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Is there any news about future expansions?
New here? I'm Roha — want a quick tour?
Is there any news about future expansions?
This is their unique ability – to remove any positive enchantments from a monster. Whether it was there before or not, I don't know.
Wow! How do they know that more patches will be needed? They probably deliberately included 100 bugs in the game and are now fixing them 10 at a time per patch )))
By the way, it’s easy to upgrade dynasty weapons. Choose a completed campaign ("I chose the 4th map for the Demons"), and start the walkthrough again. When you get stronger, look for areas with more neutral creatures, but don’t attack them; just skip turns for about 25 months (press the E key) – it doesn’t take long. Check the neutral creatures’ legions, buy your own troops, and choose the weapon you need to upgrade. Defeat the neutral creatures in auto-battle. Done, the weapon is at its maximum level. Choose another weapon and move on to the next neutral creature. It took me 30 minutes to upgrade 22 dynasty weapons.
I don't know, maybe I'm just not getting it? I didn't start a new game, I just loaded my last save in the Campaign (the "Forward and Inward" mission). It was near the end of the game, I played until month 25, gathered all my troops, and at the same time, the number of neutrals became disproportionately large (maybe it's a bug?). There was no way to win. There was a Castle of George nearby; it had a large army, but not large enough to earn a decent number of points, and waiting for it to build up a decent army with just one Castle would take not 25, but more like 250 months.
This isn't a bug; I encountered the same issue. I spent so much time on the hot seat that one of the heroes ended up with 200+ champions, while the other had 400+. I look at the map... "High," "Deadly," and in some places "Medium" danger levels. Hmm. I managed to improve the Dynasty weapons on "Medium," but I was surprised by this outcome.
Then I realized why this happened: a hero's army grows by +n per week, while neutral forces grow by +n% per week. In the Archangel scenario, I calculated the percentage to be 17. Therefore, the neutral army increases much faster each week than the hero's army.
So, the neutral army grows in an arithmetic progression... Now it's clear why the danger was insignificant around the 15th month, and then it suddenly became very high. The only thing that remains unclear is how Alex_3286 managed to succeed on the 25th month...
This method allows the player's army to grow in arithmetic progression. This can be achieved if the player has many cities and the "Time Stop" spell, and it's best to advance time gradually – by five months at a time.
There are a decent number of towns in the "Everything is Mixed Up, Truth and Falsehood" mission, but what is "Time Stop"?
This is a type of magic, as I understand it. It freezes an enemy unit or units for two turns.
When you have a total of around 30,000 units in your army, and the neutrals have 999,999 ghosts, freezing them eight times won't change the outcome :( But, haha, I definitely noticed something: the number of neutrals doesn't increase beyond 999,999 – that's the limit. So, now nothing prevents me from building up my army to a size that can handle this limit :D.
Moderated: INAPPROPRIATE LANGUAGE in the message
, how many months of gameplay will it take?