Skip to content

Posts from "Copetolius-2012" Tournament Auto-translated

No ratings yet — be the first to rate!
User Avatar
#16
Auto-translated
Some people just have a goal to improve their skills and they are "working" on it.
Yes, playing Heroes is hard work, it's not just a game.

Added after 23 hours and 30 minutes
Looks like this topic didn't catch on, you can delete it.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
Twitch Channel
Crypt Videos
User Avatar
#17
Auto-translated
Why didn't it take off? Just put an ad in the media – you'll quickly gather a quorum.
User Avatar
#18
Auto-translated
Remove this noob-friendly rule:
Ihtiandr
2. Players are allowed to have no more than 3 heroes. If a player retrieves a hero from prison, they must dismiss one hero at the end of their turn.
and make the starting resources 200% (to facilitate early development). Use a map template where early encounters are impossible, allowing for a more enjoyable gameplay experience.
User Avatar
#19
Auto-translated
Let's get rid of this noobishness.

Much knowledge brings great sorrow; the idea was to feel like a noob again, just like in the good old days, and not just to come up with some rules and play by them.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
Twitch Channel
Crypt Videos
User Avatar
#20
Auto-translated
It won't be possible to play the game the same way as you used to in single-player mode. That's a fact.
User Avatar
#21
Auto-translated
Ihtiandr
...looking forward to your feedback ;)

The idea is very interesting and nostalgic. This is how I used to play before online games, and after losing a few matches, I changed my city development strategy.
According to the rules:
1. After 122 days, if both players have not built a Capitol, the player who built the Capitol earlier wins. If both players build it by the end of day 122, or on the same day, the game continues.
I agree 100%.
2. Players are allowed to have no more than 3 heroes. If a player rescues a hero from prison, one of their heroes must be dismissed at the end of the turn.
I think this point is unnecessary. The number of heroes is limited by the 2-minute time limit in point 3 of the rules.
3. Time per turn - 2 minutes, difficulty - 160%.
I agree 100%.

Templates
I think the best option is Anarchy. But according to these rules, it will be interesting to play many popular templates, such as 2sm4d(3), Jebus Cross, Balance, 8mm6a. I think it will be especially interesting to play Jebus, because the template is rich, and the gameplay will be completely different with these rules.

I think the L+I template is better. Anarchy is also very suitable. Although when I organized a blitz tournament with a draft of templates, Jebus was played most often.[/B]
I think the author has the right to choose the templates, and the players will eliminate the unnecessary ones using a draft.

Controversial points:
- Should Dimension Door, Fly, and City Portal be banned, or not?
- Should monsters be strong, medium, or weak?

Regarding spells, allow Dimension Door, Fly, and City Portal. Perhaps even allow the use of scrolls.
Regarding monsters. It's better to use strong ones
Discord  5884
User Avatar
#22
Auto-translated
Ichthyander, launch it already. Don't keep us in suspense :)
That was the idea, to feel like a noob again, like in the good old days.
I already said that these rules are perfect for me :) More than that, I don't even need to go back to the old days :) And I personally am not afraid to tarnish my "heroic" reputation (which I don't have :)), by building a Capitol :) In short, if anything, I'm "signing up" :) Gaudin 314096035 Be more active, gentlemen!!! Let a tournament wave wash over our forum :)
In reply to Dirty_Player
User Avatar
#23
Auto-translated
Dirty_Player
Let's remove this noobishness:

increase the starting resources to 200% (for easier base building), use a map template where early encounters are impossible, and make it playable.
Kostya, 200% is not necessary. And you won't be playing anyway until January 1st of next year :)
Discord  5884
User Avatar
#24
Auto-translated
Message from Dirty_Player:
Let's remove this noobishness:

increase the starting resources to 200% (to make the early game more challenging), use a map template where early encounters are impossible, and allow for a more enjoyable gameplay experience.

8xm8 - is the perfect starting point for such experiments.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Alessandro
User Avatar
#25
Auto-translated
Alessandro
Kostya, 200% is definitely not needed. And you won't be playing anyway until January 1st of next year :)
I definitely won't be playing. I'm just suggesting an option that I think is optimal. 200% is chosen specifically so that there isn't a situation where both players build to 122 and it's a draw. With 200%, you also have to be able to gather enough resources, plus there will be missed days, which will really create a competition. Otherwise, someone suggested Jebus - that's just ridiculous :D

Javdet
8xm8 - the perfect starting point for such perversions
I think YES )
In reply to Psyche_7
User Avatar
#26
Auto-translated
Psyche_7
Demand creates supply. For some, Heroes is a way to relax and have fun, so they can afford to participate in such tournaments (which won't improve their experience or skill). The only thing is, the name should include the word "Entertainment," and then no one will have any questions.
I agree – add the word "Entertainment." And don't change the name "kOpetoliy" to "kApitoliy" for clarity. There are still quite a few "Kopetolists" – let them play. And who knows, maybe something interesting will come out of this idea. If not, it will die out on its own.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
User Avatar
#27
Auto-translated
Why can’t we introduce a limit on a player’s “skill” (i.e., the number and quality of online games), instead of resorting to such contortions?
 

К А
Стикеры GBF в Telegram
In reply to Dirty_Player
User Avatar
#28
Auto-translated
Dirty_Player
...so that it doesn't happen that both players build a Capitol by turn 122, resulting in a draw.
You seem to have misunderstood the rules. If both players build a Capitol by turn 122, or on the same turn, the game continues, and doesn't end in a draw.

Added 10 minutes later
Ment
Why not introduce a limit on a player's "skill" (i.e., the number and quality of online games), instead of doing things this way?
This tournament wasn't created to determine the best newbie, but quite the opposite, to allow experienced players to remember the good old days when they didn't play online. In general, almost all the previous posts, as I understand it, convey one meaning: "Why do we need such a newbie tournament?". Guys, you just misunderstood the idea. I would be interested in playing by these rules, even though I haven't built a Capitol in a long time, just for nostalgia. And I'm not afraid, like many of you, to look like a newbie in front of everyone and ruin all my knightly dignity.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
Twitch Channel
Crypt Videos
User Avatar
#29
Auto-translated
^ I'm not afraid either :) As I already wrote above. In my opinion, participating in such a tournament will be even more challenging than in a regular tournament. Here, you have to play differently than you're used to, and limit yourself to certain rules. And victory in such a tournament, in my opinion, is even more significant than even in a tournament of the strongest players. Because here you need to beat an equally strong opponent, but not in your usual way, when the player "charges" ahead, as they say, "on autopilot," i.e., makes moves that have been practiced in dozens of games, but thinks more carefully about each move. Many like to repeat - "play according to the situation," but all these situations have also been played out many times by experienced players. And, in my opinion, an experienced player no longer encounters any extraordinary situation that they haven't faced before. But in a tournament with such rules, the element of novelty will always be present for the "pro." In general, it seems to me that it will be even more difficult to play here than in the usual format. P.S. Please don't throw tomatoes at me. Everything said above is my deepest IMHO
User Avatar
#30
Auto-translated
were able to recall those bygone days when they hadn't yet played online

Were there any rules during single-player mode? No. We embrace anarchy and move forward!