Twaryna and I tested Speed1 m-u, now it needs to be played with medium monsters. Game reports:
d-neez
twaryna
Speed2 m-u and Speed1 l-u are played with strong monsters, Dragon Utopias generate, level 7 external dwellings appear. On Speed2 m-u, the Guard Outpost is easily breakable, even on the first week you can (20-49 wasps, 20-49 pegasi, 20-49 liches), also thanks to the native secondary skill with the Fort, factions with strong level 1-2 units dominate, and of course, mages. Rush is clearly the optimal strategy here. Fattening up will most likely only be possible on Speed1 l-u, the treasure zone sometimes generates very large ones with a bunch of blockers and all sorts of goodies, and there's no way to reach the opponent except through it.
Added after 24 minutes
Twaryna and I tested Speed1 m-u, now it needs to be played with medium monsters. Game reports:
d-neez
twaryna
Speed2 m-u and Speed1 l-u are played with strong monsters, Dragon Utopias generate, level 7 external dwellings appear. On Speed2 m-u, the Guard Outpost is easily breakable, even on the first week you can (20-49 wasps, 20-49 pegasi, 20-49 liches), also thanks to the native secondary skill with the Fort, factions with strong level 1-2 units dominate, and of course, mages. Rush is clearly the optimal strategy here. Fattening up will most likely only be possible on Speed1 l-u, the treasure zone sometimes generates very large ones with a bunch of blockers and all sorts of goodies, and there's no way to reach the opponent except through it.
Increased the treasure zones on speed 1 (l-u) (this helps, so to speak, with "spreading out neutrals" so they don't stand on the road + generates more sweet stuff.)
speed 1 m-u raised the Guard Outpost to 17500.