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Posts from Heroes of Might and Magic IV “King of the Hill” Duel Tournament Auto-translated

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#61
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Zybr lose Havr 0-3

Zybr(Death) lose Havr(Chaos)
They gave me an emerald bow. I made an archer with 100% magic resistance. In the end, he shot weakly. A Chaos hero was supporting him. It didn't work.

Zybr(Order) lose Havr(Life)
They gave me two books, Nature and Order. I didn't level up the Order mage correctly; instead of tactics, I should have taken armor. As a result, he lost in an exchange, while the opponent's Order mage survived with half his health. Then they overwhelmed me with meat under the tactics skill.

Zybr(Life) lose Havr(Nature)
They gave me a Chaos tome, and in the castle, I got Sanctuary and Mass Steal with Berserk. I play with Chaos and Order. But there was a defensive cloak with 30% army resistance. And it worked epically in the first round. In the end, I lost for the third time. Otherwise, I would have easily won.

Thanks for the games.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#62
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Zybr
Zybr lose to Havr 0-3

Zybr(Death) lose to Havr(Chaos)
They gave me an emerald bow. I made an archer with 100% magic resistance. In the end, he didn't deal much damage. A Chaos mage was supporting him. It didn't work.

They gave me a strong shield, a cloak with 70% resistance, and a couple of "powerful" artifacts. The castle had disintegration and death touch. I upgraded the Death Grand Master and the Chaos Grand Master. In battle, I quickly took down the opponent's forces, while the Chaos Dragons bravely withstood the tank's attacks.

Zybr(Order) lose to Havr(Life)
They gave me two books (!), Nature and Order. I incorrectly allocated points to the Order mage; instead of tactics, I should have taken armor. As a result, he died in a trade, while the opponent's Order mage survived with half his health. Then, they overwhelmed me with their forces using tactics.
And I got 2 hats - a commander's hat and a Muellich's hat. I upgraded tactics to 5545, and thanks to the university in the castle, I made an Order Grand Master out of a priest. As a result, my heroes had +6 morale, and my troops had +9. In battle, I immediately charged forward; the tactical advantage was significant, and the Order Grand Master with a general dispel, general slow, and general steal also helped a lot. The opponent's tactics also easily killed 4 angels.

Zybr(Life) lose to Havr(Nature)
They gave me a Chaos tome, and the castle had summoning and mass steal with berserk. I'm playing with Chaos and Order. But there was a defensive cloak with 30% army resistance. And it worked epically in the first round. In the end, I lost for the third time. Otherwise, I would have easily won.
I liked the cloak of resistance; I was expecting to see an Order hero. The magic in the castle isn't very good, except for Chaos. I decided that if they gave the druid tactics, I would play. They gave it to me in the first game. I upgraded his tactics to 5540, took the Nature advance (I had a Hive of wasps, so I could at least do something with tactics :)), and put the rest into combat. And I made a Chaos hero for disintegration. Again, due to tactics, the melee units had a significant advantage. So, I disagree with the statement that the berserk didn't work. The tactician could easily hold off the phoenixes with the Hive, and the disintegrator with the rest of the melee units would have taken them down :))


Thanks for the games :)

You're welcome, even though I had a blast at the end :smile08:
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#63
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Haven
So, regarding the Berserker that didn't make it – I disagree :) A Tactician could easily hold the Phoenixes in a swarm, and the Disintegrator would take care of the rest of the creatures :))
Please don't think I'm being annoying. A Tactician could attach a swarm of wasps to his Phoenixes :confused:
Heroes of might and magic 4 on-line World Championships
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#64
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Don't think I'm being annoying. A tactician could attach a swarm of wasps to their phoenixes.
It will work, but the berserk effect won't disappear until the phoenix actually hits someone. So, I still insist that resistance to berserk is the key here.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#65
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In reality, with this setup, considering the speed of Phoenixes, they would simply attack at the beginning of the round, not at the end, meaning the effect would be the same, even better, as the Phoenixes would skip two whole turns. As for the rest, it's pure fantasy – mass failure, debuff on the Beetle.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#66
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Zybr
It will work, but the berserk effect won't disappear until the Phoenix actually attacks someone. So, I still insist that resistance to berserk is the key here.
That's quite strange. Hive Mind affects enemy units. Exorcism only affects your own units. It turns out that under the berserk effect, the unit belongs to both sides. Although the same happens with hypnosis. But Zybr is right, berserk doesn't always last for just one turn. It lasts until the first attack of the berserker, i.e., the duration of this spell ranges from 1 turn to the end of the battle. A constant Hive Mind disables the Phoenix for the entire game.
Heroes of might and magic 4 on-line World Championships
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#67
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Zybr
It will work, but the berserk won't wear off until the phoenix actually hits someone. So I still insist that the berserk resistance is the key here.
Fine, whatever. But at least the rest of my army wouldn't be hit by their own phoenixes' breath, and the tactics would work. And thanks to their strength, they could handle it themselves, without the phoenixes' help. By the second turn, they would all be near the heroes. Plus, the disintegrator would work, of course. It's quite possible that by the second turn, it would have already taken out one of the heroes.
Well, never mind, it's all hypothetical, the berserk didn't work anyway.
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#68
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Well, never mind, it's all hypothetical; the berserker didn't work.
Yes, it's not a good idea to boast after a fight.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#69
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Ahead of the playoff games, I'd like to discuss the following. Turn time. Currently, it's set at 8 minutes. But it seems not everyone can manage within that time, and they are forced to rush with their choices and upgrades.

Question:
What would be the optimal timer?
In my opinion, extending it to the next threshold, 10 minutes, would be sufficient. At most, two thresholds. If it's extended further, the game loses its dynamism.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#70
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Zybr
In my opinion, it would be enough to extend it to the next threshold, 10 minutes seems reasonable. At most, two thresholds. If it's extended further, the game loses its dynamism.
I haven't hosted a game yet. For joining, 8 minutes is more than enough. But for hosting... I don't even know... 10 minutes or more would be good.
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



#71
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I am in favor of increasing the turn time to 15 minutes.
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#72
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I think 15 minutes is too long. You can fall asleep, lose concentration, and so on. Out of 4 games, I was chosen to host 3, and I also created the game with Keks. Eight minutes was always enough. There was a little time left, maybe a minute at most, but there was still some time. And there was time to think, although you had to think quickly. But let's remove the subjective factor and just calculate, rounding up and assuming that everything is already planned, and all that's left is to build/assemble. 1 minute maximum for assembling the army + 1 minute maximum for buying potions + 1 minute for positioning before the battle + 1 minute for leveling up heroes in quest huts. Total: 4 minutes. All the remaining time is for thinking. This time is also 4 minutes. It doesn't seem like much. The second player has even more time: 12 minutes. But the host still chooses the race first, which is generally a plus. For a little more comfort and to avoid excessive rushing in those moments when the situation is bad, there is no restart, and you have to somehow get out of it, and for this, you need to think more thoroughly, you can increase the time to 6 minutes, i.e., the timer itself to 10 minutes. But I'm not sure about increasing it any further. In general, I urge you to consider all the nuances.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#73
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10 minutes is enough when no one interrupts. Is the Arena designed for this? Or is there a way to place an Imp near the Castle? It won't be possible to use it twice, and there will be nowhere to run (you'll have to kill it). Sometimes, something distracts you in real life right during your turn.
Heroes of might and magic 4 on-line World Championships
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#74
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I think in this situation, you can save your progress, as restarting won't undo anything, and then go do other things. You can always come back later.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#75
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Zybr
I think in this situation, you can save the game state, as restarting won't change anything, and go do other things. Then come back.
I saved and exited. What guarantee is there that the opponent didn't run over to your location? It only takes 5 seconds. The event is uncontrollable.
Heroes of might and magic 4 on-line World Championships