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Tournament "FB-6".


I. Rules and Templates.
1. By default, games are conducted according to the Rules for online games in Heroes III and the seasonal Player Rating tournament.
2. By default, the game version is SoD 3.2 (4.0); by mutual agreement, WT or any other HOMM3 version.
3. The template selection is carried out via a standard draw from an expanded list of 10 templates compared to previous tournaments:
2SM4d(3), Balance (L-U), Panic, Jebus cross, Mini-Nostalgia, 8mm6a, 8хм12а, 6LM10a, 8xm8a, Anarchy. The player marked in red during the draw begins selecting the template.

II. Regulations and Deadlines
Tournament Start: April 20, 2012.
Deadline for one round - 2 weeks.

Stage 1. Group Stage. 10 groups of 5 players each.
Time per turn on 2SM4d(3), Balance (L-U), Panic, and Anarchy - 6 minutes; Jebus cross - 10 minutes; others - 8 minutes.
Each player in the group plays one game against all other players. In total, each must play 4 games. A win is awarded 1 point, a draw gives each 0.5, and a loss - 0.

The top 2 players with the highest number of points advance from the group. In the event of equal points, positions are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. Points earned in games "weigh" more than technical wins.
4. If 2 players are competing for one advancing spot (equal BC, draw in head-to-head, equality in techs), a replay is scheduled between them (deadline for the game - one week).
5. If a situation arises where 3 players compete for 2 spots with equal points, equal BC, and a "circular draw" in head-to-head matches, and this occurs in only one group, the player advancing from first place will be the one with the higher seasonal rating at the end of the spring season. If this indicator is also equal, then the permanent rating is used. The second place is decided between the remaining two players in one game (deadline - 1 week).
6. If it is impossible to determine who advances based on previous indicators, and if a situation with equal points occurs in more than one group, a cross-over transition game scheme will be proposed (one game, deadline - 1 week).
6.1. If there is an even number of contenders for advancement, a cross-draw between players from different groups will be conducted. Winners + lucky losers advance (criteria - seasonal and permanent ratings).
6.2. If there is an odd number of contenders for advancement, first one player with the highest seasonal (if equal, permanent) rating among those who scored the most points in their group will be chosen to advance directly to the playoffs. Then a cross-draw will be conducted; winners of the games advance to the playoffs. If necessary, additional lucky losers advance based on seasonal and permanent ratings.
7. If something is overlooked and it remains impossible due to any circumstances to determine the playoff players, we flip a coin.

Group and color draw - 5th post of the thread.
Participants' ICQ - 3rd post of the thread.
List and full information on participants - 4th post of the thread.
List of reports for the group stage of the tournament - 6th post of the thread.

Deadlines for the entire stage - April 20 - June 15, 2012.

Stage 2. Full Double Elimination. The 20 players who advanced from the groups are joined by 4 tournament winners. We play Full Double Elimination - up to 6 players - 3 in the upper bracket, 3 in the lower.
Draw for playoff games - 7th post of the thread.
List of reports for Stage 2 - 8th post of the thread.
Each match is played best-of-3 (until 2 wins).
Rules and templates remain the same.
Time per turn on Jebus cross and XL templates - 10 minutes, others - 8 minutes.
Colors for the first game - as in the bracket. In the second game - colors are swapped.
In case of a draw, the third game is played with random Castle selection. In the first generation, colors are as in the first game, then colors swap after each subjective restart.
Since the number of games in a round may vary (2 or 3), deadlines for each pair are individual and listed in the table.

Stage 3. FB, round-robin tournament of the top 6 players.
At this stage, match results between these players from Stage 2 are taken into account.
Rules and templates remain the same.
Time per turn is determined by a vote of the players who reached FB: on balance and panic - 8 minutes, others - 10 minutes.
Each match is played best-of-3 (until 2 wins).
Colors for the first game - in the bracket. In the second game - colors are swapped. In case of a draw, the third game is played with random Castle selection. In the first generation, colors are as in the first game, then colors swap after each subjective restart.
List of reports for Stage 3 - 10th post of the thread.

Final Results.
Tournament results are summarized using two tables.
In the game table, results of played games are entered; draws and technical results are not counted. A win in a game gives 1 point, a loss - 0 points.
In the match table, the overall match result is entered. A match victory is credited to the player who scored more points in games and is valued at 1 point. In case of an unfinished match that results in a draw (1-1 in games), both players are given 0.5 points in the match table.
Technical results in the match table are entered based on personal communication between the tournament organizer and the players.

The winner is determined primarily by the match table.
The FB-6 winner is the player who scored the most points in the round-robin tournament.
If two players have equal points, the one who won the head-to-head match takes a higher place.
If positions cannot be determined by head-to-head matches, the higher place goes to the player:
1. having a higher Berger Coefficient in the match table;
2. having fewer technical losses in matches (game wins in matches take priority over technical wins);
3. if two players are tied under point 2, the head-to-head match is considered.

If all above criteria are equal, results recorded in the game table are taken into account:
1. higher number of points according to the game table;
2. if points in the game table are equal - Berger Coefficient according to the game table;
3. fewer losses in games.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
3. Tournament Organizer - Scorpiona (ICQ 469326983). Tournament Judges – Pit for LM (ICQ 471401475) and Gomunguls (ICQ 499-978-341).
4. For each played game, participants must submit a report and confirmation; in the playoff stages, saves must be attached to reports.
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the organizers or any member of the AC.
6. Disputable points, if any arise, should be discussed outside the forum. For resolution, you must contact the organizer or judge in ICQ and provide daily saves, ICQ logs, and other necessary information.
The judicial decision is made primarily based on tournament rules. If a situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied to the "Reports of online games and their confirmations. Season 'Spring/Summer'" thread. i.e., duplicating reports in the season thread is NOT necessary.
8. Based on the tournament results, the winner will be awarded a Cup for their avatar:

IV. Participants
1. Active players from HW and other gaming resources are invited to the tournament.
2. Newcomers who have shown good results are allowed (applications will be considered on an individual basis).
3. Recently registered players are not allowed in the tournament (exception - active players from other gaming resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) are not entitled to participate. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "flaked" on tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The application for the tournament must specify:
- nickname
- ICQ number (+ if possible, Skype login)
- convenient time for playing
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Tournament "The Final Battle - 6".


I. Rules and templates.
By default the game version is SoD 3.2 (4.0), by mutual agreement it can be WT or any other version of HOMM3.
Template choosing is conducted according to the standard elimination procedure with the list of 10 templates:
2SM4d(3), Balance (L-U), Panic, Jebus cross, Mini-Nostalgia, 8mm6a, 8хм12а, 6LM10a, 8xm8a, Anarchy. Elimination procedure is started by red player.

1. Rules for on-line games on 2SM4d(3) template and SoD version.
Time limit for 2SM4d(3) is 8 minutes.

2. Rules differences for 8mm6а, 8xm12a, 6LM10a, 8xm8a:
- Map settings: XL+U, 2 humans + 6 computers, difficulty 160%, time limit is 10 minutes.
- Dirt road restart. It is taken by the will of any player immediately after map generation.
- It is allowed to move between zones without fighting misplaced guards.
- If there is an upgrade of 1, 6, 7 creature building in Conflux or 4 creature building in Necropolis, it is not allowed to upgrade your existing troops of these levels or buy an upgraded version of creatures. If there is Necromancy amplifier built it is not allowed to upgrade vampire estate and it is allowed to use additional skeletons coming from necromancy.
- It is allowed to use DD twice a day on expert air magic.

3. Rules differences for Jebus cross:
- Map settings: XL-U, 2 humans, no water, monsters - strong, difficulty 160 %, time limit is 10 minutes.
- It is allowed to use Galthran as a starting hero in Necropolis.
- Dirt road restart. It is taken by the will of any player immediately after map generation.
- To get to desert it is necessary to kill Main Guard (MG). Bugged passages to the center can't be used until MG is eliminated.
- Obligatory restart if player has no MG on all passages from his zone to the dester. It is taken on the day when it is discovered.
- Restart by the will of a player who no MG on a road to the center. It is taken on the day when it is discovered.
- Restart by the will of a player who has the only road leading to the desert. It is taken on the day of the discovery of that fact.
- Restart by the will of a player who has no road to the desert. It is taken on the day of the discovery of that fact.
- If there are bugged zone transitions it is allowed to use them only if the guards from these zones to the desert are eliminated.
- It is allowed to use «Angel wings» and spells "Fly" и "DD" to move between zones only if the border guards between these zones were eliminated.

4. Rules differences for Panic and Balance:
Map settings: L-U, humans - 2, computers - 0, no water, strong monsters, difficulty 130%, time limit is 8 minutes.

5. Rules differences for Mini-Nostalgia:
- Map settings: L+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160 %, time limit is 8 minutes.
- To avoid double-builds computer castles are chosen by the players. The blue players starts choosing, choses one castle for his computer (the one in the zone neighboring to blue's starting position), than red chooses one castle for his computer etc. There must be no repeats and computer castles must differ from players'. Computer castles are set by the host before the start of the game.
- It is allowed to move between zones without fighting misplaced guards. The exception is the strong guards to the central zone - they must be fought (this refer only to FMG rule thus causing no limitations on using fly, DD or angel wings to get passage to the central zone).
- If there is an upgrade of 1, 6, 7 creature building in Conflux or 4 creature building in Necropolis, it is not allowed to upgrade your existing troops of these levels or buy an upgraded version of creatures. If there is Necromancy amplifier built it is not allowed to upgrade vampire estate and it is allowed to use additional skeletons coming from necromancy.

6. Rules differences for Anarchy (SоD only):
Map settings: L+U, humans - 2, computers - 0, no water, strong monsters, difficulty 160%, time limit is 8 minutes.
- Restarts: obligatory and subjective restarts are the same as for 2SM4d(3), but there are no restarts for the early meeting, for the single road to MG and for the strong block.
- Honest playing rule and bugs forbidding are in game.
- All rules under II.5. are voided.

II. Regulation and schedule

1 stage. Groups. 10 groups 5 players each.
Every player in a group plays 1 game against all others. Thus everyone should play 4 games. Victory gives 1 point, draw gives 0,5 points, loss gives 0.
2 players who earned more points than others are coming to next round from each group.
Time limit for 2SM4d(3), Anarchy, Balance (L-U) and Panic is 6 minutes, Jebus cross - 10 minutes, for others - 8 minutes.
1 stage is played 20 April -15 June 2012.
One round is played for two weeks.

2 stage. Full Double Elimination. 20 players from groups are mixed with 4 winners of tournaments. Full Double Elimination is played until there are 6 players - 3 in the upper part and 3 in the bottom part.
Every match is played up to 2 wins.
If after 2 games the result is draw, then the 3 game is played with random towns. Colors for the first map are the same as in the first game, after that colors are changed after every subjective restart.

Rules and templates are the same.
Time limit for 2SM4d(3), Anarchy, Balance (L-U), Mini-Nostalgia and Panic is 8 minutes, Jebus cross, 8mm6a, 8хм12а, 6LM10a, 8xm8a - 10 minutes.
Colors for the first game are in the ladder. The second game changes the colors.

3 stage. The Final Battle. Round-Robin match of remaining 6 players. The games between them from the second stager are taken into account.
Rules and templates are the same.
Time limit is defined according to the voting of FB participants: balance and panic - 8 minutes, the rest - 10 minutes.
Every match is played up to 2 wins.
Colors for the first game are in the table. In the secon game colors are swapped. If after 2 games the result is draw, then the 3 game is played with random towns. Colors for the first map are the same as in the first game, after that colors are changed after every subjective restart.
Reports list of the 3rd stage are in the 10th post of the topic.

Results summation.
The results are summed up according two tables.
The table of games contains the results of completed games, draws and technical results are not taken into account. Victory gives 1 point, lose - 0 points.
The table of matches contains the results of matches. Match victory is awarded to the player who got more points in games and worth 1 point. In the case when the draw is after 2 games (score is 1-1) and the match is stopped after this, both players get 0,5 points in the table of matches. Technical results in the table of matches are awarded according to the results of personal communication of the tournament chief with the players.

The winner is defined according to the table of matches in the first instance.
FB-6 winner is a player who got more points in the round-robin tournament than the others.
If two players have the same scoring then the higher place is awarded according to the result of the match between them.
If it is impossible to determine the places according to the games between players then the higher ranking is awarded to the player who:
1. has higher Berger's coefficient in the table of matches;
2. has less technical victories in the matches;
3. if according to 2 there are two players selected then the match between them is taken into account.

If all above criteria are the same then the results from the table of games are taken into account:
1. the number of points in the table of games;
2. Berger's coefficient in the table of games;
3. the number of loses in the games (the less - the better).

Tournament starts on 20 April 2012.

Drawing, rounds information and current results will be at the beginning of the topic.

Please, make the reports about your games according to the following template:
date player1 (color 1, starting town 1, starting hero 1, main hero 1) def player2 (color 2, starting town 2, starting hero 2, main hero 2), template, last game day.

For example:
01.05.2012. Maretti (red, Castle, Valeska, Solmyr) def Pit for LM (blue, Conflux, random Grindan, Monere), 8mm6a, 134.

III. Organization
1. The tournament is official, regular.
2. Tournament chief - Scorpiona (ICQ 469326983) Tournament judge – Pit for LM (ICQ 471401475), Gomunguls (ICQ 499-978-341).
3. Players should write a report and confirmation for every played game; on play-off stages it is necessary to attach saves to reports.
4. Saves of all games must be kept until the end of tournament and be presented at the demand of tournament chiefs.
5. For argument solution it is necessary to contact tournament chief or judge by ICQ and present day-by-day saves, ICQ logs and other necessary information.
The decision of the judge in first instance in made on the basis of tournament rules. If the argument is not governed by rules then judges use elementary logic and game ethics.
6. All games will be taken into account at seasonal rating.
7. The winner of the tournament will be rewarded by the Cup under his avatar:

IV. Participants
1. Tournament invites active players of HW and other resources.
2. Organizers have the right to refuse a player to take part in the tournament without public declaration of the reasons.
3. Tournament participation claim should be as follows:
- Nickname
- ICQ number (+ if possible, Skype login)
- time convenient for games
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ICQ of participants:

Group A
Tiamath 604764851
злой_романтик 296524052
Paul Man Utd -> Paulito 563493477
dom2 601845540
HellLighT 649566490

Group B
OUTLAW 627655082
Scorpiona 469326983
CJIOHuK 579922291
c0nn3c71nkK.ppL 411308139
Nolife 354007700

Group C
bRitvo4kA 387093098
Captain 310362915
shpilenger 614755496
Sevan_80 581706700
Fellshut 390925865

Group D
GoD 647-139-286
Kilgor 245338291
Van 625 481 776
ariputra 255445640
hunter98 639428168

Group E
TERM 364-734-401
Stryfe 394674661
Dimast 495126900
bubuch 336742286
Vinceras 627199635

Group F
Javdet 432146477
theShevanesian 98677240
Dima Surmay 263293484
MaxGor 603160437
Pyre 451561693

Group G
Mizrael 27 384 379
Amiloo 388281368
LSM 582150005
Dogbas 475853744
d-neez 4397050

Group H
Piterius 407907277
RomarioGrom 559716573
marajan 357644592
VanjaM 245484723
artbocha 608037539

Group I
ProtosArchon 552 961 569
Lider1 469887869
7z 399748
Snooppy 311390289
twaryna 301303816

Group J
Chemist_HP 410 323 690
R55Max 584985121
BorzoiD 588-885-642
Tootsie Pie 648 050 691
Ihtiandr 494048169

Playoff participants
Maretti 581475607
Gomunguls 499978341
Сатир 484800548
Medium_HP 578030466
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Stage 1: Groups.

The template is chosen in the standard way from a list of 10 templates:
2SM4d(3), Balance (L-U), Panic, Jebus cross, Mini-Nostalgia, 8mm6a, 8хм12а, 6LM10a, 8xm8a, Anarchy.
The player marked in red in the draw starts choosing the template.
The time per turn for 2SM4d(3), Balance (L-U), Panic, and Anarchy is 6 minutes; for Jebus cross, it's 10 minutes; and for all others, it's 8 minutes.
The one who is blue in the table chooses the castle first. The red one chooses the color.
The duration of one game is 2 weeks.




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List of Tournament Group Stage Reports

Group A

29.04.2012 Paul Man Utd (Dungeon, Shakti, Shakti) def HellLight (Castle, Valeska, Valeska), 8MM6a, 221
02.05.2012 HellLighT (blue, Dungeon, Shakti, Shakti) def dom2 (red, Rampart, Kyrre, Kyrre) 2sm4d(3) 126
07.05.2012 dom2(red,Dungeon, Shakti, Shakti) def Paul Man Utd (blue,Barbarian,Tiraxor,Tiraxor) 2sm4d(3) 116
08.05.2012 Tiamath (Red,Stronghold, Crag, Crag) def HellLighT (Blue, Castle, Valeska, Ivor) Jebus cross 137
10.05.2012 злой_романтик (Blue,Necropolis,Clavius,Galtran) def dom2 (Red,Castle,Valya,Alkin) см ка 122
14.05.2012 злой_романтик (Red,Rampart,Ivor,Gosha) def HellLighT (Blue,Dungeon,Miner,Miner) Mini Nostalgia 144
12.05.2012 Tiamath (red, Rampart,Mephala,Mephala) def dom2 (blue, Stronghold, Crag,Crag) 133 Jebus XL
04.06.2012.злой_романтик (Red,Castle,Valya,Valya) def Paulito (Blue,Dungeon,Miner,Miner) mini-nosta 113


Group B
21.04 2012 Scorpiona(red,Castle, Valeska, Crag) def CJIOHuK (blue, swamp, Tazar, Tazar) 8мм6а 212
25.04.2012 c0nn3c71nkK.ppL (blue, Dungeon, Shakti, Shakti) def CJIoHuK (red, Rampart, Kirre, Kirre) 2sm4d(3) 123
25.04.2012 OUTLAW(red,Swamp,Tazar,Tazar) def Scorpiona(blue,Dungeon,Miner,Miner), 8xm12a, 2-3-1, BT with full SoD settings.
29.04.2012 OUTLAW(blue,Dungeon,Shakti,Shakti) def Nolife(red,Castle,Valeska,Valeska), 6lm10a, 2-1-6
30.04.2012 Scorpiona (red,Dungeon,Shakti,Shakti) def Nolife(blue,Rampart. Kyrre,Kyrre), 8мм6а, 215, BT full SoD
09.05.2012 OUTLAW(red,Conflux,random,Enian,Ignissa) def c0nn3c7nkK.ppL(blue,Castle,Valeska,Tazar)2sm4d(3), 117
13.05.2012 c0nn3c71nkK.ppL (red, Conflux, Grindan, Galtran/Tazar) def Nolife (blue, Fortress, Vistan, Vistan) 8xm12a, 146
27.05.2012 Scorpiona(blue,Dungeon,Miner,Miner) def c0nn3c71nkK.ppL (red,Castle, Valeska, Gurnisan) 8xm12a,211

Group C
21.04.2012 shpilenger(blue,castle,Loinis) def Captain(red,Inferno,Pyre) 8mm6a 113
28.04.2012 Captain(blue,Rampart,Ivor,Straker) def Sevan_80(red,Castle, Valeska, Valeska), 2sm4d3, 116
30.04.2012 shpilenger(red,Inferno,Octavia,shakti)def Sevan-80(blue,Barbarian,Tiras,Tiras) 211 6lm10a
26.05.2012 shpilenger(red,Inferno,Marius,Marius) def bRitvo4kA(blue,Stronghold,Gurnisson,Gurnisson) 6lm10a 221
25.05.2012 Fellshut (blue, Necropolis, Galtran, Galtran) def Captain (Red, Flax, random, Moner) Jebus cross 125
30.05.2012 bRitvo4kA (blue, Necropolis, Galtran, Galtran) def Fellshut (red, Rampart, Mephala, Mephala), Jebus Cross, 125
03.06.2012 bRitvo4kA (red, swamp, Tazar, Tazar) def Sevan_80 (blue, castle, Valeska, Valeska), 2sm4d(3), 137

Group D
23.04 2012 God(red, Necropolis, Gosha) def Kilgor (blue, Castle, Valya, Valya) Jebus 221
24.04.2012 Kilgor (red, Swamp, Bron, Bron) def Van (blue, Dungeon, Shakti, Shakti) Jebus 122
24.04.2012 Kilgor (red, Rampart, Kyrre, Kyrre) def hunter98 (blue, Conflux, Random, Inteus) Jebus 123
22.04.2012 ariputra (blue, dungeon, shakti, charna/shakti) def Van (red, flax, fyur, ksi) Panic 135
24.04.2012 ariputra (blue, dungeon, shakti, shakti) def Van (red, flax, enian, gunnar) Panic 116
01.05.2012 ariputra (blue, Rampart, Ivor, Ivor) def hunter98 (red, Castle, Valeska, Valeska) 2SM4d(3) 114
10.05.2012 Kilgor (red, Rampart, Kyrre, Kyrre) def Ariputra (blue, Conflux, Random, Pasis) Mini-nosta 113
15.05.2012 GoD (red, castle, Adella, Adella) def ariputra (blue, necropolis, galtran, galtran) 145 Anarchy
15.05.2012 GoD(Red, Rampart, Mepha, Brogh) def Van(Blue, Necropolis, Galtran, Galtran) Jebus Cross 126
15.05.2012 GoD(Blue, Castle, Valeska, Crag) def hunter98(Red,Tavern, Nella, Nella) 6lm10a 212

Group E
24.04.2012 Dimast ( blue rampart Ivor) def Stryfe ( red castle Caitlyn) 112 8xm8a
24.04.2012 Vinceras (red, Swamp, Tazar, Tazar) def Dimast (blue, Dungeon, Shakti, Gunnar) Mini-nostalgia 216
24.04.2012 Dimast ( red Tower Nella Brissa) def bubuch ( blue Barb Crag) 144 Panic
25.04.2012 bubuch ( red rampart Ivor, Mephala) def Stryfe ( blue castle Caitlyn, Gretchen) 112 jebus
02.05.2012 Vinceras (blue, Castle, Caitlin, Charna) def bubuch (red, Dungeon, Shakti, Shakti) 2sm4d3 143
09.05.2012 TERM (blue, Dungeon, Shackty, Shackty) def Vinceras (red, Fortress, Tazar, Gynnar), 8mm6a, SoD, 141
04.05.2012 Vinceras (blue, Stronghold, Crag, Crag) lose Stryfe (red, Inferno, Marius, Tereks) 8mm6a 125
07.06.2012 TERM (red, Inferno, Pyre) def bubuch (blue, Castle, Valeska, Gunnar), 8xm12a, 13X
07.06.2012 TERM (blue, Dungeon, Shakti, Shakti) def Dimast (red, Rampart, Kyrre, Kyrre), 8xm8a, 115
07.06.2012 Stryfe (blue, Stronghold, Crag Hack) def TERM (red, Inferno, Pyre), 8мм6а, 144

Group F
26.04.2012 Dima Surmay (blue, castle, Valeska, Valeska) def MaxGor (red, dungeon, Shakti, Shakti) 8mm6a 215
29.04.2012 Pyre (red, Rampart, Kyrre, Kyrre) def Dima Surmay (blue, Dungeon, Shakti, Shakti) Jebus Cross 214
02.05.2012 theShevanesian(blue, Stronghold, Crag Hack) def MaxGor(red, castle, Valeska) 8MM6a 316
12.05.2012 theShevanesian(blue, dungeon, Shakti) def Dima Surmay(red, rampart, Kyrre) 8MM6a 223
14.05.2012 theShevanesian(red, swamp, Tazar) def Pyre(blue, rampart, Kyrre) Jebus 144
19.05.2012 Javdet (red Inferno, Calh, Galtran) def MaxGor (blue, Barbarian, Gundula) 213 8mm6a
20.05.2012 Javdet (blue rampart Kyrre Kyrre) def Pyre (red swamp Taz Taz) 116 8mm6a
21 05 2012 Javdet (red, random, snow, Piquedram, Mephala) def theShevanesian (blue, random, swamp, Voy, kyrre) 132 8mm6a BT
26.05.2012 Javdet (red rampart, Kyrre, Kyrre) def Dima Surmay (blue castle, Valeska, Valeska) 8mm6a 113
02.06.2012 Pyre (blue, Rampart, Kyrre, Kyrre) def MaxGor (red, Dungeon, Shakti, Shakti) 8mm6a 142

Group G
21.04 2012 Amiloo(red,Tower, Torosar, Pyre) def LSM (blue, Inferno, Marius, Marius) 8мм6а 124
03.05.2012 Mizrael(red, Dungeon, Shakti, Shakti) def d-neez(blue, Stronghold, Crag Hack, Crag Hack) Panic 132
11.05.2012 LSM (red, Fortress, Tazar, Tazar) def Mizrael (blue, Castle, Caitlin, Valeska) 8MM6a, 111
13.05.2012 LSM (red, Stronghold, CragHack, CragHack) def Dogbas (blue, fortress, Tazar, Tazar) Mini-Nostalgia, 211
18.05.2012 Dogbas (blue, Castle, Valeska, Gundula/Crag Hack) def Mizrael (red, Fortress, Bron, Galtran) 6LM10a 141
27.05.2012 Amiloo (blue, rampart, Kyrre) def Dogbas (red, conflux, Luna), 6lm10a, 113

Group H
22.04.2012 VanjaM (blue,random Rampart, Zhenova, Riland) def marajan (red,random Inferno, Olema, Vidomina) Anarchy 141
30.04.2012 Piterius (red, Fortress, Vistan, Vistan) def VanjaM (blue, Castle, Valeska, Valeska) SoD, 8mm6a, 222
01.05.2012 RomarioGrom (red,Dungeon,Shakti,Shakti) def marajan(blue,Flax, Fiur, Brisa) 2SM4d(3) 113
02.05.2012 Piterius (blue, Conflux, random, Moandor) def marajan (red, Rampart, Ivor, Ivor) SoD, 8mm6a, 122
02.05.2012 Piterius (red, Castle, Valeska, Valeska) def RomarioGrom (blue, Dungeon, Shakti, Shakti) SoD, 8mm6a, 115
06.05.2012 VanjaM (red, Castle, Valeska, Valeska) def RomarioGrom (blue,Rampart , Kyrre, Kyrre) 8хм8a, 133
17.05.2012 artbocha(red,flax,Jelar) def marajan(blue,Necropolis,Clavius,Galtran) 8mm6a 122
20.05.2012 VanjaM (red, random Dungeon, Deemer, Kira) def artbocha (blue, random Inferno, Axis, Tazar) 131 Anarchy
27.05.2012 RomarioGrom (red Swamp, Taz, Taz) def artbocha (blue, Dungeon, Shakti, Shakti) Panic 146
17.06.2012 Piterius (blue, Rampart, Ivor, Ivor) def artbocha (red, Castle, Valeska, Valeska) SoD, balance, 124

Group I
24.04.2012 ProtosArchon (Red, Stronghold, Craig Hack, Craig Hack) def 7z (Rampart, Mephala, Mephala) 8mm6a, 215
30.04.2012 ProtosArchon (Red, Fortress, Tazar, Tazar) def Snooppy (Blue, Dungeon, Shakti, Shakti) 8mm6a, 227
06.05.2012 twaryna (blue, Conflux, Fiur, Fiur) def Snooppy (red, Stronghold, Crag, Crag) 8мм6a, 136
10.05.2012 Lider1 (red, dungeon, Shakti, Shakti) def 7z (blue, necropolis, Klavius, Klavius) 8XM8a 147
08.05.2012 twaryna (Red, Castle, Valeska, Valeska) def ProtosArchon (Blue, Stronghold, Craig Hack, Craig Hack) 2SM4d(3), 211
10.05.2012 Lider1 (red, fortress, Tazar, Tazar) def twaryna (blue, castle, Valeska, Kyrre) 8MM6a 113
12.05.2012 Lider1 (blue, dangeon, Shakti, Shakti) def Snooppy (red, fortress, Tazar, Tazar) 8MM6a 131
10.05.2012 ProtosArchon (Inferno, Marius, Craig Hack) def Lider1 (Dungeon, Shakti, Gunnar) 8mm6a, 2.1.7
22.05.2012 twaryna (red, Rampart, Kyrre, Kyrre) def 7z (blue, Conflux, Jelar, Jelar) 8mm6a, 133
21.06.2012 ProtosArchon (Stronghold, Craig Hack, Craig Hack) def Lider1 (Conflux, Random, Ciele) 8xm12a, 1.2.2

Group J
25.05.2012 BorzoiD (red, rampart, Kyri, Kyri) lose Tootsie Pie (blue, dungeon, Shakti, Charna) 6lm10a 122
29.04.2012 R55Max (red, castle, Valeska, Pyre) def Tootsie Pie (blue, necropolis, Charna, Charna) balance, 115
03.05.2012 R55Max (red, swamp, Vistan, Galtran) def Ihtiandr (blue, castle, Caitlin, Caitlin) 8хм8а, 111
07.05.2012 R55Max (blue, rampart, Kyrre, Galtran) draw Chemist_HP (red, swamp, Tazar, Tazar) mini nostalgia, 223
20.05.2012 Chemist_HP (red, barbarians, Crag, Loinis) def Tootsie Pie (blue, Dungeon, Shakti, Nagash) 141 Anarchy
28.05.2012 BorzoiD (red, Rampart, Kirya, Kirya) lose Chemist_HP (blue, Castle, Valya, Valya) 137 Jebus cross SOD
23.05.2012 Tootsie Pie (red, rand, tower, Nila, Adel) def Ihtiandr (blue, rand, Conflux, Siela, Grindan) 144 anarchy.
09.06.2012 BorzoiD (blue, random, Tower, Greg Hack) def R55Max (red, random, Rampart, Tamika) Anarchy 213
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Stage 2. Playoff Games.

The rules and templates are the same.
Attention!
Time per turn on Jebus cross and XL templates is 10 minutes; on all other templates, it is 8 minutes.


Colors for the first game are shown in the grid. In the second game, colors will be switched.
In case of a draw, the third match is played with random map generation. In the first generation, the colors are as in the first match, then the colors change after each subjective restart.

Playoff Results.

Upper bracket.


Lower bracket.


Deadlines are individual and indicated in the table for each pair.
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List of reports for the 2nd stage of the tournament

21.06.2012 twaryna (blue, Swamp, Tazar, Tazar) def God (red, Stronghold, Gundula, Gundula) 8mm6a 131
22.06.2012 OUTLAW(red,Stronghold,Tyraxor,Tyraxor) def ProtosArchon(blue,Swamp,Alkin,Alkin), 2SM4d(3),1-3-5, fullWT
24.06.2012 Scorpiona(blue, Dungeon,Shakti,Shakti) def TERM (red, Swamp,Bron, Moandor) 8mm6a 245
25.06.2012 bRitvo4kA (blue, swamp, Vistan, Kyrre) def Maretti (red, Tower, Ain, Charna), Balance, 126
26.06.2012 theShevanesian(blue, Castle, Valeska, Fiona) def shpilenger(red, Stronghold, Tyraxor, Tyraxor) 8XM12a 136
26.06.2012 VanjaM (red, Castle, Valeska, Gundula) def LSM (blue, Rampart, Ivor, Ivor) 8xm8a 136
27.06.2012 Scorpiona(red, Rampart, Mephala, Mephala) def TERM (blue,Stronghold, Tyraxor, Tyraxor) Jebus 125, WT under full SoD.
27.06.2012 R55Max (blue, Castle, Valeska, Valeska) def Kilgor (red, Necropolis, Clavius, Clavius) mini nostalgia, 236 1-0
29.06.2012 ProtosArchon (Stronghold, Craig Hack, Craig Hack) def OUTLAW (Castle, Valeska, Valeska) 8xm12a, 2.1.5
29.06.2012 Javdet (red Barbarian, Craig, Craig) def злой_романтик (blue Castle ,Valya, Valya) mini-nost, 143
29.06.2012 Kilgor (blue, Conflux, Jelar, Aenain) def R55Max (red, swamp, Tazar, Tazar) 8xm8a, 137 1-1
30.06.2012 ProtosArchon (Random, Stronghold, Gundula, Gundula) def OUTLAW (Random, Fortress, Styg, Bron) 8mm6a, 1.2.5
30.06.2012 Stryfe (red, Conflux, Aenain, Monere) def Piterius (blue, Rampart, Kyrre, Kyrre) Jebus Cross, 137 1-0
01.07.2012 Medium (red, Tower, Neela, Gurnisson) def Tiamath (blue, Barbarian, Tyraxor, Tyraxor), 147, SoD, 8mm6a
01.07.2012 Medium (red, Castle, Valeska, Enova) def Tiamath (blue, Barbarian, Craig, Craig), 217, SoD, Mini-nostalgia
04.07.2012 Gomunguls(Red,Inferno,Octavia,Pyre)def Amiloo(Blue,Stronghold,Gurnisson,Gurnisson)8xm8a,1. 4.4
08.07.2012 Gomunguls(Blue,Dungeon,Shakti,Shakti)def Amiloo(Red,Rampart,Kairi,Kairi) Mini-Nostalgia,1.2.5
08.07.2012 GoD(blue, Rampart, Ivor, Ivor) def twaryna(Red, Castle, Valeska,Luna) 2SM4d(3) 114
08.07.2012 Piterius (red, Tower, Neela, Brissa) def Stryfe (blue, Castle, Caitlin, Tant), 8mm6a, 221, 1-1
10.07.2012 shpilenger(blue,inferno, Marius,Marius) def theShevanesian (red,conflux,Monere,Monere) 8mm6a 132 WT
11.07.2012 Kilgor (Red, random/Necropolis, random, Gundula) def R55Max (blue, random/Dungeon, random, Tazar) Mini-nostalgia without computers, 215 2-1
14.07.2012 Chemist (blue, Castle, Valeska, Valeska) def Сатир (red, Swamp, Tazar, Tazar) 2SM4d(3), 147
14.07.2012 theShevanesian(blue, Castle, Caitlin, Dragon) def shpilenger(red, Stronghold, Tyraxor) 8MM6A 214
15.07.2012 Chemist (red, Rampart, Kyrre, Kyrre) def Сатир (blue, Swamp, Tazar, Tazar) Jebus, 127
17.07.2012 Javdet (blue ramp ,Kyrre, Kyrre) def злой_романтик (red dungeon, Shakti ,Shakti) 2sm4d3 126 2-0
18.07.2012 Maretti (blue, castle, caitlin, gunnar) def bRitvo4kA (red, stronghold, gurni) 126 on 2sm4d(3)
22.07.2012 Piterius (red, Dungeon, Lorelei, Kyrre) def Stryfe (blue, Fortress, Merista, Das), 8mm6a, SOD, 133
22.07.2012 Medium (red, Tower, Neela, Neela) def Kilgor (blue, Barbarian, Craig, Craig), 8mm6a, SoD, 216
25.06.2012 twaryna (red, Necropolis, Vokial, Vokial) def God (blue, Inferno, Nimust, Marius) 8mm6a 244
29.07.2012 Medium (blue, swamp Tazar, Tazar) def Kilgor (red, Barbarian, Craig, Craig), Mini-nostalgia, SoD, 137
30.07.2012 Javdet (red barb, Tyrax, Tyrax) def theShevanesian (blue conflux, Pasis ,Brogh) all random, 8mm6a ,146 WT 1-0
31.07.2012 ProtosArchon (Fortress, Tazar, Tazar) def Chemist_HP (Castle, Valeska, Valeska) Jebus, 1.3.2
31.07.2012 Gomunguls(Red,Inferno,Fiona,Fiona)def VanjaM(Blue,Castle,Valeska,Gunnar)8xm12a,1.4.2
31.07.2012 Piterius (blue, Castle, Valeska, Klavius) def twaryna (red, Rampart, Mephala, Mephala), Mininosta, 217
03.08.2012 Gomunguls(Blue,Dungeon,Shakti,Shakti)def VanjaM(Red,Castle,Valeska,Broghild)8mm6a,1.2.5
05.08.2012 bRitvo4kA (red, random Stronghold, random Tyraxor, Tyraxor) def Maretti (blue, random Tower, random Rizza, Nella), Mini-Nostalgia, 217
05.08.2012 Stryfe (red, Conflux, Tunar, Gunnar) def God (blue, Rampart, Ivor, Kyrre) Jebus Cross, 127
06.08.2012 Javdet (red conflux, Monere ,Monere) def theShevanesian (blue ramp ,Kyrre, Kyrre) 6lm10a ,124 WT 2-0
08.08.2012 Piterius (red, Castle, Valeska, Tamika) def twaryna (blue, Fortress, Tazar, Tazar), Mininosta, 227
10.08.2012 shpilenger(blue,flux,Monere,Luna) def VanjaM(red,Stronghold,Tyraxor,Tyraxor) 6lm10a 122 1-0
10.08.2012 bRitvo4kA (blue, Rampart, Kyrre, Kyrre) def Scorpiona (red, Castle, Caitlin, Craig Hack), 8xm8a, 234 1-0
11.08.2012 OUTLAW(red,Castle,Valeska,Fiur) def Satyr(blue,Stronghold,Tyraxor,Tyraxor), 8XM12a,1-2-3 WT under SoD
12.08.2012 bRitvo4kA (red, Rampart, Kyrre, Kyrre) def Scorpiona (blue, Stronghold, Craig Hack, Craig Hack), Jebus Cross, 147 2-0
12.08.2012 Stryfe (blue, fortress, Tazar, Tazar) lose God (red, rampart, Ivor, Jenova), Jebus Cross, 124 1-1
13.08.2012 OUTLAW (blue, Castle, Valeska, Fiur) loose Satyr (red, Stronghold, Tyraxor, Bronhild), 8XM12a,1-4-5 WT under SoD
16.08.2012 OUTLAW(red,full random,Castle,Adele,Gundula) def Satyr(blue,full random,Dungeon,Alamar,Pyre), 8XM12a, 1-3-5 WT under SoD
18.08.2012 OUTLAW(blue,Swamp,Brohild) def Scorpiona(red,Castle,Valeska/Tyraxor), 8MM6a, 1-4-4 WT under SoD
18.08.2012 Gomunguls(Red,Dungeon,Shakti,Gunnar)def bRitvo4kA(Blue,Swamp,Tazar,Kairi)Jebus Cross,1.3.1
20.08.2012 Shpilenger(red,inferno,Marius,Marius) def VanjaM(blue,Swamp,Broghild,Broghild) 8xm12a 136 2-0
21.08.2012 Stryfe (red, random, fortress, Tazar, Tazar) def God (blue, random, conflux, Luna, Luna), 8mm6a, 122 2-1
21.08.2012 OUTLAW(red,Stronghold,Tiras/Tazar) def Scorpiona(blue,Inferno,Calh,Gurnisson),8MM6a, 232, WT under SoD
25.08.2012 bRitvo4kA (red, swamp, Tazar, Tazar) def Gomunguls (blue, Necropolis, Galtran, Galtran), Anarchy v1.01, 147
28.08.2012 Javdet (blue ramp, Kyrre, Kyrre) def Chemist (red castle ,Valya ,Valya) mini-nost, 136, SoD 1-0
31.07.2012 ProtosArchon (Fortress, Tazar, Tazar) def Chemist_HP (Castle, Valeska, Valeska) Jebus, 1.3.2
20.08.2012 Chemist_HP (red, Castle, Valeska) def ProtosArchon (blue, Swamp, Tazar) Jeb, 127
20.08.2012 Chemist_HP (blue, Rampart, Aeris, Kyrre) def ProtosArchon (red, Tower, Saira, Gretchen) Jeb, 125
All reports up to this point are counted towards the summer rating.

01.09.2012 Javdet (red swamp, Taz, Taz) loose Chemist (blue castle, Valya, Valya) 2sm4d3 1-1 132 SoD
02.09.2012 Maretti (blue, ramp, ivor) def Term (red, necro, nagash, clavius) 123 on 8xm8a
02.09.2012 Amiloo (blue random/Necropolis, random/Moandor, Galtran) def Twaryna (red Rampart, Uland, Thorgrim) 8mm6a 2-1 131 SoD
05.09.2012 Gomunguls(Red,random,Conflux,Fiur,Fiur)def bRitvo4kA(Blue,random,Conflux,Jelar,Clavius)8mm 6a,2.2.6
08.09.2012 Chemist (blue, random, Conf, Ciel, Monere) def Javdet (red, swamp, Tiva, Dessa) mini-nostalgia, 126 SoD
09.09.2012 Maretti (red, stronghold, hack) def TERM (blue, flux, lacus, shakti) 145 on 2sm4d(3)
14.09.2012 Medium_HP (red, castle, Valeska, Zhabarkas) def Piterius (blue, rampart, Kyrre, Kyrre), 6lm10a, SoD, 141
14.09.2012 Medium_HP (blue, flux, Monere, Monere) def Piterius (red, rampart, Mephala, Mephala), 8mm6a, WT-full, 144

14.08.2012 Amiloo (blue Rampart, Ivor, Nila) loose Twaryna (Red castle, Valya, Clavius) 2sm4d3 1-0 141 SoD
16.08.2012 Amiloo (red tower, Torosar, Craig) def Twaryna (blue fortress, Tazar, Tazar) 8mm6a 1-1 135 SoD


13.09.2012 Stryfe (red, fortress, Tazar, Tazar) def theShevanesian (blue, rampart, Kyrre, Jenova) mini-nostalgia, 146
19.09.2012 Stryfe (blue, conflux, Monere, Neela) def theShevanesian (red, castle, Caitlin, Vidomina) panic, 124
22.09.2012 Maretti (blue, ramp, ivor, gundula def Kilgor (red, necro, ?, galthran) 141 on 8xm8
22.09.2012 Maretti (red, flux, ?, mephala) def Kilgor (blue, necro, Galthran) 125 on jebus
23.09.2012 Piterius (red, Castle, Valeska, Moner) def OUTLAW (blue, Rampart, Kyrre, Kyrre), 8mm6a, 211 VT-version
25.09.2012 Maretti (red, tower, aine, neela) def Amiloo (blue, stronghold, gurnisson) 147 on 2sm4d(3)
27.09.2012 Maretti (blue, tower, aine, straker) def Amiloo (red, stronghold, tyrexor) 133 on balance
06.10.2012 Javdet (red, dungeon, Shackti, Gunnar) def Maretti (blue, castle, Caitlin, Charna) 225 mini-nostalgia 1-0
13.10.2012 Tiamath (red, Fortress, Tazar, Tazar) lose Protos (blue, Stronghold, Crag, Crag), Jebus 126
13.10.2012 Tiamath (blue, Dungeon, Shakti, Crag) def Protos (red, Stronghold, Shiva, Kyree), Jebus 125
13.10.2012 Tiamath (red, Random,Dungeon, Alamar, Tazar) def Protos (blue, Random, Fortress, Korbac, Korbac), Jebus 214
18.10.2012 Maretti (blue, castle, caitlin, pyre) def Javdet (red, ramp, kyrre) 2sm4d(3) 136
20.10.2012 Maretti (red, stronghold, ?, gurnisson) def Javdet (blue, conflux, ?, broghild) 2sm4d(3) 147
28.10.2012 Stryfe (blue, Dungeon, Shakti, Shakti/Kyrre) def Tiamath (red, inferno, Marius, Marius), Mininostalgia, 146
04.11.2012 Stryfe (red, citadel, Crag Hack) def Tiamath (blue, inferno, Marius), 8mm6a, 144
23.09.2012 Piterius (red, Castle, Valeska, Valeska) def OUTLAW (blue, Necropolis, Galtran, Galtran), 8mm6a, 216 WTfull
All reports up to this point are counted towards the autumn rating.

03.12.2012 bRitvo4kA (red, Stronghold, Gurnisson, Gurnisson) def Stryfe (blue, Conflux, random, Gretchen), Panic, 132
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Stage 3. Final Battle.


Each match is played until 2 wins.
The results of the matches from the second stage are taken into account.

The rules and templates are the same.
Colors for the first game – as shown in the grid. In the second game – colors are switched.
In case of a draw, the third game is played with random castle selection. In the first generation, the colors are the same as in the first game, then the colors switch after each subjective restart.

Based on the voting results, the time limit: 8 minutes for balance and panic, and 10 minutes for all other maps.

Voting on turn time:

Gomunguls - 10 min on all templates;
Medium_HP - 10 min on all templates, ready to play unlimited time by agreement with the opponent;
Chemist_HP - ???
Maretti - I vote 8 min for balance and panic and 10 min for the rest.
Piterius - 10 min on all templates;
bRitvo4kA - Anarchy, 2SM4d(3), Balance (L-U), Panic: 6 min, 8mm6a, 8хм12а, 6LM10a, 8xm8a: 8 min, Jebus cross, Mini-Nostalgia: 10 min

Final standings. Matches.



Final standings. Games.

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List of reports from the 3rd stage of the tournament

09/17/2012 Gomunguls(Red, Stronghold, Gurnisson, Gurnisson) def Medium_HP(Blue, Swamp, Tazar, Galtran) 8xm8a, 1.2.2
09/17/2012 Gomunguls(Blue, Rampart, Kair, Kair) def Medium_HP(Red, Castle, Valeska, Orin) 8mm6a, 1.1.5
10/22/2012 Maretti (red, fortress, taz) def Gomunguls (blue, swamp, shakti) panic 133
10/25/2012 Gomunguls (Red, Inferno, Octavia, Nimue) def Maretti (Blue, Tower, Aine, Gunnar) 8xm8a, 1.3.5
10/25/2012 Gomunguls(Blue, random, Inferno, Zydar, Gurnisson) def Maretti(Red, random, Inferno, Marius, Tazar) balance, 1.4.4
11/10/2012 Gomunguls(Red, Inferno, Kalh, Moner) def Chemist_HP(Blue, Necropolis, random, Aislinn, Claudius) Panic, 1.3.2
11/10/2012 Gomunguls(Blue, Necropolis, Galtran, Galtran/Luna) def Chemist_HP(Red, Conflux, Grindan, Grindan) Anarchy, 1.2.4
11/25/2012 Gomunguls(Red, Inferno, Octavia, Peer) def Piterius (Blue, Swamp, Vistan, Vistan) 8xm8a, 1.3.6
11/25/2012 Gomunguls(Blue, Rampart, Kair, Kair) lose Piterius(Red, Stronghold, Dessa, Dessa) 8mm6a, 1.4.2
11/25/2012 Gomunguls(Red, random, Inferno, Rashka, Fure) def Piterius(Blue, random, Dungeon, Malekith, Malekith) Jebus Cross, 1.1.1
11/30/2012 Maretti (red, tower, aine, drakon) def Medium (blue, stronghold, hack) 146 on mini nostalgica
All reports up to this point are counted in the autumn rating.

12/23/2012 bRitvo4kA(blue, stronghold, Gurnisson, Gurnisson) def Piterius (red, inferno, Kalh, Luna), Mini-Nostalgia, 124
12/28/2012 Medium_HP (red, tower, Neela, Gunnar) def Maretti (blue, barbarian, Kreg, Kreg), 8mm6a, 133, SoD
01/08/2013 bRitvo4kA(red, castle, Valeska, Tamika) def Piterius (blue, rampart, Kirr, Kirr), Mini-Nostalgia, 213
01/12/2013 Maretti (red, necropolis, ?, Moandor) def Medium (blue, castle, ?, Marius) mini nostalgica 146
01/21/2013 Medium_HP (red, barbarian, Tyraxor, Tyraxor) def Chemist_HP (blue, rampart, Ivor, Ivor), Mini-Nostalgia, 143
01/21/2013 Medium_HP (blue, inferno, Marius, Marius) def Chemist_HP (red, castle, Valeska, Valeska), 8mm6a, 136
01/27/2013 Piterius (blue, castle, Valeska, Valeska) def Chemist_HP (red, rampart, Ivor, Ivor), Mini-Nostalgi, 136
02/05/2013 Maretti (blue, castle, Caitlin, Neela) def Piterius (red, stronghold, Dessa, Tazar) 8mm6a, 226
02/17/2013 Maretti (red, rampart, Ivor, Tazar) def Piterius (blue, castle, Valeska) mini nostalgica, 137
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- Scorpiona - ICQ: 469326983 - Available after 17:00-23:00 Moscow time, any day, by arrangement.
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I-I-I-I-I I-I-I-I-I

Lider1
469887869
almost all day on weekdays, not available on weekends. Otherwise, by arrangement.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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zloy_romantik
296524052
Available after 6:00 PM Moscow time, almost any day of the week, but I won't be able to play from April 26 to May 5, 2012 – I'll be in Yekaterinburg.
296524052
Весна 2012.
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GoD
647-139-286
Available on weekdays after 6 PM Moscow time, and on weekends at any time by prior arrangement.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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CryptoNight 625 567 911. The second half of the day, preferably before 1:00 AM Moscow time. I'll try my luck :smile01:

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