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Speed and aggression.

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#141
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d-neez
Twaryna and I tested Speed1 m-u, now it needs to be played with medium monsters. Game reports:
d-neez
twaryna

Speed2 m-u and Speed1 l-u are played with strong monsters, Dragon Utopias generate, level 7 external dwellings appear. On Speed2 m-u, the Guard Outpost is easily breakable, even on the first week you can (20-49 wasps, 20-49 pegasi, 20-49 liches), also thanks to the native secondary skill with the Fort, factions with strong level 1-2 units dominate, and of course, mages. Rush is clearly the optimal strategy here. Fattening up will most likely only be possible on Speed1 l-u, the treasure zone sometimes generates very large ones with a bunch of blockers and all sorts of goodies, and there's no way to reach the opponent except through it.
It's breakable on the first week, but for example only with Luna or if you're lucky with the army, or if you have Oil, for instance I got 12 Nagas and 65 Observers....

Added after 24 minutes
d-neez
Twaryna and I tested Speed1 m-u, now it needs to be played with medium monsters. Game reports:
d-neez
twaryna

Speed2 m-u and Speed1 l-u are played with strong monsters, Dragon Utopias generate, level 7 external dwellings appear. On Speed2 m-u, the Guard Outpost is easily breakable, even on the first week you can (20-49 wasps, 20-49 pegasi, 20-49 liches), also thanks to the native secondary skill with the Fort, factions with strong level 1-2 units dominate, and of course, mages. Rush is clearly the optimal strategy here. Fattening up will most likely only be possible on Speed1 l-u, the treasure zone sometimes generates very large ones with a bunch of blockers and all sorts of goodies, and there's no way to reach the opponent except through it.

Increased the treasure zones on speed 1 (l-u) (this helps, so to speak, with "spreading out neutrals" so they don't stand on the road + generates more sweet stuff.)
speed 1 m-u raised the Guard Outpost to 17500.
Пока!