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Posts from The weakest castle in Heroes of Might and Magic IV! Auto-translated

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The weakest Castle in Heroes of Might and Magic 4!
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In reply to Silvanis
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#164
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Yes, in principle, a "Knight" isn't really needed in life...
I agree that it's more fun to play as a "Priest"...
In reply to AndersonAD
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#165
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AndersonAD;53849
Yes, in principle, a "Knight" isn't really needed in life...
I agree that it's more fun to play as a "Priest"...

or even better, with both...:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#166
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Darth Saruman;45465
The motto of the hobbits: the main thing is to knock them down—and then we'll stomp them!:D

Yeah, if no one steps on them first! :D :cool:

Added after 3 minutes
Darth Saruman;45791
To hell with life, let's kill it and make death cooler!:D
Now why jump straight to the furnace? I don't deny that life has decent magic! But if you kill life to empower death, then who will (besides me (I love HARD:cool: )) play against death?!:cool:

Added after 2 minutes
}\{ЕК;51295
Probably nature, and the strongest is death (necromancy alone is worth it)!

Well, I don't know about nature, BUT NECROMANCY IS A TERRIBLE THING!:cool:

Added after 1 minute
Darth Saruman;51798
although when I played life, I tore everyone apart! The main thing is that the hero is order or nature...:)

Yeah, and to have black dragons in the army!:cool:

Added after 55 seconds
HoM[M]ie;51804
Yes, and also, as many ranged units as possible! Then life will probably be the strongest!

I mean, how many more shooters can you even get?!:cool:

Added after 2 minutes
AndersonAD;52629
Hi everyone!!!
I agree with the majority. And that's why I voted for Life = "the weakest castle". I've always felt that if I got LIFE (to play as), it felt as if the GODS were angry with me...
...Personally, I usually lean towards Chaos and Nature....

Ugh, being like the "I agree with the majority" crowd, but truth is truth! :cool:

Added after 3 minutes
Darth Saruman;52670
The best castle is Death, Death and death once again! And don't argue! As for the arguments... here you go: Especially against living players! Devils are killers of heroes and casters! and no spell will help!;)
Bone Dragon is a universal tank, especially against ranged units; Vamps and spawns—no comment; ghosts age (greatly ruining stats, AND ALSO SLOWING DOWN) and block ranged units; Skeletons provide defense, and also decent damage since there are so many of them, mine quickly exceeded several thousand! Plus the spells of death—vampire touch, hand of death (tremble, level 4s!), aura of death (pity it's only against the living, but skeletons, or devils, or ghosts without a counter-attack are brutal!:D ),
Curse (mass...:rolleyes: ), Mass Grief (and the opponent moves last...:) ), moreover, usually paired with a necromancer I often take an order mage, and together with his spells it becomes a MEAT GRINDER!
AND MOST IMPORTANTLY—GRANDMASTER NECROMANCY! Death has no equal here! Just tell me, for goodness sake, how will other castles take down hundreds of vampires...:D
With that, I bid you farewell,
Darth Saruman:cool:

Added after 53 seconds
P.S. So don't you dare say that the weakest castle after life is death!:mad:

Mdaaah! Compelling arguments! But there's always an Achilles' heel!................:cool:

Added after 1 minute
AndersonAD;52708
Hmm.... I agree DEATH is a strong castle ... and that's why it's very easy to play with, which is why strong Heroes players will never, ever play death—it's too easy..... (I think so based on my experience.) :(


Totally agree!:D Not life, put death in the furnace!:D To make it more interesting!:cool:

Added after 3 minutes
AndersonAD;53835
And yet I'm sticking to my opinion .. Look, how will you defeat me if I'm any race and you're life, and let's say you're missing one hero—it's not realistic... Life becomes a little bit stronger if the army has the following set:
Squires
Spearmen
Monks
Angels
Knight Hero (full TACTICS upgrade)
Priest Hero (at least upgraded to level 3 magic)

If one of the heroes is missing, your army is "negligible"!!!
The whole army in LIFE depends only on the heroes.....
As for the units (life), except for the monks, they can't do anything .....:eek:

Well, if you take away the ability to predict the attack, then life will probably be in a very bad spot! :cool:

Added after 2 minutes
Magnus;53843
I'm looking at the poll and it's clear that death and nature are in 2nd-3rd place, but nature is strong with the druid and summoned creatures, but the downside is that if the hero is taken out, the army might lose. But the worst thing for nature is necromancers with plague. But nature has a plus: protection from necromancy, though it's better when the hero is an invoker (life+nature), at least the plague won't kill them and you can resurrect + bonus to the number of summoned creatures. But the best castle is order, you can build 4 ranged units, but I don't take mages—they're weak and get taken out often, golems are better

I don't deny order is a great castle, but there are even cooler ones (I noticed this when I really got deep into Heroes IV)! In my opinion, it's...:cool:

Added after 1 minute
Mda! I'm starting to sound like a spammer here!
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
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#167
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Zdob;55123
Yeah, if no one attacks! :D :cool:

Added 3 minutes ago

Why throw it all away right away? I'm not arguing, Life has good magic! But if you kill Life and strengthen Death, then who will play against Death (besides me, I love HARD:cool: )?:cool:

Added 2 minutes ago


Well, I don't know about Nature, BUT NECROMANCY IS A TERRIFYING THING!:cool:

Added 1 minute ago


Yeah, and so that there are black dragons in the army!:cool:

Added 55 seconds ago


Where can you add more archers?!:cool:

Added 2 minutes ago


Ugh, to be like the "I agree with the majority" crowd, but the truth is the truth! :cool:

Added 3 minutes ago


Hmm! Strong arguments! But there's always an Achilles' heel!................:cool:

Added 1 minute ago


I completely agree!:D Not Life, Death to the top!:D To make it more interesting!:cool:

Added 3 minutes ago


Well, if you take away the ability to predict an attack, then Life will probably get much worse! :cool:

Added 2 minutes ago


I'm not arguing, Order is a great Castle, but there are even more interesting ones (I noticed this when I delved very deeply into Heroes IV)! In my opinion, it's...:cool:

Added 1 minute ago
Hmm! I'm just rambling here!


Well, you're something!:eek:

And in general, the strongest are the combinations of Death units and Necromancer and Order mage heroes!
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#168
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Darth Saruman;55259
You're killing me!:eek:

But in general, the strongest combinations are units from Necropolis and heroes from Necromancer and Haven!

And if you remove Necropolis and Haven, who would you choose then? :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
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#169
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Zdob, don't you think that you somehow portrayed me in a rather unfavorable light in your message...? I still believe that Haven is the weakest faction, and I will continue to believe that... And the fact that I agreed with the opinions of other people doesn't mean that I think so only because of them; it just means that I agreed with them.... Is that clear now????
In reply to AndersonAD
#170
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AndersonAD;55275
Zdob Doesn't it seem to you that in your message you put me in a not-so-good light... I thought Life was the weakest Castle, and I will continue to think so... And just because I agreed with other people's opinions, it doesn't mean I only think this because of them, but simply that I agreed with them.... is it clear to you now????
In reality Zdob is wrong, of course!! Every person depends on society, which undoubtedly includes you Zdob, (remember the famous tale of Mowgli, there were such examples in real life: a boy in a herd of deer, two girls in a pack of wolves, but when they were found and returned to human society, they did not survive, they were only able to learn 200 words, and they were always drawn back to the primitive community!!)
So, agreeing with the majority does not mean lacking one's own opinion, but rather studying all options and agreeing with one of them
In reply to Zdob
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#171
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Zdob;55272
What if you remove Death and Haven, then who would you choose? :cool:

If not Death and not Haven, then I usually choose Barbarians! They're a cool faction!:D I just wish they had some proper Orcs instead of these humanoid boars...:(
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#172
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Darth Saruman;55416
If not Death or Haven, then I usually play as Barbarians! They're a cool faction!:D I just wish they had some proper Orcs instead of these humanoid boars...:(

Yeah, Barbarians are cool, but we're talking about Heroes of Might and Magic IV, right? And in Heroes of Might and Magic III, Barbarians are a great choice!
But I play Heroes of Might and Magic IV more often!:cool:
HMM4 The Gathering Storm : BEST!:cool:
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#173
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Death – overpowered (5 vampires and a hero can easily harass and even capture cities for 4 in-game weeks!). Life – is this an army? Nature – I disagree. Haven, as well as Dungeon – are weak on Large and Extra Large maps. Fortress – only viable on Medium maps and smaller.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#174
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Tengro;55517
Death – overpowered (5 vampires and a hero can easily harass and even capture cities for 4 game weeks!).
Life – is this an army?
Nature – I disagree.
Haven, as well as Dungeon – are weak on Large and Extra Large maps.
Fortress – only on Medium and smaller maps.

Yeah, I agree with you now... Dungeon and Haven are only viable on Large and Extra Large maps.
And as for Nature, it's like Fortress – you can play them on Medium and Small maps.
But regarding Life and Death, I'm not sure anymore... I think they can be considered for development on larger maps, even though one castle is the weakest and the other
In reply to AndersonAD
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#175
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Why... you can totally crush everyone with Barbarians, even on large maps! That's what I did.
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#176
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Darth Saruman;55925
Why... you can easily crush everyone with Barbarians even on large maps! That's what I did :)

I agree! I've also completed many maps with Barbarians, and in general, I only used one hero (without an army). I leveled up his magic skills (after scouting) to Life Magic and Nature Magic, and you can capture castles with just one hero (Dragon Strength is worth it)! :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
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#177
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The advantage of large maps for the Barbarian lies in the fact that you have time to not only develop him as a strong melee unit but also to upgrade his magic skills to a high level.
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Darth Saruman
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#178
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Darth Saruman;55925
Why... you can crush everyone with Barbarians even on large maps! That's what I did :)
No, that's not what I meant. I meant that this setup is the most optimal option for a quick victory...

We all actually play on large maps with the factions we like (I sometimes play with Barbarians on an LX map, and a powerful hero emerges by the end of the game - it's exhilarating).