Skip to content

Posts from Questions about the gameplay of Heroes 6.

4.0 (1 rating)
Auto-translated
The damage is small. For a Warrior.

With equal magical power and magical defense of a unit, at level 10 it will deal about 16 damage. On the other hand, playing as a Mage and increasing earth magic and overall magic power can be quite interesting. Also, the damage to each stack, if there are 7 of them (for example, an enemy hero-trickster), will be a total of 110 damage, and 110 free damage each turn is not something you find every day.

Or amber, if you can get it.

In general, it can be useful in certain situations.

However, there is a bug with auras. After the first turn, they stop working.
In reply to Zena.Malina
Auto-translated
Zena.Malina
Sailor, as always, your answer is spot on! ;)
It's so detailed that I'm almost afraid to read it all at once...

Added 3 minutes ago


You still need to spend 2 skill points somewhere. Master of Siege 1 and 2 are good skills, in my opinion. And considering Supric's notes, the points will be spent wisely...
This is a thank you to the winner)

No, I disagree. Even with 30 skill points, it's not enough for everything you want to invest in, and spending them on Master of Siege is pointless, but that's just my opinion.
Auto-translated
Chingis
1. Did you learn about the Siege Master's special ability from the "Battle Journal"?
2. Is this second special ability of the Siege Master perhaps a BUG?
3. If you only increase the General magic power (raising Earth magic for this purpose doesn't seem very effective for level 10), what damage can a single stack deal instead of 16?
4. As I understand it, does this Siege Master ability work more effectively for a Mage than for a Warrior?
5. There is a rumor that "Finding the Way" is bugged. Have you checked if this is true? Are you leveling up "Finding the Way"?
1. Yes.
2. It looks like a bug.
3. Check the manual; all the formulas are described there. The base damage is 41 (when the hero is level 30). For a level 1 hero, the damage is 4. And it is multiplied by the ratio of the Earth magic power and the unit's magic defense. Earth magic also has regeneration and stone skin. So, in total, there is a reason to level it up.
4. Yes, the Mage's magic power increases faster.
5. It seems to be a bug; it doesn't work. I didn't check it specifically; I just estimated. Here is an artifact - a saddle - it seems to work, removing the penalty...
User Avatar
Auto-translated
Sorry if I'm posting in the wrong place, but this seems like the most suitable topic for this question:

I discovered something interesting.
In the beta version (which I still have on my laptop), during a battle, when a Hero attacks, there's an animation showing him riding and striking (like in Heroes of Might and Magic V).
However, this isn't present in the release version.
Even if the Hero is a swordsman, he still casts a spell, and an energy sword falls on the enemy unit, while he remains stationary.

So, my question is: is there a way to make the horse animation play during attacks?
I like that animation.
Has anyone else encountered this?
In reply to bobchik
User Avatar
Auto-translated
bobchik
So, here's the question - is there any way to make the horse gallop?
I like that animation.
No, there isn't. I also liked that animation more, but they say it was removed at the request of players (probably because it took up too much time).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
Auto-translated
Hmm, maybe we could write to the developers and suggest they make this an optional feature. Like a checkbox in the game settings. (As in Heroes of Might and Magic V, you could enable a special hero trail.)
But where should we write, and we'd also need to know English, French, and Hungarian...

And one more small question.
What do you get blood or tear points for during a battle (not on the map)?
User Avatar
Auto-translated
Just now, I wanted to level up the Assassin's Blade (to level 5) in HotS. I survived for 18 months, attacked 130,000 succubi, and destroyed them. I looked, and the experience only increased from about 5,600,000 to 5,700,000. Something's not right, I thought... I attacked 6,000 cyclops. Either no experience was added at all, or only a tiny amount. What's going on, people???
I remember when I was leveling up the Staff of Oblivion, it was much faster. True, I was leveling it up in a campaign.
In reply to Garnet
Auto-translated
Garnet
I was just trying to level up the Assassin's Blade (to level 5) in HotS. I made it to 18 months. I attacked 130,000 succubi. I destroyed them. I look – the experience only increased from about 5,600,000 to 5,700,000. Something's not right, I think... I attacked 6,000 cyclops. Either no experience was added at all, or just a tiny amount. What's going on, people???
I remember when I was leveling up the Staff of Oblivion, it was much faster. But I was leveling it up in a campaign.
Have you happened to attack these same succubi and cyclops before? If you're replaying the battle for the second time, you'll get fewer points.
In reply to Garnet
User Avatar
Auto-translated
Really? Does this refer to replaying immediately after the first battle, or does loading saves also count? I only attacked them at the beginning when there were still few of them. Then I loaded the game and skipped turns before the next attack.
In reply to Garnet
Auto-translated
Garnet
Really? Does this refer to replaying a battle immediately after the first one, or does loading saves also count? I only attacked them at the beginning when there were few of them. Then I reloaded and skipped turns before the next attack.
You get 0 points for replaying a battle immediately after the first one (assumption: if the battle is replayed with better results, then perhaps some points are awarded). You also get fewer points than usual after a certain number of in-game days have passed (including after loading saves). I only have my own personal theory on this: the number of points from a replayed battle is equal to the difference between the number of points from that battle as if it were played for the first time and the number of points already awarded for that battle. I hope I explained it clearly. But there is an inconsistency: the first time you fight neutral creatures, there are very few of them, and you get very few points. The second time, you increase the number of armies to tens of thousands, so, logically, this small amount should not be noticeable in the overall picture. I don't know, maybe some other reducing coefficient is applied.
In reply to Garnet
User Avatar
Auto-translated
It definitely has an effect. The first time, I attacked 300 Cyclops, and then 6000. The difference is noticeable. Probably, time plays a more significant role. In short, it's useless to level up in Hotseat. X_x
In reply to Garnet
Auto-translated
Garnet
It definitely has an effect. Because the first time I attacked 300 cyclops, and then 6000. The difference is noticeable. Probably, time plays a more significant role. In short, it's useless to level up in the Hotseat mode. X_x
I still think it's not useless. You should try not to load saved games, but start a campaign mission from the beginning, leave more neutral creatures, complete the mission to the final stage, and press the "E" key, but don't overdo it, so that you don't end up with 999,999 units in the enemy army, like I did. Logically, I think it should be one of the final missions.
In reply to a.k
User Avatar
Auto-translated
a.k
I still think it's not useless. You should try starting a campaign mission from the beginning, leaving more neutral units, reaching the final stage of the mission, and pressing the "E" key, but don't overdo it, so you don't end up with 999,999 units in the enemy army, like I did. Logically, I think it should be one of the final missions.
Not necessarily. There are very strong neutral units in the second mission of the Sanctuary campaign, the third mission of the Stronghold campaign, and the second mission of the Haven campaign... It seemed to me that there are fewer neutral units in the later missions.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
User Avatar
Auto-translated
Winner
Not necessarily. There are very tough neutral creatures in the second mission of the Sanctuary campaign, the third mission of the Stronghold, and the second mission of the Haven... It seemed to me that there were actually too few neutral creatures in the later missions.
Whew, you've calmed me down a bit.
I'm just about to finish those missions (I'm still playing through Magnificent Seven), and indeed, even on an easy difficulty level at the beginning of the game, there are groups of 200-400 creatures. (Sharks, Kappas, Medusas)
It takes me 1-2 hours of real time for 2-3 turns.
I thought that the further I go, the more time I'll have to spend on completing the missions.
However, there is one plus - the heroes are already leveled up and carry over, and I've learned mentoring. So, I manage to win in most cases without losses.
It's worse with the companions - they haven't learned any spells or healing abilities. And now it takes longer to level them up.

Statistics

Welcome our newest member: Emil