
Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
New here? I'm Roha — want a quick tour?

To be honest, I always thought about the 4th installment of Heroes. By releasing it without a decent map editor, they doomed themselves.

To be honest, I always thought about the 4th installment of Heroes. By releasing it without a decent map editor, they doomed themselves.
It's unclear what that trigger does.
Are you referring to trigger events?
Yes, I meant trigger events. Because of them, it's impossible to create a normal scenario.
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And I would also add more monsters and the ability to upgrade them.

It won't be economically beneficial to improve them.
But there are many abilities. (I don't remember their abilities, health points). For example: Angel abilities: resurrecting an ally, flying. Health - 240 points. Damage - 30 points. Defense - 40 points.
Archangel abilities: flying, resurrecting an ally, resistance to chaos and death magic, large shield. Health - 280 points. Damage - 33 points. Defense - 50 points.
Understood, Zybr.:smile02:

There are plenty of skills, and an overabundance is also not good.
For example, consider the angels. One of their buildings costs more than 30,000 gold and a lot of resources. The upgrade will cost another 15,000 + resources. Where will we get these funds? Should we ignore potions and grand magi? Drag out the game? And what if the opponent decides not to wait and meets us while we're running around with nothing?
Okay, let's say we've upgraded the angels. But what about further upgrades? And if we don't have a Town Portal? Will we have to spend at least 3-4 days traveling back and forth? In the 4th game, you can't create a chain like in the 3rd or 5th game for instant transfer, upgrade, and return, because the creatures have their own movement range. As a result, with this upgrade, we'll just get bogged down, fall behind in development, and ultimately lose.