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Is this actually possible? Although, this question is probably irrelevant, it's more for Ivora...
New here? I'm Roha — want a quick tour?
Is this really possible? Although, this question is probably irrelevant, it's more for Ivor...
Updated to version 0.52. Played 2 games, both as Conflux. Grindan 0 0 3 3 came out, just like in SOD. Buildings are like in Warlords (without the resource tower, butterflies are not upgraded). But 2 things made me happy:
1) Grindan wasn't initially given a slow, but after building a magic tower on 111, I got a slow. In other words, the slow was moved to the 1st level.
2) When, in addition to phoenixes, I built a castle, the phoenix growth rate became 5 (of course, I didn't have any bird nests), in SOD it was 4, in Warlords it was 3.
The appearance of obelisks was surprising.
P.S. There was something written on 111 about the SOD configuration in English. But since the 1st level troops didn't cost 10 thousand, we decided to continue.
This is for the humor section :)
Your scripts just didn't load; you needed to restart the game.
...
But since the troops of level 1 weren't worth 10,000, they decided to continue.
I'd like to bring attention back to the bug where unpickable artifacts are left on the ground; once artifacts are left on the ground, it becomes impossible to pick them up.
Maybe it's already been mentioned, but I haven't noticed any reduction in the upgrade cost for Tavern buildings.
- Titan building upgrade costs 20000/20 instead of 22500/30
- Naga building upgrade costs 2000 instead of 3000
I'll save the game later.
Also, I suggest changing the Alt+Left Mouse Button combination to something else so that the hero doesn't accidentally run away.
There's no need to click a second time. The route must be calculated first before the count can be performed. You could try disabling hero movement while Alt is held down, but I'm not sure if that's technically possible.