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Heroes of Might and Magic IV “King of the Hill” Duel Tournament

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#62
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Zybr
Zybr lose to Havr 0-3

Zybr(Death) lose to Havr(Chaos)
They gave me an emerald bow. I made an archer with 100% magic resistance. In the end, he didn't deal much damage. A Chaos mage was supporting him. It didn't work.

They gave me a strong shield, a cloak with 70% resistance, and a couple of "powerful" artifacts. The castle had disintegration and death touch. I upgraded the Death Grand Master and the Chaos Grand Master. In battle, I quickly took down the opponent's forces, while the Chaos Dragons bravely withstood the tank's attacks.

Zybr(Order) lose to Havr(Life)
They gave me two books (!), Nature and Order. I incorrectly allocated points to the Order mage; instead of tactics, I should have taken armor. As a result, he died in a trade, while the opponent's Order mage survived with half his health. Then, they overwhelmed me with their forces using tactics.
And I got 2 hats - a commander's hat and a Muellich's hat. I upgraded tactics to 5545, and thanks to the university in the castle, I made an Order Grand Master out of a priest. As a result, my heroes had +6 morale, and my troops had +9. In battle, I immediately charged forward; the tactical advantage was significant, and the Order Grand Master with a general dispel, general slow, and general steal also helped a lot. The opponent's tactics also easily killed 4 angels.

Zybr(Life) lose to Havr(Nature)
They gave me a Chaos tome, and the castle had summoning and mass steal with berserk. I'm playing with Chaos and Order. But there was a defensive cloak with 30% army resistance. And it worked epically in the first round. In the end, I lost for the third time. Otherwise, I would have easily won.
I liked the cloak of resistance; I was expecting to see an Order hero. The magic in the castle isn't very good, except for Chaos. I decided that if they gave the druid tactics, I would play. They gave it to me in the first game. I upgraded his tactics to 5540, took the Nature advance (I had a Hive of wasps, so I could at least do something with tactics :)), and put the rest into combat. And I made a Chaos hero for disintegration. Again, due to tactics, the melee units had a significant advantage. So, I disagree with the statement that the berserk didn't work. The tactician could easily hold off the phoenixes with the Hive, and the disintegrator with the rest of the melee units would have taken them down :))


Thanks for the games :)

You're welcome, even though I had a blast at the end :smile08: