possible.
When hydras appear in your army, it can already be considered strong. Just try to upgrade them as soon as possible. With the "Regeneration" ability, they become one of the best "tanks" in the game, designed to stand at the front and absorb thousands of units of damage from enemies. One of the best ways to quickly get them to the right place is to have your hero learn the "Teleportation" spell. Then you can quickly deliver this snake-like monster with poisonous breath to the enemy's rear. While he is trying to get rid of them, work with furies and assassins.

When you have shadow lords, nothing should change in your tactics; you simply get significant support from the rear. Yes, by this point, your Hero should already have leveled up and learned such powerful spells as "Meteor Shower" or, at least, "Fireball." Use them more often and strive for the "Lucky Mage" skill – a vital ability for Warlocks.
And we have come to the most formidable unit of this castle – twilight dragons. There is nothing special to say about them. Everyone knows about their enormous strength and immunity to spells. It is advisable to attack dragons in such a way as to deal damage to several units in the enemy army at once. With the appearance of these fire-breathing giants in the army, you can confidently go to victory! Now nothing will stop you!
Undoubtedly, the Dungeon is a strong and interesting faction. Maybe it's worth going and playing a random map or scenario as these inhabitants of the dungeon right now? (Author Ozma)

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