Auto-translated
Let me tell you a bit about the Kite and Cross templates. Based on what I've gathered during online testing:
With Kite, you can go for either a build-up strategy or a quick rush. It's quite possible to build up to the higher-tier units and acquire some resources by turn 121. Alternatively, you can use your starting town to rush (of course, this is more suitable for castles where the 1st or 2nd level units are important – Castle, Barbarian, etc.). Yesterday, I played an interesting game with someone. The roads were fast, and he took my main town on turn 123. I circled around, broke through his defenses with 20 Cyclops, and settled in a town adjacent to his main town. I could have run to a treasure town or tried to reach his capital. I chose the second option, but I fell short by two squares. However, I liked that the game is dynamic and offers several directions to explore.
Cross has been played less in practice. This template is more focused on direct confrontation and is not recommended for fast roads – otherwise, encounters may occur as early as turn 112. I'm not sure if this many treasure towns are justified; time will tell. There are also many directions to explore. It's better to play this template with some money in reserve for buying out towns and not building long-term plans. If you get attacked and a trade occurs, you can expand in the opposite direction. Mages are awesome!
P.S. Let Playhero or someone else who has played Speed games describe their experiences and development strategies
With Kite, you can go for either a build-up strategy or a quick rush. It's quite possible to build up to the higher-tier units and acquire some resources by turn 121. Alternatively, you can use your starting town to rush (of course, this is more suitable for castles where the 1st or 2nd level units are important – Castle, Barbarian, etc.). Yesterday, I played an interesting game with someone. The roads were fast, and he took my main town on turn 123. I circled around, broke through his defenses with 20 Cyclops, and settled in a town adjacent to his main town. I could have run to a treasure town or tried to reach his capital. I chose the second option, but I fell short by two squares. However, I liked that the game is dynamic and offers several directions to explore.
Cross has been played less in practice. This template is more focused on direct confrontation and is not recommended for fast roads – otherwise, encounters may occur as early as turn 112. I'm not sure if this many treasure towns are justified; time will tell. There are also many directions to explore. It's better to play this template with some money in reserve for buying out towns and not building long-term plans. If you get attacked and a trade occurs, you can expand in the opposite direction. Mages are awesome!
P.S. Let Playhero or someone else who has played Speed games describe their experiences and development strategies
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
Зима 2011-12.