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Posts from Questions about the gameplay of Heroes 6.

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Hey, does anyone know how the number of buildings affects the "Guardian Angel" basic skill? I mean, the skill's meter is initially filled completely at the start of the battle, and then it slowly fills up during the battle... Is there a way to speed this up? Otherwise, the enemies manage to defend themselves with 3 stacks in 3 turns, and I just stand there like an idiot, hitting them hard with a club, but I don't have enough magic...

Another question:
Archliches have settled in a tower, there are about 350 of them, they're killing my units, and I can't get close to them. Only a griffin can fly in every three turns, or I can use a ballista, but they heal, and the area around the tower is small, so no matter who I put there to attack the tower, they all end up under their ballista fire. In short, I can't get through without losses.

Moderated: USE OF OFFENSIVE LANGUAGE in the message

damn
, I can't get past them. Does anyone know a tactic?
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Guys, does the number of buildings affect the basic skill of the Guardian Angel?
I don't think so. Building one doesn't make a difference, and all the others are useless.
Well, is there any way to speed this up? Because the enemies manage to defend with 3 stacks in 3 turns, and I just stand there like an idiot, hitting them hard with a club, but I don't have enough magic...
I'm afraid it's just the computer cheating. And there's nothing you can do about it...
Archliches have settled in the tower, about 350 of them, they're killing my troops, and I can't get close to them. Only a griffin can fly in every three turns, or use a ballista, but they heal, and the area around the tower is small, so no matter who you put there to attack the tower, they all end up under the tower's ballista fire. In short, it's impossible to pass without losses, damn it. Maybe someone knows some tactics?
What options could there be?
1) Rely on your crowd of archers, an upgraded catapult, and the earthquake spell.
2) Attack the tower with your entire army. If you destroy the tower before the liches move out on their turn, they're done for.
3) Relax and enjoy the game )))

I think the second option is more reliable. Just act boldly. First, use Wait to let the liches move, and then attack the tower with all your creatures. Well, of course, this is assuming that no one else is getting in the way.
In reply to Sawely
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Sawely
Well, is there a way to speed this up? Otherwise, the enemies manage to defend with 3 stacks in 3 turns, and I just stand there like an idiot, hitting them hard with a club, but I don't have enough magic...

Pay closer attention to what fills the scale. First, it's filled by leadership, so you need to level up the "Fiery Determination" skill. You can also level up "Heroism," and on level 1, you need to hit enemy creatures. From levels 2 to 4, you need to be hit more often.
In reply to Garnet
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Garnet
In my opinion, it's impossible. You build one, but all the others are useless.

I'm afraid that here, it's just computer cheating at work. And there's nothing you can do about it...

I think the second option is more reliable. You just need to act boldly. First, stomp on Wait to let the liches move, and then attack the tower with all the beasts. Well, of course, this is assuming that no one else is getting in the way.

Thanks

The tip about the catapult also works well :smile02:
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For the siege of the castle, you need to take a siege master with you.
In reply to Sailor
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Sailor
Pay closer attention to what fills the meter. First, it's leadership; you need to upgrade "Fiery Resolve" here. You can also upgrade "Heroism." And at level 1, you need to defeat enemy creatures. From levels 2 to 4, you need to be attacked more often.

I don't have much leadership...:smile13:
I'm covered in artifacts like a Christmas tree, but I can't cast spells more than once every 3 turns. Maybe there's a limit on higher difficulty levels?

Added after 2 hours 10 minutes
Garnet

First, use "Wait" to let the liches move, and then attack the tower with all your beasts. Of course, this is assuming no one else is getting in the way.

The liches are affected by "Time Stop."
I leveled up the mage to 15 (Anton has 17 and is still training), and I gave him a bunch of trinkets... In short, in 4 turns, the liches in the tower and the vestals healed, and everyone else got a chance to attack.
So it turned out to be simpler: you hire a deputy with the missing skills and

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...

If you don't hide, it's your own fault:smile17:
In reply to Sawely
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Yesterday, I tested the siege master skill. A level 3 skill deals damage to all units indiscriminately, including friendly units.
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Well, it wasn't worth much then. The Stronghold faction is dominant. Two monsters walked around – the gates and they crumbled. Now that's what I call a strategy. Not a siege, but just an ambush )))
In reply to Garnet
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Garnet
Well, it wasn't worth much back then. The Tribes are dominating. Two monsters walked around – the gates and they crumbled. Now that's what I call it. Not a siege, but just an ambush )))
Well, this is only if your group needs to go inside... but if not, it's a perfectly viable option.

Yes, and most importantly... the Siege Master 2 deals damage in all battles, not just during sieges.
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Chingis
That's a good thing :) How does it deal damage?
Each turn, it deals earth magic damage to all enemy stacks. The damage is small, but it happens every turn and is free :)
In reply to Supric
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Supric
Each turn, cast Earth Magic on all enemy stacks. The damage is small, but it happens every turn and is free :)
It's not free. You'll have to spend 2 points.
In reply to Sailor
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Sailor
/topic/8220/
Sailor, as always, you hit the nail on the head!;)
It's so detailed that I'm even a little afraid to read it all at once...

Added after 3 minutes
Sailor
This isn't free; you have to spend 2 points.

You still need to spend those 2 skill points somewhere. Siege Master 1 and 2 are good skills in my opinion. And considering Supric's notes, the points will be spent wisely...
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I wouldn't take it. It will instantly eliminate all those distracting units and similar things. Sometimes it's beneficial to leave a couple of barely alive archers on the enemy side, who won't cause much damage, but will give you a good opportunity to heal your units. Just make sure to skip a few turns. And then BAM! They are killed by your siege master. The battle is over, and the corpses remain...
No, it's better to play in a way that allows you to control the situation.
In reply to Garnet
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Garnet
I wouldn't take it. It will instantly dispel all blinding spells and similar buffs. Sometimes it's beneficial to leave a couple of barely alive archers on the enemy side, who won't cause much damage, but will allow you to heal your units. Just make sure to skip a few turns. And then BAM! They die from your siege master. The battle is over, the corpses remain...
No, it's better to play in a way that allows you to control the situation.
Well, I don't know... You could end up in a situation where you have to feed the enemy with buffs?;) There's also the time stop spell. Won't the siege master dispel that? And then, with the siege master, the enemy will be destroyed even faster? And there will be no need to heal... I, honestly, haven't used the siege master even once:)

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