Kite is good, but it really likes to generate 10-20 Rogue, Tavern, and Market piles in Graves, needs a fix somehow )
Cross, it would all be fine, but the problem is similar to Kite, it generates 30-40 Rogue piles, 5-10 Tavern and Market piles in Graves.
Speed1 (l-u) Liked this template, generated about 5 of them, seems all balanced, easy to navigate by the layout. It's just that the Graves are really Jebus-like, although the entrance there is not too difficult, but the guards inside are insane, 50-99 Wizards will block the path, and try to kill them by week 3 without a bunch of Dragon Fly Hives and Dragon Utopias like on Jebus.
Speed1 (m-u) No complaints at all, everything generated well and clearly.
Speed2 (m-u) Also all normal, but the Guard Objects are really weak, 20-49 Monks, 20-49 Swordsmen, 50-99 Centaur Captains, 20-49 Dendroid Guards, maybe it's worth slightly strengthening them?
- Restart by block is allowed.
- If blocks are not at the castle, but prevent leaving the spawn, then restart up to day 5 is allowed.
Is this rule for all these templates?