I agree that it's more fun to play as a "Priest"...
I agree that it's more fun to play as a "Priest"...
New here? I'm Roha — want a quick tour?
Yes, in principle, a "Knight" isn't really needed in life...
I agree that it's more fun to play as a "Priest"...
The motto of the hobbits: the main thing is to knock them down—and then we'll stomp them!:D
To hell with life, let's kill it and make death cooler!:D
Probably nature, and the strongest is death (necromancy alone is worth it)!
although when I played life, I tore everyone apart! The main thing is that the hero is order or nature...:)
Yes, and also, as many ranged units as possible! Then life will probably be the strongest!
Hi everyone!!!
I agree with the majority. And that's why I voted for Life = "the weakest castle". I've always felt that if I got LIFE (to play as), it felt as if the GODS were angry with me...
...Personally, I usually lean towards Chaos and Nature....
The best castle is Death, Death and death once again! And don't argue! As for the arguments... here you go: Especially against living players! Devils are killers of heroes and casters! and no spell will help!;)
Bone Dragon is a universal tank, especially against ranged units; Vamps and spawns—no comment; ghosts age (greatly ruining stats, AND ALSO SLOWING DOWN) and block ranged units; Skeletons provide defense, and also decent damage since there are so many of them, mine quickly exceeded several thousand! Plus the spells of death—vampire touch, hand of death (tremble, level 4s!), aura of death (pity it's only against the living, but skeletons, or devils, or ghosts without a counter-attack are brutal!:D ),
Curse (mass...:rolleyes: ), Mass Grief (and the opponent moves last...:) ), moreover, usually paired with a necromancer I often take an order mage, and together with his spells it becomes a MEAT GRINDER!
AND MOST IMPORTANTLY—GRANDMASTER NECROMANCY! Death has no equal here! Just tell me, for goodness sake, how will other castles take down hundreds of vampires...:D
With that, I bid you farewell,
Darth Saruman:cool:
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P.S. So don't you dare say that the weakest castle after life is death!:mad:
Hmm.... I agree DEATH is a strong castle ... and that's why it's very easy to play with, which is why strong Heroes players will never, ever play death—it's too easy..... (I think so based on my experience.) :(
And yet I'm sticking to my opinion .. Look, how will you defeat me if I'm any race and you're life, and let's say you're missing one hero—it's not realistic... Life becomes a little bit stronger if the army has the following set:
Squires
Spearmen
Monks
Angels
Knight Hero (full TACTICS upgrade)
Priest Hero (at least upgraded to level 3 magic)
If one of the heroes is missing, your army is "negligible"!!!
The whole army in LIFE depends only on the heroes.....
As for the units (life), except for the monks, they can't do anything .....:eek:
I'm looking at the poll and it's clear that death and nature are in 2nd-3rd place, but nature is strong with the druid and summoned creatures, but the downside is that if the hero is taken out, the army might lose. But the worst thing for nature is necromancers with plague. But nature has a plus: protection from necromancy, though it's better when the hero is an invoker (life+nature), at least the plague won't kill them and you can resurrect + bonus to the number of summoned creatures. But the best castle is order, you can build 4 ranged units, but I don't take mages—they're weak and get taken out often, golems are better
Yeah, if no one attacks! :D :cool:
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Why throw it all away right away? I'm not arguing, Life has good magic! But if you kill Life and strengthen Death, then who will play against Death (besides me, I love HARD:cool: )?:cool:
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Well, I don't know about Nature, BUT NECROMANCY IS A TERRIFYING THING!:cool:
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Yeah, and so that there are black dragons in the army!:cool:
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Where can you add more archers?!:cool:
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Ugh, to be like the "I agree with the majority" crowd, but the truth is the truth! :cool:
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Hmm! Strong arguments! But there's always an Achilles' heel!................:cool:
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I completely agree!:D Not Life, Death to the top!:D To make it more interesting!:cool:
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Well, if you take away the ability to predict an attack, then Life will probably get much worse! :cool:
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I'm not arguing, Order is a great Castle, but there are even more interesting ones (I noticed this when I delved very deeply into Heroes IV)! In my opinion, it's...:cool:
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Hmm! I'm just rambling here!
You're killing me!:eek:
But in general, the strongest combinations are units from Necropolis and heroes from Necromancer and Haven!
What if you remove Death and Haven, then who would you choose? :cool:
If not Death or Haven, then I usually play as Barbarians! They're a cool faction!:D I just wish they had some proper Orcs instead of these humanoid boars...:(


Death – overpowered (5 vampires and a hero can easily harass and even capture cities for 4 game weeks!).
Life – is this an army?
Nature – I disagree.
Haven, as well as Dungeon – are weak on Large and Extra Large maps.
Fortress – only on Medium and smaller maps.
Why... you can easily crush everyone with Barbarians even on large maps! That's what I did :)
Why... you can crush everyone with Barbarians even on large maps! That's what I did :)