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Posts from Tactics for playing as the Sylvan faction.

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Skull
First move no longer decides the outcome in the late game.
Oh, really?
Wing only wins late-game battles because of the first move advantage.
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By the way, here's a replay of a battle between an Elf and a Mage, check out Wing-Hafiz's game. http://zalil.ru/31679681
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I’d rather watch a let’s play.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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After the first round, I thought I was going to lose everything. But then things started to improve. I was lucky with the magic resistance, of course. Interestingly, the Gremlins went first because of their miniature figures. Only the Rogues and Dancers saved me in the end.
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Tell me, is it necessary to upgrade the Mage Tower in a Sylvan city to level 5? What is the most useful magic there? Or what is the optimal level to build it up to, considering the game's pace, resources, and difficulty?
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If you have a hero with skilled light/chaos magic, then it obviously makes sense. If I'm not mistaken, elves at level 5 are most likely to have slowing cold and resurrection, which are very useful spells. Although the last time I played as them, they had holy word and armageddon, which is worse, but this combination seems to happen less often.
 

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Ment
If you have a hero with skilled light/chaos magic, then it obviously makes sense. If I'm not mistaken, elves have the highest chance of getting Slow and Resurrection on level 5, and these are very useful spells. Although the last time I played as them, it was Holy Word and Armageddon, which is worse, but this seems to happen less often.
Resurrection is probably great... Is it like Necropolis? Is Slow like the Freeze effect in Water Magic in Heroes 6? And if you play on a difficult level, will you be able to develop level 5 of the Tower?
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Freezing Touch is an impactful spell, approximately 1.5 times weaker than Earth Shock. The advantage of Freezing Touch over Earth Shock is that it can reduce the enemy's initiative with the appropriate skill (0.3 turns), and moreover, the damage dealt to that creature will sharply increase during one turn (by one and a half times – easily, it can even be doubled). Therefore, a stack under Freezing Touch can already be automatically considered as a corpse.
Regarding the fifth level of the Tower, it depends on you. Of course, some Kaspar might appear early, but that means you need to try to avoid such a possibility. Usually, the fifth level is built without any particular problems.
 

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By the way, here's something related to the elf vs. mage matchup – check out Wing-Hafiz's battle replay. http://zalil.ru/31679681
Where is the file? I'd like to take a look!
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In reality, chaos is practically useless in late game, especially against Necromancers. I think it's unlikely to be effective against other factions, especially those with strong units.

Тяжело в агонии, хорошо в гробу...
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What attack skills would you recommend leveling up? I always level up these: 1. Battle Fury 2. Tactics 3. Forest Fury or Archery (I still haven't decided which is better)
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For the Sylvan faction, ranged attacks are essential. However, I don't think "Battle Frenzy" is very useful: even at low levels, their damage isn't that high, and from level 3 creatures onwards, it's practically useless. Unless you're leveling up Gilraen, it might be somewhat helpful.
 

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So, which third skill should I choose (tactics or archery), since madness is no longer an option, and neither is fury?
In reply to iBodik
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iBodik
So, which third skill should I take (tactics or archery) since madness and rage are out of the question?
Ideally, you'd want to get "archery" and "retribution" (which comes through "BB"). But then you won't have empathy :( So, is it really ideal? :)
If there are no artifacts/abilities that boost speed, then "tactics" can be very useful. Also, elves like to close in and form a "box" when they have ents - "tactics" are useful here too. It all depends on the specific situation. But with "tactics" and "archery," we won't have either "retribution" or "rage"...
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