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#673
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Oelm
I'll save the game later.

Also, I suggest changing the Alt+Left Mouse Button combination to something else so that the hero doesn't accidentally run away.

You don't need to click a second time. As long as the route hasn't been planned, it can't be calculated. Unless you try to disable hero movement while Alt is held down, but I don't know if there's a technical way to do that.

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