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Taking over hives, examples of playing with any of the castles:
1. Dungeon. Takes the maximum hive on week 1. For example:
End of week 1, at the top, Shakti level 5 with an attack expert (in this and subsequent examples, there will be no wild rush, no external dwellings, but we will say that everything was good, like we broke the crypt, took resources and money...).
Army: 1 stack - 1 harpy, 2 stack - 1 harpy. 3 stack - 139 troglodytes, 4 stack - 10 eyes, 5 stack - 20 pikemen, 6 stack - 1 harpy, 7 stack - 3 harpies.
Due to the 1-turn fly, the arrangement is not critical.
Round 1. Flies hit pikemen, harpies, and eyes, only 2 eyes remain. The flies' morale drops twice during the turn.
Our turn, troglodytes knock out one stack, the rest skip their turn.
Round 2. Flies hit the remaining harpies and beholder-eyes. Troglodytes unsuccessfully hit the fly stack, 4 remain.
After 2 rounds - 132 troglodytes against 4 stacks of flies (2 full stacks of 18 each, 1 stack - 17, 1 stack - 4 flies).
Round 3. Flies reduce the number of troglodytes to 105, troglodytes reduce the stacks to (17-8-7-4-).
Round 4 - the senseless melee continues, etc. In the end, there were from 30 to 60 troglodytes left, but the 12 units of level 6 (!) received as compensation allow further development.
2. Fortress. Bronze level 4, defense expert. Basilisks are built. End of week 1. We won't take the maximum, but we can take 12 flies in a stack.
Army. 1 stack - 1 gargoyle, 2 stack - 9 basilisks, 3 stack - 45 gnolls, 4 stack - 34 gremlins. 5 stack - 9 lizardmen, 6 stack - 2 gargoyles, 7 stack - 8 snakes (they are not upgraded, so as not to confuse them with the flies from the hive - I call them snakes). Obviously, we are dragging the gremlins through the swamp to be sacrificed in the hive.
Round 1. Flies get demoralized, knock out all the gremlins and 2 gargoyles.
Our turn. The remaining gargoyle takes revenge, the remaining units knock out one stack of flies.
Round 2. Flies finish off the lizardmen. Our turn, 9 basilisks, 45 gnolls, 8 snakes remain against 4 full stacks of flies.
We use the snakes to take revenge, and knock out another stack.
Round 3. Fly attack, after which all the basilisks and gnolls and 1 snake remain. Obviously, it is used to take revenge, we knock out another stack of flies.
Round 4. One basilisk is lost - it was attacked by 2 remaining stacks. The basilisks wait, the gnolls attack, take revenge, then the basilisks, etc.
After the battle, 8 basilisks and 39 gnolls remain.
How to find out. 18 or 12 flies in a stack, because they write about both an army and a horde? I don't know, if you really want to - put a scout on check, although it is wasteful.
3. Necromancer. If necromancy is allowed, I won't even describe it. If not, it's thick meat with a fighter bias. The cheapness of buildings allows you to break the hive with 8 wyverns, I haven't tried the maximum.
4. Rampart. It seems that the fly horde cannot be broken on week 1, but a crowd can.
So, Kirr level 5, broke less than Shakti, but due to speed, he did not fall behind in development.
In the first slot, we put 40 centaurs, in the second - 1 gargoyle, in the third - 13 gnomes, in the 4th stack - 3 dryads, in the 5th - 1 gargoyle. In the 6th - 35 gremlins, 7th stack - 2 gargoyles. Hive with 9 flies in a stack.
Round 1. Flies almost completely knock out the harpies and gremlins, the remaining 2 gremlins take revenge on the flies, 1 stack of flies is almost knocked out by the combined efforts of centaurs, gnomes, and dryads.
After round 1, 40 centaurs, 13 gnomes, 3 dryads, 1 gargoyle remain against the flies - 4 stacks of 9 plus 1 fly.
Round 2. Flies hit the gnomes, 9 remain, a gargoyle is killed. The gnomes take revenge, the rest of our stacks continue.
After 2 rounds - 40 centaurs, 3 dryads, and 6 gnomes against flies (9+8+8+2+1).
Round 3. Flies hit the gnomes again, the same combination.
Round 4. Flies finish off the gnomes and hit the centaurs. During our turn - 38 centaurs and 3 dryads against flies (9+8+2+1).
Here you need to decide what we need more - dryads or centaurs. In the short term - centaurs in conjunction with elves, in the long term - dryads for a powerful stack in utopia.
Whoever is less needed takes revenge and is further hit by the flies.
After the battle, in one case, we will have 38 centaurs left, in the second - 25 centaurs and 3 dryads.
Did you notice that we didn't take elves? Let's add 7-10 elves and 6 wyverns to the 38 centaurs - a very combat-ready army.
5. Castle. I won't go into their hive on week 1. Everything is tied to horses, a bunch of secondary buildings - a forge, a stable, often archers are also upgraded. The striking force is excellent due to them - there is no fighter force. But on week 2, with 4-6 horses and support, hives are broken very well.
6. Tower. The same. I don't want to sacrifice gremlins, and building 4 dwellings creates problems - the castle is resource-intensive.
But on week 2, with nagas, golems, and minor units for sacrifice, it is taken well.
7-8. I don't allow Stronghold and Inferno when writing, but on week 2, birds, bears, and minor units (or ifrits and various devils).