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Posts from What would you change in Heroes of Might and Magic IV? Auto-translated

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#430
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The Ghost has a lot of armor and the "aging" ability. It's one of the most annoying monsters on level 2. It's frequently used.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#431
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I would add Inferno, and remove the demons from Necropolis.
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#432
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To be honest, I always thought that the fourth installment of Heroes was flawed. By releasing it without a decent map editor, they doomed themselves.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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#433
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To be honest, I always thought about the 4th installment of Heroes. By releasing it without a decent map editor, they doomed themselves.
O_o It's actually much simpler than the editor for the 3rd or 5th game.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Lux in tenebris
#434
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Lux in tenebris
To be honest, I always thought about the 4th installment of Heroes. By releasing it without a decent map editor, they doomed themselves.
lol, what??? The fourth part has the most user-friendly map editor. You don't need to be a programmer to write a script (like in Heroes 5, 6, or Heroes 3.5). It has the largest number of diverse objects that can be added to the map compared to other installments. All of this is conveniently organized. The ability to create brushes to your liking.
Maybe you meant the random map generator, not the editor?
In reply to Ment
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#436
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The editor for the fourth game is much easier and harder at the same time. It's unclear what that trigger does. :confused: Everything is categorized, which makes it easier. ;) But it's a shame that there's no GSC. :(
In reply to CTPAHHuK
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#438
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CTPAHHuK
Are you referring to trigger events?
Yes, I meant trigger events. Because of them, it's impossible to create a proper scenario.
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Also, I would add more monsters and the ability to upgrade them.
In reply to Повелитель молнии
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#439
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Lord of Lightning
Yes, I meant trigger events. Because of them, it's impossible to create a normal scenario.
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And I would also add more monsters and the ability to upgrade them.

Trigger events are a very convenient thing. Essentially, they are the initiator of a created event. They are triggered by a specified action. That is, unlike calendar events, trigger events may not occur at all in the game if the player does not fulfill the specified condition. There are many conditions in trigger events.

I don't understand how the presence of trigger events can prevent creating a scenario? At worst, you can simply not use them :)

Regarding monsters. More new monsters would be good, but upgrades are unnecessary; monsters in Heroes 4 rarely take center stage in the game.
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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#440
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I don't understand how the presence of trigger events can hinder the creation of a scenario. At worst, you can simply not use them. I'm just not using the right triggers; it's unclear which one is needed (I don't understand). ----------------------------------------------------------------------------- Regarding monsters: Having more new monsters is good, but upgrades are unnecessary; monsters in Heroes of Might and Magic IV rarely take center stage in the game. You're wrong about the upgrades; sometimes, monsters play a more significant role than the hero.
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#441
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It will not be economically beneficial to improve it.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#442
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Zybr
It won't be economically beneficial to improve them.
But they have many abilities. (I don't remember their abilities, unit life). For example: Angel abilities: resurrecting an ally, flying. Life - 240. Damage - 30. Defense - 40.
Archangel abilities: flying, resurrecting an ally, resistance to chaos and death magic, large shield. Life - 280. Damage - 33. Defense - 50.
Understood, Zybr.:smile02:

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It's turning into some kind of trial!
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#443
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But there are many abilities. (I don't remember their abilities, health points). For example: Angel abilities: resurrecting an ally, flying. Health - 240 points. Damage - 30 points. Defense - 40 points.
Archangel abilities: flying, resurrecting an ally, resistance to chaos and death magic, large shield. Health - 280 points. Damage - 33 points. Defense - 50 points.
Understood, Zybr.:smile02:
There are quite enough abilities; overabundance is also bad.
For example, consider angels. Building one costs more than 30k gold and a lot of resources. Upgrading will cost another 15k + resources. Where will we get these funds? Should we give up on potions and heroes? Drag out the game? And what if the opponent decides not to delay and meets us while we're running around with nothing? :)
Okay, let's say we upgraded the angels. But what about further upgrades? And if there's no Town Portal? Will we have to spend at least 3-4 days traveling home? In the 4th game, you can't create a chain like in the 3rd or 5th for instant transfer, upgrade, and return, because creatures have their own movement range. As a result, we'll just get bogged down with this upgrade, fall behind in development, and ultimately lose.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#444
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Zybr
There are plenty of skills, and an overabundance is also not good.
For example, consider the angels. One of their buildings costs more than 30,000 gold and a lot of resources. The upgrade will cost another 15,000 + resources. Where will we get these funds? Should we ignore potions and grand magi? Drag out the game? And what if the opponent decides not to wait and meets us while we're running around with nothing?
Okay, let's say we've upgraded the angels. But what about further upgrades? And if we don't have a Town Portal? Will we have to spend at least 3-4 days traveling back and forth? In the 4th game, you can't create a chain like in the 3rd or 5th game for instant transfer, upgrade, and return, because the creatures have their own movement range. As a result, with this upgrade, we'll just get bogged down, fall behind in development, and ultimately lose.
Okay, you've convinced me.
I'll increase the Morale.