Skip to content

Posts from Examples of how to conduct complex battles (detailed turn by turn). Everyone must read this!

5.0 (1 rating)
User Avatar
#52
Auto-translated
What a wonderful topic! Everything is described in such detail. I definitely need to read it later...
#53
Auto-translated
What army composition can be used to easily capture the Raven's Roost on week 1 when playing as Conflux?
User Avatar
#54
Auto-translated
basic increase up to level 6 inclusive + the hero's army can take a shortcut. Whether to consider losses painful or not is up to you; in my opinion, 9-10 birds on 121 is better than the increase.
#55
Auto-translated
It definitely can't be taken by force alone; tactics are also essential. And even then, I think it won't be effective in all situations with just a basic increase in power.
User Avatar
#56
Auto-translated
Your question was only about the army.
In reply to B100dy
User Avatar
#57
Auto-translated
B100dy
Which army composition can be used to easily capture the Raven's Nest on week 1 while playing as the Conflux?
The key is to have a Cleric; it makes capturing it much easier. There was a description with screenshots somewhere in the "Round Table" thread. It included a level 1 Eradamon, if I remember correctly.
#58
Auto-translated
Okay, thanks, I'll try to find it. I tried playing with the Conflux, but I had some difficulties with the Necropolis.
In reply to B100dy
User Avatar
#59
Auto-translated
B100dy
Okay, thanks, I'll try to find it. I tried playing with the Conflux, but I had some difficulties with the nymph.
It's risky to take her with an un-upgraded hero in any case, and even an upgraded hero isn't immune to morale dropping to 1 in the first round.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#60
Auto-translated
Capturing the Griffin Conservatory-2 with Green Dragons on Week 1 for Rampart (with an external dwelling of Wood Elves, Centaurs, and their upgrade ;), hero level 4-6 with Expert Archery), by ayauhteotl:
6 Wood Elves - 1k
11 Grand Elves - 60k - 1k
5 Pegasi - 1k
Green Dragons hit Dendroids, single units go right-up right next to the wall, the main stack hits the Green Dragons, positioning on top, Elves go left-down, Pegasi go to the Elves, Dendroids defend.
On round 2, Centaurs hit the top-left stack, Griffins fly toward the Dendroids.
Round 3 - Centaurs shield the Elves, Wood Elves stand.
After that, stacks of 4-5 Griffins surround the pocket, and it's the same as before. The battle is as intricate as the work of an Odessa rabbi — if you miss and let the full stack make contact with the pocket, oh dear. The interest is mostly academic, but it might come in handy on Jebus Cross.
In reply to Gynnar
User Avatar
#61
Auto-translated
Gynnar


Taking on the maximum-sized stack (40 griffons per stack) as a rampart on the second week, author - Forrest

We have an Ivor, level 5. Expert in ranged attacks, expert in attack. 3-6 (attack/defense).

We attack the maximum-sized stack with upgraded units.
Not on grass. IMHO, this isn't crucial.
Army.
1 Kent 9 Dryads
70 Kents, 6 Unique units, 1 Kent
30 Elves, 20 Dwarves (if the formation is changed, the griffons immediately eliminate the elves.)
(The stacks are a bit large. But it's the maximum stack, what did you expect?)
But the army is real, taken from a real game without any reinforcements.)

Round 1. White griffons attack the Kents (minus 20). The Elves move to the left and down. Unicorns are positioned opposite the Elves, one cell away. (They can't reach them directly). The upper right griffons eliminate the Dryads (minus 2). The upper left unit moves next to the upper left griffons. The main Kents move (50 remaining) and attack the Elves in the lower left corner. The lower right griffons attack the Dwarves (minus 7). The upper left griffons eliminate a unit. The last pack of griffons eliminates the Dryads (-2). The Dryads are in defense. The Dwarves are positioned as close as possible to the Unicorns.

Round 2. White griffons eliminate the Dryads (minus 2). The Elves attack the upper left griffons (damage over 400). The Unique units wait. The Kents are in defense. The pack of griffons that attacked the Dwarves in round 1 eliminates them. Our last unit moves next to the Dryads, between the griffons that attacked the Dryads. The upper left griffons fly to the center. The griffons eliminate the last unit. Another one eliminates the Dryads (minus 2). Only one Dryad remains. The Unique units eliminate the nearest basic griffons (thanks to the last Dryad surviving and holding back the white griffons).

Round 3. The white griffons eliminate the last Dryad, freeing everyone. (We have Elves protected by 50 horsemen, 6 Unique units, (we'll protect them after the Elves' move). In fact, the battle is already won. Using the well-known method of not completely eliminating the nearest griffons. The main thing is to protect the Kents (that is, first eliminate those who attack them). With Blind, the battle is won without any problems (its probability is high, which makes everything easier, even just once in a battle).

Estimated losses: 3-4 Unicorns, all Kents, all Dwarves, all Dryads.

Addition from Gynnar: This tactic is universal for all factions where one of the combat stacks is ranged (i.e., you can use the same principle to break stacks on the second week, playing as Tower, Castle, but not in such large numbers, since these castles don't have such a powerful level 5 unit as the Elves).

well, with this arrangement, the white griffons immediately eliminate the Elves; I put 63 Kents, then the white griffons eliminate them; I put 64 - they eliminate the Elves... then the griffons' moves are completely unpredictable... out of 20 attempts, it only worked once as described... and even then, one morale point for any griffon and they're defeated... I wouldn't try it without Mass Slow and upgraded Unique units.
"Пришел, увидел, победил" - Юлий Цезарь.
"Пришел, скастовал, убежал" - Hit'n'Run.


- Почему женщины любят кентавров?
- И мужик в доме, и скотина в хозяйстве.


Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.
#62
Auto-translated
Lately, I prefer to generate a similar hero and army (2-3 minutes) and then battle in the sandbox mode (5-15 minutes). This is because the number of troops, stats, and magic have a significant impact. Moreover, the AI sometimes hesitates – not knowing which target to attack, and even its counter-attack can be intimidating, making it want to consume more resources. So, it's best to replay a successful battle once or twice.
In reply to Dirty_Player
#63
Auto-translated
and what if the skeletons don't die from a single hit?
In reply to red1rabbit
#64
Auto-translated
red1rabbit
What if the skeletons don't die from a single hit?

Then they won't be very effective. They'll just kill themselves in a counterattack.
User Avatar
#65
Auto-translated
Dear Dirty_Player, Thank you for the detailed description of the strategy for capturing a Necropolis as Inferno. Is there a strategy that only uses Imps, Gogs, and Dogs (if someone brings them with their hero)? The fact is that 32 Gogs on the first day is practically impossible.
Главное- это мир во всем мире.
User Avatar
#66
Auto-translated
It makes no sense to sacrifice all your units for these conscripts, drowned ones, etc. You should only engage them when you have few losses. Otherwise, it's just trading one problem for another. And everyone is always in a hurry (and ends up looking foolish).

Statistics

Welcome our newest member: Emil