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#1
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To all fans of the fourth game, I present my mod.
The balance of monsters has been changed, the prices of buildings have been adjusted, and prices have been added as additional resources for level 3 monsters.
I made it to my liking.
If you don't like this balance, we can discuss updates.
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#2
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Regarding mods that aim to improve game balance, Equilibris is widely recognized as the best one; its current version is 3.51. If you are enthusiastic and can contribute to further development of Might and Magic IV, you should visit the Equilibris forum: http://equilibris.celestialheavens.com/forum/index.php?sid=fb7e7910ebefbfebf78e8855ee823bed Also, you can try your luck in the upcoming Duel Tournaments. All information about it can be found here: /topic/at/562260/


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#3
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No, thank you. I created my own mod, and it's not related to Equi's. My mod focuses solely on improving the game balance. Just because Equi's team is working on mods doesn't mean I don't have the right to create my own.
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#4
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No, that's not what I meant. Do what you want, no one is stopping you. But, with all due respect, your work is unlikely to be in high demand.

That's why I wrote to you about the expansion pack with the intention that if you have the opportunity, why not help others, contribute your efforts and ideas to what already exists, for the common good.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#5
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I'm not entirely satisfied with the balance in the gameplay, so I updated the mod. The link has been updated in the first post.
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#6
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No one will download it if it's installed on top of the regular version, because they might not like it, and no one is going to put up with it for the rest of the time.

Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

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#7
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Okay, delete the topic. I thought the mod would have good development, but in the end, it turned out to be a failure.

Added 2 minutes later
nikitos palisos
no one is going to tolerate him for the rest of the time.
in what sense? You can restore the original balance by deleting the new.h4r file.
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#8
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Ah, that’s a different story.

Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

In reply to Roman2211
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#9
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Roman2211
Okay, delete the thread, I thought the mod would develop well, but in the end, it turned out to be a failure.
Why are you rushing like someone running naked to a bathhouse? I haven't even had a chance to try it, and you already want to delete the thread. The file doesn't cause any harm, and it might turn out to be interesting.
You've been given good advice regarding the "equilibrium" aspect because it's a well-known mod. Trying something out is one thing, but if you want more than just you and a few enthusiasts to play, consult with others. Maybe some more ideas will emerge, or you could collaborate with someone and don't give up so quickly.:smile20:
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#10
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In Heroes of Might and Magic IV, quantity plays a significant role; the more monsters you have, the stronger they become. When I started playing, I didn't notice this, as I didn't pay particular attention to the damage output. I realized it when I created my own mod.
#11
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And based on what did you edit the creatures?
In reply to makiavelli990
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#12
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makiavelli990
On what basis did you edit the creatures?
What program did you use? I tried to balance the creatures as much as possible.
In reply to Roman2211
#13
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Roman2211
What do you mean, which program? I tried to balance it as much as possible.
I mean, why did you make those specific changes? Explain your "balance," why do you think it's more balanced this way?

Added 24 minutes later
I just opened your table... wow, it's immediately obvious that you haven't played Heroes 4... Why did you increase the health of all units several times, in order to "strengthen" magic damage?)) You should have edited the spell table to match these units. I've been "playing" with tables for some time now, but... I'm trying to make creatures more individual and more effective in one case and less effective in another. For example, I would increase the ghost's defense and decrease its health, because it's an incorporeal creature, weakly vulnerable to physical weapons, but easily killed by magic. This would mean that ghosts would be very effective against ordinary soldiers (imba?), but have no chance against mages... in other words, I would enhance the existing abilities. You, on the other hand, increased damage and health, and slightly reduced defense... as a result, it's just another unit... it only differs in name.

Balance isn't when all units are the same... there's no strategy in that.

I also don't understand the movement points... Devil 45 Angel 50 Monster 40
Is this a typo?
In reply to makiavelli990
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#14
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makiavelli990
I've been "playing" with the tables for some time now, but... I'm trying to make the creatures more individual and more effective in one case and less effective in another.
It's interesting how it works there; maybe your mod will be better.

Added after 16 minutes
makiavelli990
balance isn't when all units are the same... there's no strategy in that.
In Heroes of Might and Magic III, they are almost the same.

Added after 9 minutes
Okay, delete it; I see that being a modder isn't for me:smile27:
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#15
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Okay, go ahead and delete it, I see that being a modder isn't for me.
The balance in Heroes of Might and Magic III is weak.

Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

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