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Posts from Tactics for the Swamp (Fortress). Auto-translated

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#591
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With this setup: 19+ Lizardmen-Gnoll-Gnoll-Snake-Snake-Gnoll-Gnoll, a quick ambush of a Wyvern can be achieved with any low-tier unit (in 18 out of 20 ambushes, it seems to fail due to morale in 2 cases, and always in the same ambush spot with the same result – loss of single units or a complete defeat). Gnolls can be replaced with other single units (Imps, Gremlins).
P.S. Maybe this has been mentioned before, but I didn't see it.
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#592
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By the way, capturing Hives is actually more interesting than capturing Necropolises, so some tips on the optimal tactics would be very helpful here.
 

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#593
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Instead of taking a Hive of Serpents, you take a dwelling of Wyverns.
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#594
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Ah, it's the wyverns. I thought you were clearing out hives so effectively, I was impressed :) Never mind.
 

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#595
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The point is that with such an army, you can only take a quick advantage, but doing it manually guarantees a 100% loss.
#596
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Dirty_Player
In terms of damage, Lizards are not inferior to Orcs (level 3) and even surpass Goblins.
...and the American president only finished second to last.
But here, Lizards have their own advantage, which is that they have 1.5 times more health and 5(!) more defense with equal attack.
- I clearly missed something in the game... who fights with ranged units in melee? Or is the situation with breaking through the enemy to the archers so important? Let's just kill these enemies almost twice as much - and always.
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#597
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Tootsie Pie
- I clearly missed something in the game... who fights in melee as a ranger? Or is the situation with breaking through the enemy to the archers so important? Let's just kill almost twice as many of these enemies - and always.
In a situation where they aren't being attacked, it doesn't matter how many times they shoot, because we can win by preventing them from reaching our archers. In a difficult battle, when the archers are taking damage, the archers with 10 HP melt away faster. I'm not even talking about a battle between heroes, when archers become the primary target.
#598
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Dirty_Player
When they aren't being attacked, the number of times they shoot doesn't matter to us, because we can win by preventing them from getting close.
for example, in a defensive setup.
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#599
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shpilenger
With this setup: 19 + lizard-gnoll-gnoll-snake-snake-gnoll-gnoll, you can quickly ambush a wyvern with any hero.

And Tazar, level 8, with 3 hydras and 6 single gnolls (hydras in a stack of 2) can quickly take on a maxed-out "can" creature, losing 1 hydra. (80% sure)
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#600
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Tootsie Pie
like in a can, for example...
Yeah. In a can, it often targets archers. And in general, a can isn't a good example; the Swamp has a huge advantage over the Castle due to its other units and heroes.
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#601
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AmberSoler
- What is the probability of meeting an alien on the street?
- 50%
- ??????
- Either you will meet one, or you won't! :D

It's a timeless topic - probability theory...

Quoting a post from a neighboring forum from five years ago (authors - Self-seeking, Jerky Fox):

***

The probability of at least one successful outcome in n events is equal to 1-(1-p)^n, where p is the probability of a successful outcome (in our case, p = 0.1).

Number --- Chance to kill an enemy with a gaze
of Gorgons ---1 unit--2 units--3 units--4 units.

01-------10%
02-------19%
05-------41%
10-------65%
11-------68%---30%
15-------79%---45%
20-------88%---61%
21-------89%---63%---35%
25-------93%---73%---46%
30-------96%---81%---59%
31-------96%---83%---61%---37%
40-------98%---92%---77%---57%

Firstly, it should be noted that starting from 10 Magic, you have a 2 out of 3 chance of killing at least one enemy with a gaze. Secondly, while 1 Magic has a 10% chance of killing 1 creature with a gaze, 11 Magic already has a 30% chance of killing 2 enemy units, 21 Magic – a 35% chance of killing 3 units, and 31 Magic – a 37.5% chance of killing 4 creatures.
Hmm... And what formula can be used to find the chance for the 2nd, 3rd, etc. units?
Let's say for 11 Gorgons, the chance of Breath working is 68%, but how did 30% for the second unit come about? What formula was used to calculate, for example, 59% for the third unit with 30 Gorgons?
Please explain, because I don't quite understand it.
Thank you in advance!
Stop hard - Go Pro!:smile49:
In reply to KycoK_3a6opa
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#602
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KycoK_3a6opa
Hmm... And what formula can be used to find the chance for the 2nd, 3rd, etc. units?
For example, for 11 Gorgons, the chance of Breath working is 68%, but how did it become 30% for the second unit? What formula was used to calculate, say, 59% for the third unit among 30 Gorgons?
Please explain, because I don't quite understand it.
Thank you in advance.
Actually, all these calculations are based on probability theory. But it was a long time ago, I don't remember the formulas, and I haven't had to use them in real life.
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#604
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Chingis
If you play offline, then yes, you can make these numbers a reality. But what about online?:)
Hmm... What's the difference between offline and online?
Does it somehow affect the Gorgons?
Stop hard - Go Pro!:smile49:
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#605
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Of course. In offline mode, you can replay a battle many times, trying to get the desired ability to drop. In online mode, however, you need to do everything right the first time.

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#607
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2 Chingis
Lizards are decent warriors. To make them even better, you need to level up Vistan and upgrade them.

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