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Posts from Speed and aggression.

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14 years ago
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Let me tell you a bit about the Kite and Cross templates. Based on what I've gathered during online testing:

With Kite, you can go for either a build-up strategy or a quick rush. It's quite possible to build up to the higher-tier units and acquire some resources by turn 121. Alternatively, you can use your starting town to rush (of course, this is more suitable for castles where the 1st or 2nd level units are important – Castle, Barbarian, etc.). Yesterday, I played an interesting game with someone. The roads were fast, and he took my main town on turn 123. I circled around, broke through his defenses with 20 Cyclops, and settled in a town adjacent to his main town. I could have run to a treasure town or tried to reach his capital. I chose the second option, but I fell short by two squares. However, I liked that the game is dynamic and offers several directions to explore.

Cross has been played less in practice. This template is more focused on direct confrontation and is not recommended for fast roads – otherwise, encounters may occur as early as turn 112. I'm not sure if this many treasure towns are justified; time will tell. There are also many directions to explore. It's better to play this template with some money in reserve for buying out towns and not building long-term plans. If you get attacked and a trade occurs, you can expand in the opposite direction. Mages are awesome!

P.S. Let Playhero or someone else who has played Speed games describe their experiences and development strategies
In reply to Javdet
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14 years ago
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Twaryna and I tested Speed1 m-u; now it needs to be played with medium monsters. Game reports:
d-neez
twaryna

Speed2 m-u and Speed1 l-u are played with strong monsters; Dragon Utopias are generated, external dwellings of level 7 occur. On Speed2 m-u, ГО is easily breakable — even on the first week (20-49 wasps, 20-49 pegasi, 20-49 liches). Also, due to the native secondary skill with Fort, castles with a strong level 1-2, and of course, mages, dominate. Rush is clearly the optimal strategy here. Fattening up will most likely be possible only on Speed1 l-u; the trench sometimes generates very large ones with plenty of blocks and various goodies, and there's no way to reach the opponent except through it.
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14 years ago
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I re-uploaded Cross again. The spawn sizes have been changed. The starting zones have been enlarged, the treasures have been reduced, and the strength of the treasure guardians has been adjusted.

Sorry for the inconvenience.
In reply to d-neez
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14 years ago
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d-neez
Twaryna and I tested Speed1 m-u, now it needs to be played with medium monsters. Game reports:
d-neez
twaryna

Speed2 m-u and Speed1 l-u are played with strong monsters, Dragon Utopias generate, level 7 external dwellings appear. On Speed2 m-u, the Guard Outpost is easily breakable, even on the first week you can (20-49 wasps, 20-49 pegasi, 20-49 liches), also thanks to the native secondary skill with the Fort, factions with strong level 1-2 units dominate, and of course, mages. Rush is clearly the optimal strategy here. Fattening up will most likely only be possible on Speed1 l-u, the treasure zone sometimes generates very large ones with a bunch of blockers and all sorts of goodies, and there's no way to reach the opponent except through it.
It's breakable on the first week, but for example only with Luna or if you're lucky with the army, or if you have Oil, for instance I got 12 Nagas and 65 Observers....

Added after 24 minutes
d-neez
Twaryna and I tested Speed1 m-u, now it needs to be played with medium monsters. Game reports:
d-neez
twaryna

Speed2 m-u and Speed1 l-u are played with strong monsters, Dragon Utopias generate, level 7 external dwellings appear. On Speed2 m-u, the Guard Outpost is easily breakable, even on the first week you can (20-49 wasps, 20-49 pegasi, 20-49 liches), also thanks to the native secondary skill with the Fort, factions with strong level 1-2 units dominate, and of course, mages. Rush is clearly the optimal strategy here. Fattening up will most likely only be possible on Speed1 l-u, the treasure zone sometimes generates very large ones with a bunch of blockers and all sorts of goodies, and there's no way to reach the opponent except through it.

Increased the treasure zones on speed 1 (l-u) (this helps, so to speak, with "spreading out neutrals" so they don't stand on the road + generates more sweet stuff.)
speed 1 m-u raised the Guard Outpost to 17500.
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14 years ago
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Are the final templates in the first post?
In reply to KiNB
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14 years ago
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KiNB
Are the final templates in the first post?
Yes.
The latest version of the templates is in the first post.
It is desirable for all participants to take the templates from the first post so that everyone has the same version.
In reply to Gaudin
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14 years ago
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24.02.2012 d-neez (red, Stronghold, Tyraxor, Tyraxor) def wassermann (blue, Fortress, Mirlanda, Wystan) speed1 (m-u) 126

We started after a couple of restarts; on day 2 I took my native secondary hero, broke through 2 passes to the neighboring secondary towns and expanded in all directions. On day 114 I placed Bears in my main town, on day 115 Bears were placed in the secondary town, on day 116 I had a Citadel in both, on day 117 I had a Castle in both, totaling 12357 in both castles by day 117. After buying everything possible, on day 122 I am at the starting position of 50-99 Steel Golems at the ГО, I immediately take the Sword +6 behind the Cavalry, the Shield +6 behind the Cyclopes, the Pandora's Box with 30 Wyverns for 5 Angels. On the way to my opponent, I grab a couple more Pandora's Boxes for experience, the external dwelling of Angels, strike my opponent's ГО; he runs past me from the starting position into a remote Dragon Fly Hive, eats it plus the Mace for +4 Attack, and joins battle.
Tyraxor 15 12 3 (20), Wystan 6 15 2 (30), both with excellent leveling, but I have more troops; Wystan retreats and surrenders. GG, thanks for the game!
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14 years ago
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Good luck! :)

Here we go... :smile13: :smile19:

After confirmation, the reports will be moved to the 3rd post of the thread.
The results table will be posted after all participants have completed the first round.
In reply to d-neez
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14 years ago
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d-neez
24.02.2012 d-neez (red, Stronghold, Tyraxor, Tyraxor) def wassermann (blue, Swamp, Mirlanda, Wystan) speed1 (m-u) 126

We started after a couple of restarts; on the second day I took my native secondary hero, broke through 2 passages to the neighboring secondary dwellings, and scattered in all directions. On day 114 I placed Bear Riders at my main, on day 115 Bear Riders were placed at the secondary, day 116 at both a Citadel, day 117 at both a Castle, totaling 12357 in both castles by day 117. Having bought everything possible, on day 122 I stand at the dispersion point of ГО 50-99 Steel Golems, immediately take the Sword +6 behind the Cavaliers, Shield +6 behind the Cyclopes, Pandora's Box with 30 Wyverns for 5 Angels; on the way to the opponent I take another couple of Pandora's Boxes for experience, an external dwelling of Angels, hit the opponent's ГО, he runs past me from the dispersion point to a remote Dragon Fly Hive, eats it + a Mace of +4 Attack and accepts the battle.
Tyraxor 15 12 3 (20), Wystan 6 15 2 (30), both with excellent progression, but I have more meat; Wystan runs away and surrenders, GG, thanks for the game!
And here's another thing.
How many Golems exactly were generated when breaking through?
When I generated, 9 Bear Riders guarded as many as 3 Archangels -))
In reply to d-neez
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14 years ago
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d-neez
24.02.2012 d-neez (red, Stronghold, Tyraxor, Tyraxor) def wassermann (blue, Swamp, Mirlanda, Vistan) speed1 (m-u) 126

We started after a couple of restarts. On the second day I took my native secondary hero, broke through 2 passes to neighboring secondary heroes, and spread out in all directions. On day 114 I placed Bears on my main hero, on day 115 Bears were placed on the secondary hero, day 116 both had Citadels, day 117 both had Castles, totaling 12357 gold in both Castles on day 117. After buying everything possible, on day 122 I'm at the starting position of a GO of 50-99 Steel Golems, immediately take the Sword +6 behind the Cavalry, Shield +6 behind the Cyclopes, Pandora's Box for 30 Wyverns giving 5 Angels, on the way to my opponent I take another couple of Pandora's Boxes for experience, an external dwelling of Angels, I hit the opponent's GO, he runs past me from the start to a remote Dragon Fly Hive, eats it plus a Mace for 4 Attack, and accepts the fight.
Tyraxor 15 12 3 (20), Vistan 6 15 2 (30), both with excellent leveling, but I have more meat. Vistan runs away and surrenders. GG, thanks for the game!
Oh well... Confirmed :smile06:
In reply to PlayHeroes_HP
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14 years ago
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PlayHeroes_HP
And here's another thing. How many golems were actually generated when the spell was cast?
When I cast it, I had 9 bears guarding me, and 3 Archmages!

I had 61 Steel Golems, and my opponent had 14 Unicorns.
14 years ago
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25.02.2012 Dimast (blue Tower Nella) def dom2 (red barb Kreg) Cross 141
It's hard to call it a fast template, there are too many blocks; at one respawn there was a block of 10-19 gnawed horses, upon reaching the second week I hit 20+ stacks of air elementals, wolves, gogs, and other stuff; on week 1 I built 1-3 in the Citadel, having read that encounters are possible on 112 I didn't build an army, I built 2 Mage Guilds and bought a couple of spells; in the end, just blocks and about 60 caps remained; I spent the second week clearing barb respawn — lots of attack raises on SP, many pillars of 1000 gold each, I didn't buy an army, I leveled stats, took a single Griffin Conservatory; on week 3 with an angel, 170 caps, and 5 nagas under Mass Haste + Ballista (expert), I was already beating everyone I saw; by the end of week 3 I had stats 13-11-9-6 and 75 mana, I was going to clear the treasure zone (I lost 1 naga breaking through liches with the angel and 5 nagas — no caps, there turned out to be over 40 of them, they hit hard), but then came word of a surrender; my opponent had 50+ behemoths, laying down a sword +5all, and behind the same guards — a Tome of Earth and boots; for Nella with nagas and caps it's a total cakewalk, but Kreg gave up.
Thanks for the game
14 years ago
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25.02.2012 Dimast (blue Tower Nella) def dom2 (red barbarian Crag) Cross 141
It was a difficult start, I only took the ore mine on turn 122, which mainly slowed down my development. On the first week I built 1-4 in the Citadel, at the start of the second week I gathered what I had and took a Miniconflux, the first building being Naga2 with an upgrade. I didn't find anything on the adjacent zone, so I turned in the other direction, where I saw КЗ. I spent about a week preparing to take it, and wasted another 2 days right before the attack due to tactics being expertized — not Earth magic. I attacked and there were 89 upgraded Minotaurs, SM=1, I failed to finish off 8-9 Minotaurs. Thanks for the game.
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14 years ago
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24.02.2012 VanjaM (blue, Conflux, Lacus, Lacus) def Gaudin (red, Rampart, Alagar, Tazar) speed1 (l-u) 123
Took 111 and we're off
Under the town there are gloves of speed (which I only cleared on the 2nd attempt), 2nd level not constructed, various blockages all around, stables under the castle, on day 1 scouted ГО 20-49 birds and took native secondary skill. Ran around with 4 heroes for several days to keep up with construction. End of week 1 - town birds in fort. Collected various dwarf loot, have mass haste and logistics. Was planning to get Griffin Conservatory 2, shield +3+3 and presumably on 131 with 2 built Confluxes to push into the center, but my opponent had bad luck :( Thanks for the game!
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14 years ago
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VanjaM
24.02.2012 VanjaM (blue, Conflux, Lacus, Lacus) def Gaudin (red, Rampart, Alagar, Tazar) speed1 (l-u) 123
Confirmed.
Too little gold... :(
I ran around with 4 heroes.
Basically, the starting hand was decent. There was an external dwelling for centaurs and pegasi, but due to lack of funds, I only placed pegasi in the citadel at my home castle and elves in the citadel at the secondary. There were also archers (plain) and pikemen in the castle secondary site.
Among the artifacts, I only found and took the sword with +3 to attack.
I fell for the prison with 10-19 unicorns. They were also guarding a ring. Turned out there were 12 unicorns with GS. I lost a lot of troops on them.
I pulled out Tunar from the prison, level 5 :(
I saw the opponent's Luna with birds at a nearby respawn.
I decided not to delay and attacked the cyclopes guarding the Pandora's box. I thought maybe I'd pull out some troops. No conservatory or beehive were in sight. Tunar had tactics, but the pegasi didn't even reach the cyclopes.
That's roughly how the first game went.
Also, I was leveling up two heroes: Faur - level 4, Tazar - level 5. I just couldn't decide on the main one.

Thanks for the game! :)

Added after 4 hours 19 minutes
Ladies and gentlemen!
There are rather few reports.
Specifically, only 3 out of 18.
Deadline for the 1st round is February 27 inclusive (i.e., until 24:00 Moscow time)

Has everyone found their opponents and agreed on the games?
Or shall we give 0:0 to pairs that haven't played? :)

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