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Posts from Speed and aggression.

5.0 (1 rating)
In reply to hunter98
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hunter98
Yay :D
But overall, everything is fine, I'm curious where they'll put me)))
Watch the live broadcast on February 22nd :)
The link will be provided later in the main thread of the tournament :)
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Please provide a download link for Tourney Master.
In reply to ariputra
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ariputra
Please provide a link to download Tourney Master.
Have you tried Google? :)
I don't remember exactly where I downloaded it from.
Here, for example :)
Or here.
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13th place is just right for me, 354007700.
GameRanger, hamachi, ICQ - 354007700
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We now have 32 members.
In reply to Nolife
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Nolife
13th place is just right for me, 354007700
as you wish :)
13th, so 13 :)

So, we have a full roster.
If there are any more willing participants, it will only be for the vacant spots, of course. :)

P.S. I mean, it's not desirable for vacant spots to appear :)
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By the way, it will be interesting to participate in my first tournament, learn how to play online, with other people, and so on. I'm glad that such a tournament has appeared, where I won't be immediately eliminated, and I'll at least be given a chance to participate!
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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I don't know how Джавдет is doing, but I don't want to miss the first round.
Пока!
In reply to PlayHeroes_HP
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I took the liberty of renaming the tournament topic since it has already started. I wish good luck to all players and the organizer. It's a pity that such an active player and organizer appeared after our Kemerovo meeting, but never mind. :)

P.S. Prepare a medal for the winner.
P.P.S. There should be a section regarding judging. I suggest involving someone from the experienced and respected players in case of controversial situations.
In reply to Dirty_Player
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Generated a few templates here...

Kite is good, but it really likes to generate 10-20 Rogue, Tavern, and Market piles in Graves, needs a fix somehow )

Cross, it would all be fine, but the problem is similar to Kite, it generates 30-40 Rogue piles, 5-10 Tavern and Market piles in Graves.

Speed1 (l-u) Liked this template, generated about 5 of them, seems all balanced, easy to navigate by the layout. It's just that the Graves are really Jebus-like, although the entrance there is not too difficult, but the guards inside are insane, 50-99 Wizards will block the path, and try to kill them by week 3 without a bunch of Dragon Fly Hives and Dragon Utopias like on Jebus.

Speed1 (m-u) No complaints at all, everything generated well and clearly.

Speed2 (m-u) Also all normal, but the Guard Objects are really weak, 20-49 Monks, 20-49 Swordsmen, 50-99 Centaur Captains, 20-49 Dendroid Guards, maybe it's worth slightly strengthening them?

- Restart by block is allowed.
- If blocks are not at the castle, but prevent leaving the spawn, then restart up to day 5 is allowed.

Is this rule for all these templates?
In reply to d-neez
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d-neez
I generated some templates here...

Kite is good, but it really likes to generate 10-20 thief dens, taverns, and markets in the towns; we need to fix that somehow.)

Cross, everything is fine, but the problem is similar to Kite; it generates 30-40 thief dens, 5-10 taverns, and markets in the towns.


There is such a thing. I thought I had figured it out, but it turned out to be a little more complicated. I'll ask Vik tomorrow.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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I'm in for the tournament! Sign me up. 625741777

Added 5 minutes later
I see I'm late, so anyone who wants to join, I'm completely free for the next 10 days, so add me on ICQ: 625741777
In reply to d-neez
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Dirty_Player
I took the liberty of renaming the tournament thread since it has already started. I wish good luck to all players and the organizer. It's a pity that such an active player and organizer was discovered after our Kemerovo meeting, but oh well :)

P.S. Prepare a medal for the winner.
P.P.S. There should be a section regarding judging. I advise you to involve someone from the experienced and respected players in case of controversial situations.
Thank you for the kind words :)
And I'm so sorry that I couldn't make it to the Kemerovo meeting :)
d-neez
- Rest is allowed per block.
- If the blocks are not near the Castle but prevent exiting the starting area, then rest is allowed until day 5.

Is this rule for all these templates?
In my opinion, according to the seasonal rules, for the 2SM4d(3) template and the SoD version (but I'm not sure :) it's better to ask the template authors :))
4.5. Restart is allowed for a strong block if the block cannot be bypassed and the block cuts off the Castle from the main part of the starting area, leaving no possibility of development until the block. It applies up to and including day 112.
The strength of the block is primarily assessed by the player who reported the block, then by his opponent, and if there is a dispute between the players, the referee/judge/AC will decide.
If subjective restarts remain, then a subjective restart is used at the player's choice (i.e., if day 112 is reached, the remaining restart from day 111 can be used).
If subjective restarts are over, the player has the right to request an additional restart.
We have only one subjective restart. Therefore, if it is already used, we will try to resolve the issue according to the rules.
wassermann
I'm in for the tournament! Register me 625741777

Added 5 minutes ago
I see I'm late, so for the next 10 days I'm completely free, so add me on ICQ: 625741777
Registered in the reserve.
Anything can happen. If on the day of the draw or even after the draw, but before the FIRST game, one of the players withdraws his candidacy, we will add him :)

Header updated
I ask professionals to take a critical look.
Let's try to sort out all the nuances, so to speak, in advance :)
You can already start warming up the engines.
The draw will be tomorrow :)
In reply to d-neez
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d-neez
I generated a few templates here...

Speed1 (l-u) Liked the template, generated about 5 of them, everything seems balanced, easy to navigate by the layout. Only the treasures are truly Jebus-like, even though the path there is quite easy, but the guards inside are insane — 50-99 Wizards will block the road, and try to kill them by week 3 without a bunch of pickups and Dragon Fly Hives like on Jebus.

Speed1 (m-u) No complaints at all, everything generated well and clearly.

Speed2 (m-u) Also fine, but the ГО is way too weak — 20-49 monks, 20-49 swordsmen, 50-99 centaurs, 20-49 wood elves; maybe it should be slightly strengthened?
Ok. The center should indeed be Jebus-like; whoever gets out first claims the prize. I will reduce the guards there.
Пока!
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Fixed the errors. Seems like everything works fine now.

The templates can be found here: /topic/at/543141/

Preliminary tests showed that the mages on these templates are quite relevant
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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