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I strongly disagree with this. The decision should be made by the judge (or judges) who are officially selected for the tournament. Some "authorities" should not interfere in other people's business. If they can't agree, they should postpone it.
And me, Kostya, I want to believe that the final word will remain with the Tournament Committee (or something like that), regardless of the tournament... I'm getting carried away... digging up old memories...
Opponent took 111 restart, I didn't take it because I basically didn't know what kinds of distributions occur on the template – no unpleasant blocks were dealt as far as I can tell, two native heroes with Greek came and thank goodness. Two generations, by the way, out of four were without a road from the castle x.X
At the starting respawn there's little money, I scattered randomly for gold, but no use, found a necklace +1 speed and a cloak for necro, from the start got +1+1 legs. Charna arrived, advanced necro and since I had the cloak and few prospects + I heard that necros are needed on Panic, I decided to level both heroes. Somehow I ran around (very clumsily), broke through to the adjacent zone for zombies, a block of 14 monks and oh wonder – I saw a Griffin Conservatory and an external market (which should be banned). Next turn I captured a castle, checked the Griffin Conservatory – a single with GS, at the market I traded for a bear and, having brought it, took the Gurney Conservatory. Then for about a week I ran fairly efficiently – with Charna I made bones (by the end of the week 200+), Gurney with an angel and singles broke through all adjacent zones. On 117 I built 1-3, 5, 7 in the castle and had money for buying. On 121 the opponent breached one side of the portal, I didn't notice and on 122 I sat in the castle with Gurney, meanwhile Charna was necroing with all the artifacts and leveling. Gurney had had mass haste for a long time, Charna was about to finish mass and had archery at 100+. On 122 the opponent comes out and takes out my Gurney – Pyre with 4 angels and 5 efreets. Then I panic) Although Charna has 3 bears, 8 birds and almost 300 skeletons. I buy a scout hero to kill Crag Hack sent for reconnaissance, and the next hero that arrives is Gurney. With Charna I break through everything I can reach and transfer the army to Gurney via chain, buy a spell book, transfer artifacts and attack 2 seconds before turn ends. The opponent couldn't set GM1 because I was building a structure and Gurney took out Pyre (who had mass but 3 mana). Stats slightly better, mana for 2 hastes and an army of 3 bears, 8 birds, 300 bones against 4 angels and 5 efreets. Finale no chance. Streamed as always. Thanks for the game!
Opp took a 111 restart, I didn't take one, because I basically didn't know what kinds of spawns happen on the template - no unpleasant blocks were spawned, it seems, 2 native heroes with Grechkin arrived and thank God. Two generations, by the way, out of four were without a road from the castle x.x
At the starting respawn there's little gold, I scattered at random looking for gold, but no use, found a necklace +1 speed and a cloak for Necro, from the start +1+1 boots dropped. Charna came, advanced Necro and since I had the cloak and few prospects + I heard that on Panic Necro is needed, I decided to level both heroes. I somehow ran (very clumsily), broke through to the adjacent zone for zombies, a block of 14 Monks and oh miracle - I saw a Griffin Conservatory and an external market (which should be banned). Next turn I captured a castle, checked the Conservatory - a tier 1 with Haste, at the market I traded for a Bear and, bringing it, took the Gurney Conservatory. Then for about a week I ran quite effectively - Charna made Skeletons (200+ by the end of the week), Gurney on an Angel and tier 1 units broke through all adjacent zones. On 117 I built 1-3, 5, 7 in the castle and had money for buying units. On 121 the opponent broke through one side of the portal, I didn't notice and on 122 I sat Gurney in the castle, Charna meanwhile Necroed with all artifacts and leveled up. Gurney had Mass Haste for a long time, Charna was about to finish leveling Mass Slow and had ranged units at 100+. On 122 the opponent comes out and kills my Gurney - there's Piyr with 4 Angels and 5 Efreeti. Here I panic) Although Charna has 3 Bears, 8 Birds and almost 300 Skeletons. I buy a scout hero to kill Kreg, sent for scouting, and the next hero that came was Gurney. With Charna I break through everything I can reach and pass the army to Gurney via a chain, buy a spell book, pass artifacts and attack 2 secs before the turn ends. The opponent couldn't build Mage Guild level 1, because I was building a structure and Gurney killed Piyr (who had Mass Slow, but 3 mana). Stats slightly better, mana for 2 Hastes and an army of 3 Bears, 8 Birds, 300 Skeletons vs 4 Angels and 5 Efreeti. Final fight no chance. As always, streamed. Thanks for the game!
Horror, horror once again horror, I don't know where to start... after a not-so-successful performance in the group, I stubbornly practiced SMC and Jebus for a month (played about 50 games) and then a shocking statement from the opp, "I can't stand SMC" and he deletes it along with Jebus :confused: ... panic :smile21: - both my state and the scribbled template... which I played for the second time in my life. However, I had some knowledge, I knew that tempo was very important (hence Piyr) and I knew there were very few artifacts (1 per each castle zone), imagine my surprise when after the game I watched the opp's stream recording and saw where he got the necklace and the fur coat №;№";№":!"3 but no comment. Directly about the game, the start made me incredibly happy, Gogs were built, Shakti with 3 stacks was in the tavern and next to the castle a Pandora's Box with unknown guards. I prayed that the opp wouldn't restart :smile16: (as it turned out, I prayed for the opp to have an external market, artifacts and 2 native heroes with Grechkin, which ensured a good tempo at the start, for example, storming Monks and a Dwarf Cottage wouldn't have been possible without such a stack of Goblins). 111 - Piyr with an army of 110 Trogs, 50 Imps, 13 Gogs, beats the Pandora's Box guards (10-19 Horned Demons, actually 15 of them) losses - a few Imps, gives 5k gold... too bad, but not bad either, I know the template isn't very rich - it will come in handy, further on the road there's a block of 20-49 Grand Archers, guarding what seems to be a Medusa Fountain, but as it turned out also a resource pile with a School of Magic, 48 of them! The arrival of Dimer in the tavern slightly eased the task, subtracting 10 units from 2 stacks, but in the end all Imps and 30 Trogs were lost... practically for nothing, I want to cry, but it's too early to give up, hoping I could still take 112, I didn't see skills in the School... I scatter with 6 heroes (having 7+ gold in reserve, end the turn 112 - it turns out the right part of the respawn is poor and almost all in labyrinths and blocks - the way out is to go along the road, I light up an Observatory - happy to see the open area, at the Necro secondary zone, the entrance to which wasn't hard to break through, 2 Griffin Conservatories, another Pandora's Box with acceptable guards, a prison, 2 portals, a stable on the outskirts, a sword +2a+2d, a crypt. No ore, most likely blocked on the right, I clear what I can on the respawn, in the School the only useful thing was Defense, but I already had basic Earth - I decided not to take it for now. 113 - I build Efreeti, life became easier with them, but I lose Trogs in almost every fight, either neutral morale, or ranged unit blocks, I break through to the secondary zone, remove the Pandora's Box guards by positioning Piyr in a turn from it, with a scout hero I take the prison, and there's Galtran with 3 stacks (level 1) I thought and thought, decided to leave Piyr as the main hero (she already had Expert Logistics and Earth, and thanks to 2 Conservatories I figured the game would be short anyway) 114 - the second Pandora's Box turned out to be just as gold-filled as the first one :smile35:, I scatter around the secondary zone respawn, take stat boosters, the passage to the Citadel-Earth zone is guarded by a double guard, both Medusas 20-49 (due to a scroll) 115 - I take the Necro town, pop one of the Conservatories (1), take the artifact 116 - I take 2 Crypts, didn't take the Conservatory (1) because I was 500 exp from Mass Slow - I went to nearby Dendroid Guards, revealed the unremarkable remainder of the Necro respawn. 117 - I take the Conservatory (1), with Galtran I go deeper into the Necro respawn, where there's quite a bit of meat, I break through the portal near the second Conservatory (20-49 Grand Ogres, on the other side I saw an Inferno town and 10-19 Horned Demons, which I was afraid to attack... Crazy, you didn't notice how I revealed the respawn, you just didn't see it by that point). I reveal the Conservatory - a Trog one without a Grand stack, I break myself against it with Piyr with a Butterfly in the main to replenish mana, the Conservatory turned out to be a tier 3. In the main 1-6 in the castle. 121 - I buy most of the growth, clear the Medusa Fountain and Dwarf Cottage near the main, bought Defense for Piyr, but miscalculated 1 step - I can't position Piyr to rush from the Angels. Watching the opponent's turn I see that he placed Gurney, next to an Inferno secondary zone on the rush. Already then I started dreaming of catching him on that... although suspicions that he wasn't the only daddy crept in when Charna with fairly high stats appeared in the tavern. 122 - Watching the opponent's turn revealed Gurneyson sitting in the town... strangely enough, not even on the rush, I bought what I could in the city and started counting turns... I barely reached both the Conservatory and the Inferno :smile44:, the Conservatory decided to disappoint me and gave morale about 5 times during the fight, cutting off all the feed from Gogs and Imps and taking 4 Ancients and 1 Efreeti with it, also almost nullifying my mana, but an army of 4 Angels gave me confidence for 122! The Inferno along with Gurney fell quickly with losses of 2 Ancients :smile03: ... Gurney was clearly not a scout hero, but without artifacts, the fact that the opponent didn't even react to his loss in chat made me wary. Unfortunately, I couldn't build a Mage Guild to replenish mana because the opponent made a build on his turn, bought Krag with 15 Goblins - sent a scout hero and revealed an Observatory, which showed me an external market where a Cockroach Crazy was standing... :mad: 123 - on his turn the opponent attacks and AGAIN WITH GURNEYSON :eek: , already with Mass Haste, 3 Behemoths, 8 Ruhks, 320 Skeletons, I have no mana... I cry :smile15: :smile07: after a couple of turns and Skeletons killing 2 Angels in one attack - I surrendered. As it turned out, after buying a scout hero (TO KILL MY KREG!) the opp for some reason looked into the tavern for a split second... he himself didn't see the Gurney that appeared immediately, but one of the viewers revealed it... I, BY THE WAY, AM ALREADY LOOKING FOR YOU, BASTARD!!! forgive my native Russian :( I believe the game would have taken a different path, because the opp wouldn't have been able to attack immediately and wouldn't have regained mana... and the fact that Gurneyson got Haste thanks to one of the 2 scrolls the opp received being Haste - that's also not luck at all. I believe I squeezed everything I could out of the map, but apparently after 12:00 Crazy's day began... HAPPY MARCH 8TH! no offense, but it seems that's how it is :p . p.s. It's a real shame to drop out of my first tournament like this, especially after putting in quite a bit of effort, in the first game due to my own stupidity, in the second due to the circumstances, I hope my drive doesn't fade and I'll achieve something yet.
As it turned out, after redeeming a hero (SO THAT HE COULD KILL MY KREG!), my opponent inexplicably went into the tavern for a split second... He didn't see the newly appeared Gurney, but someone from the audience spotted him... BY THE WAY, I'M ALREADY LOOKING FOR YOU, YOU BASTARD!!! Sorry for my purely Russian expression :(
p.s. It's a real shame to be eliminated from my first tournament like this, especially after putting in quite a lot of effort. In the first game, it was my own foolishness, and in the second, it was just bad luck. I hope I don't lose my motivation and that I'll achieve something else.
This isn't a definitive result; keep playing Heroes and the victories will come.
However, I did have some knowledge; I knew that tempo was very important (hence the "feast" strategy) and that there were very few artifacts (only 1 per castle zone).
Actually, I think the opposite; you seem to be confusing it with balance. Marik is consistently ranked number 1. And this is a "moosh" template, not a tempo one, which is why it's so popular among foreigners. It was used with both 133-point archmages and gold mines.
Земля нуля. Все в ней нулево и кукольно.
HellLighT
14 years ago
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Interesting, I'm hearing this for the first time... but why is it called "panic" then? And why is fly/dd banned in the description?
Let me tell you a bit... When the previous online heroes championship was running, Alex and I played several games on this template, which was new for CIS players. The template is not as simple as it might seem at first glance, and balance-wise it is generally on par with SM. There are certain nuances in development plans that a more skilled player can exploit. First, it turned out that it is possible to stay on respawn until the middle of the third week and still win. There were two interesting games. When Alex played against me as Castle and made 5 Archangels by week 2, day 2 (W2D2), plus angels from conservatories that couldn't be upgraded, and won, and his game against Uruk-hai (Dread), where by the middle of the third week he had 5 Gold Dragons and a 5th dwelling with Imps, and again Dread, who came to kill him, was somewhat surprised by what he was met with. When I played as Castle, my setup also allowed me to build the 7th level and upgrade it, but I preferred a different development. This is to say that heavy powerstacking is not uncommon on this template, completely ignoring "tempo".
As for Demonology, after tests it turned out that Marius with demons is quite good — they often numbered 50-60 by the second week (that's without boxes — low-level monsters; with those, the stack can be outright devastating). And overall, this template is primarily about power, where, for example, it is often disadvantageous to take first-week cons unit dwellings (to my surprise). And, naturally, Necromancy is decisive — if I'm not mistaken, Andrey-Brivochka gathered 1000+ skeletons by the third week, which is why good players often play this template with a ban on raising skeletons.
A total of 8 restarts were needed for the game to end within a day. The final distribution was good: Lucari, a direction to expand, resources, and gold. OP (presumably, the opponent) lost on the first day.
3 bonus Elves, near the castle 2 crypts lookout, there's a Griffin Conservatory
on day 1 Conflux (with stables) and barbarian comps, home unicorns in the citadel, Ivor got Earth magic
on day 2 Pandora's Box with 5k experience for 50 Ogres, leveled up Earth magic, Griffin Conservatory level 2, external dwelling unicorn, ГО 50-99 of them, red has 10-19 Arch Devils, home castle, ruins in the Stronghold
on day 3 shopped around selling resources, in the sand Dungeon treasure zone, Pandora's Box with 20k experience, with 15 gr Minotaurs, shield +5 defense, armor +4 attack/defense, cloak +2 speed, Boots of Speed something else, no Griffin Conservatories or Dragon Fly Hives, went to the other one, along the way entered a library, in the last slot wanted Wisdom or Tactics, but couldn't resist Leadership,
on day 4 in the barbarian treasure zone, gathered about 50 Wyverns, КЗ for 7 Arch Devils, hat +4 knowledge/spell power, 3 Dragon Utopias of the useful КВ, shield and sandals +all, cuirass and Sword of the Titan, Cloak of Abandonment, after getting frustrated breaking through the guard didn't take the Pandora's Box, jumped into the castle, Ivor was almost maxed, had КЗ and КВ, didn't want to go back, Cronius freed from prison took all the Air :D, had the idea to jump him across the mountains to scout the situation, maybe take out the enemy main, but the Chain Lightning, bought from the Conflux machine, wasn't enough to break through the guard, as it turned out Chain Lightning doesn't hit Earth Elementals :smile32:, in the Dungeon Minotaurs at the castle,
212 Ivor refilling mana, right after Cronius, jumped into the enemy main, with built Arch Devils, disbanded the unpurchased troops, stayed for the night, Valeska never showed up, in the treasure zone through his own ГО skipping past the cloak +2 speed, until the first Dragon Fly Hive discovered Valeska and a scout hero, took the Dragon Fly Hive, wanted to teleport to avoid hitting the Sphere of Negation or the Cloak, but didn't have enough movement, after scouting the road instead of attacking Valeska took the cloak (felt like breaking something), jumped across the chasm into the Dragon Fly Hive, Ivor taking another Dragon Fly Hive jumped after her,
Valeska's Fireball mana turned out to be only 23, 2 Imps killed 8 Arch Devils and 30 Wyverns, in return Oil -2 Arch Devils 45 Grands a few Wyverns something else and buyout, also a slag-blocked Dragon Utopia, a few Dragon Fly Hives, sword +5 all, Sphere of Earth, on 216 Dess sent to scout found Valeska standing next to the metro exit, in the 2nd Fireball had to strip her of all her army, trinkets and life, so she wouldn't run away anymore :D the remaining time was spent transferring the rest of the castles to Ivor, and flushing out the partisans )))
In the first one, the horses at the Citadel and - 2 weeks of Comp.
In the second one, I terribly hesitated, started playing with the HD mod (those who watched my earlier games saw that I always played without it) and with this hero swapping after passing the turn, I sent Valya deep into the respawn twice, totaling 4 days of wasting time with nonsense, in the remaining 3 days hiding Efreetis, building Efreetis, and three Dragon Fly Hives. At the start of week 2, a Dungeon comp popped up on my respawn with 4 Scorpicores, Medusas, Euryales, and the like, broke my scout heroes and killed another 2 Wyverns. On the third one, I lose an Efreeti by running into double damage from a pair of Black Knights (the generator thought, "Who can't be moraled? Let's double-damage them"), then another 2 on Medusas. The desire to surrender grows with each turn. According to the stats, I'm losing by a factor of 2-3. One consolation: I see Ivor's army has nothing there except his own. 1 treasure zone quest artifact for 20k gold and 2 Dragon Fly Hives with 6 Wyverns each, then another treasure zone — 3 Dragon Fly Hives with 4 Wyverns each. Super, what can I say — a treasure zone with 12 Wyverns, a Dragon Utopia with a level 5 hat, no more Dragon Utopias are seen. I entered the treasure zone first but didn't have time to spread out and clear it — a couple more Dragon Fly Hives again with 4 and 6 Wyverns, only grabbed those and Griffin Conservatories with 2 + 1, when Ivor showed up. And I still haven't delivered 6 Efreetis, forgot the horses again — once didn't bring the fed ones, forgot to visit the stable, once didn't bring them at all. I didn't see Dimension Door in his execution, only Fly with Town Portal, and a scout hero flew to me. I think, what if with level 5 Magic, Fly, and there's no Dimension Door there? You can't Fly in the underground. I run, jump, but there's Dimension Door, and Valya gets it. After that, I just moved my soldiers. And Valya gets it again, but inspired by Hel's report above that you can find a hero in the tavern, I decided to look for her, buy everything, and demonize it. There's a lot of army in the towns, plus they announced Zombie Week twice. I had a whole 88 of them unrecruited — I could even take a Supreme Griffin Conservatory with them. And the opponent divided the army among heroes, but would such a Chinese generator after Dragon Fly Hives with 4 Wyverns and one Dragon Utopia on 3 treasure zones give it out? It was like playing on someone else's field. Thanks for the game.
PlayHeroes_HP
14 years ago
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Lately, I haven't had much time to play, and now I still don't, and even before that, I didn't have much time – it's all online.
I'm writing this to bring everyone up to speed.
Пока!
zoog
14 years ago
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11.03.2012 Tootsie Pie (blue, Tower, Eine, Vidomina) def Tomash (red, Conflux, Ignissa, Vokial) 8mm6a 131 We rested heartily, but I still have 112 left). There was a hilarious restart - 1d4 contact, 1d5 FB - Moandor with 15 air elementals, 78 skeletons, 3 stacks of shooters and singles squares up against Bron (base Armorer and Tactics, 64 gr Gremlins, 5 Basilisks, 8 Golems, 4 Mages, 8 Gogs, 14 Gargoyles) - when the top units arrived, 34 Gremlins, 10 air elementals and 47 skeletons remained, I foolishly don't block the skeletons' approach to the Basilisks, I think, it's already GG, but then the enemy offers a mutual restart) - (seems not quite per the rules and I want to finish the battle - but the situation was bleak, nothing but shooter blocks - Nagas don't fit - and with a feeling of deep moral satisfaction(c) we take the restart)) The game - Vidomina arrived, I decided to do some necromancy and take Mephala as the Speaker, but then Pyre came - so I took her too, and then Deis - oh, this is a breakthrough hero - and I took him too. As a result, on 1d4 7 heroes, no money and none in sight)) - but found some) - but out of haste on 1d7 I built a Town Hall)) On 1d5 in the intermediate zone I didn't dare attack 50-99 archers (I could see there were many), Vidomina goes into wasteland, visits a diplomacy hut;) - by 1d21 190 skeletons, there are 2 clues (for 50+ air elementals and gr Pegasi:-(), another 2 easier ones in the treasure zone, 2 Griffin Conservatories, everything scattered - and during the 2nd week Vidomina cuts down a few skeletons (cloak +10% taken on 1d14), Deis takes the beehives (both mini), breaks through those nasty archers, on 1d27 Vidomina kills 44 Genies with an Armageddon's Blade (which suddenly decided to eat a Naga, though there was no big eater - it happened) and expertises Necromancy (resulting in 60% %))). In the Pandora's box there turned out to be 10k experience - +massive slo), but the opponent writes about surrender. By the way, 1d11 and 1d21 - 2 native heroes - God loves us and wants us to be happy. Another victory as if by the generator :')
648050691
Dimast
14 years ago
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12.03.2012 Dimast (red Necro Clavius Charna) def gnoll (blue Tower Nella) 146 Smka Got 3 chocolate giveaways and 3 restarts, decided not to play with the generator and play a mid-tier game, from the start 2 native dwellings don't need to build a converter, level 2 is already built, I set up vampires, and push through to 111 banks, around 20 of them, I run into blocks, one I beat 60 zombies, the other I bypass, secondary barb took day only on 4-5, placed horses in the citadel, on 121 I went shopping, took the Naga Dwelling and Dwarf Cottage, and in my excitement I stuck in drakes for some reason, well one plus is nobody will get morale, on 2 I take an external dwelling of horses, on 131 I went shopping, no tempo at all, barb respawns everywhere 3 pieces, cutting skeletons on them is brutal, but somehow I scraped together about 450, and on 137 I take the op's castle, it's magnificent there, capitol mage guild-3 giants were in the castle from level 2, Nella goes into the treasure zone, I make a slight mistake with the path and let her clear the treasure zone, after taking all the castles, going into the treasure zone the number of Dragon Fly Hives and a taken Dragon Utopia somehow scare me, I count the days, I think about how to position the defense of the castles, the stats are just scary 8-24-18-7 bolt for 500 + Nella's specialty, I have 11-8-9-7. I attack, 5 drakes 3 djinn 21 black knights 428 skeletons 14 liches 7 wyverns 22 vampires, there is an angel naga 6+1 djinn, 18 mages 178 gremlins and 32 wyverns, I think there is a chance to kill, imps shouldn't bolt either, formation for liches and oil, I realize this chance is 99.9, I cast mass haste, but there is no attack at all against such armor, I barely manage to kill the angel and djinns letting the skeletons move in the 2nd round, and then the black knights get lucky with 2 consecutive double damages, the stats didn't decide it. Thank you for the game.