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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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Is this actually possible? Although, this question is probably irrelevant, it's more for Ivora...
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
Is this really possible? Although, this question is probably irrelevant, it's more for Ivor...

There's definitely nothing impossible about it. In fact, I've already started working on integrating symmetrical patterns into the game. But, since I'm not a programmer, it won't be done quickly.
In reply to <Ivor>
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Updated the version to 0.52. Played 2 games, both as Conflux. Grindan 0 0 3 3 arrived, just like in SOD. Buildings are like in Warlords (without the resource tower, no need to upgrade butterflies). But 2 things made me happy: 1) Grindan didn't initially have a slow effect, but after building a magic tower on 111, he got a slow effect. In other words, the slow effect was moved to the 1st level. 2) When, in addition to phoenixes, I built a castle, the phoenix production rate became 5 (of course, I didn't have any bird nests), in SOD it was 4, in Warlords it was 3. The appearance of obelisks was surprising. P.S. There was something written on 111 about the SOD configuration in English. But since the 1st-level troops didn't cost 10,000, we decided to continue.
Discord  5884
In reply to Alessandro
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Alessandro
Updated to version 0.52. Played 2 games, both as Conflux. Grindan 0 0 3 3 came out, just like in SOD. Buildings are like in Warlords (without the resource tower, butterflies are not upgraded). But 2 things made me happy:
1) Grindan wasn't initially given a slow, but after building a magic tower on 111, I got a slow. In other words, the slow was moved to the 1st level.
2) When, in addition to phoenixes, I built a castle, the phoenix growth rate became 5 (of course, I didn't have any bird nests), in SOD it was 4, in Warlords it was 3.

The appearance of obelisks was surprising.
P.S. There was something written on 111 about the SOD configuration in English. But since the 1st level troops didn't cost 10 thousand, we decided to continue.

This belongs in the humor section :)
Your scripts just didn't load; you needed to restart Heroes :)
In reply to KobRa_RR
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KobRa_RR
This is for the humor section :)
Your scripts just didn't load; you needed to restart the game.

The topic is as follows:
Alessandro
...
But since the troops of level 1 weren't worth 10,000, they decided to continue.
- this used to be a signal that the scripts hadn't loaded.
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Thank you very much for the new versions! Please make it so that when you exit the game, you don't also exit the chat.
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Maybe it's already been mentioned, but I haven't noticed any reduction in the cost of upgrading Tower buildings. :(
- Titan building upgrade costs 20000/20 instead of 22500/30
- Naga building upgrade costs 2000 instead of 3000
In reply to FireToSky
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I'd like to bring attention back to the bug with artifacts that cannot be picked up; once left on the ground, these artifacts become impossible to pick up.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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Oelm
I'd like to bring attention back to the bug where unpickable artifacts are left on the ground; once artifacts are left on the ground, it becomes impossible to pick them up.

How many times must I repeat: no save file, no bug.

FireToSky
Maybe it's already been mentioned, but I haven't noticed any reduction in the upgrade cost for Tavern buildings.
- Titan building upgrade costs 20000/20 instead of 22500/30
- Naga building upgrade costs 2000 instead of 3000

Perhaps you have a Building.txt file in the Data folder. Delete it. Because in the text file from the load, the prices are reduced, as indicated in the readme.
In reply to <Ivor>
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I'll make the save file later. Also, I suggest changing the Alt+Left Mouse Button combination to something else, so the hero doesn't accidentally run away.
Земля нуля.
Все в ней нулево и кукольно.
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What’s up with the Warlock Tower again? Did the guitar fall again?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Oelm
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Oelm
I'll save the game later.

Also, I suggest changing the Alt+Left Mouse Button combination to something else so that the hero doesn't accidentally run away.

You don't need to click a second time. As long as the route hasn't been planned, it can't be calculated. Unless you try to disable hero movement while Alt is held down, but I don't know if there's a technical way to do that.
In reply to <Ivor>
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There's no need to click a second time. The route must be calculated first before the count can be performed. You could try disabling hero movement while Alt is held down, but I'm not sure if that's technically possible.

Ivor, what about assigning the function to Alt + right mouse button? IMHO, there would be far fewer accidental clicks...
"РЫЦАРЬ АПОКАЛИПСИСА"

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i.e., it won't exist at all.
In reply to Albert@s
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It's not just about misclicks; even if you remember not to click a second time, you still have to click somewhere else to calculate the intended route, which wastes time.
I think it would be optimal to assign this function to the right mouse button, even without using the Alt key, so that a beer in your left hand wouldn't interfere.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс

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