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You can try two. One on Saturday, the other on Sunday :) I'm also for L Everything is fine with the templates too. Of course, all that remains is to wait for the approval of the respected Javdet. And the drawing will resemble a guessing game even more. After all, not all templates have been studied :)
P.S. It's good that Scorpio will stay with us too :)
And Scorpio won't leave us.
okay, I'll make 2 more templates.
Added 1 minute ago since there's already a lot of off-topic chatter here, I think it would be better to create a new thread where the tournament itself will be.
Since there's already a lot of off-topic discussion here, I think it would be better to create a new thread specifically for the tournament.
Well... this thread is called "Discussion." On the day of the draw, we can open a thread for the tournament itself, which will contain the final version of the rules, the list of participants, the results of the draw, and the tournament table. And that's where reports and comments from fans will be posted. And this thread can be closed or deleted to avoid creating too many threads.
And in it, reports and comments from fans will already be posted. And this one can be closed or deleted so as not to create more topics :)
No, no, it's better to leave this topic, for memory;)
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
scooter72
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Enter your Nick: Scooter ICQ: 248451874
VanjaM
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Would play
VanjaM
ICQ: 245484723
Fellshut
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I’ll sign up, Fellshut? 390925865)
Dimast
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What about the timer on such a linear map, and with a name like that? 8-10 minutes per turn seems like too much. Maybe 4 minutes per turn, or perhaps 6? What do you think?
Vatya
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I'm also up for any kind of fun.
1. Vatya. 2. 390393596 ICQ.
c0nn3c71nkK.ppL
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I'm in. 411308139
RomarioGrom
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if you're playing Might and Magic, 4 should be enough, but 6 will also work; if you need more, I'm out. 559716573 (ICQ number)
Okay, here's the thing. We need to hold a vote to decide what map size is best for playing. I'm voting for medium, because I'm tired of playing on small maps.
Пока!
Javdet
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Well, for the organizer and the public to decide, here are 3 templates (actually there are 4, but Cross2 clearly isn't for fast games, though I think it will be very playable on L+U).
1 Kite
A simple template, a cross between smk and balance. The native respawns have one native village each; the respawn content is based on balance. In zones 5 and 6, cities are without forts. In zones 7-10, cities have forts; the respawns have one gold mine and one resource mine: 7-mercury, 8-sulfur, 9-crystals, 10-gems. Zones 3 and 4 are treasure zones. Passage guards for 1-5, 5-7, 5-10 and 2-6, 6-8, 6-10 are weak. 3-4 are strong (12500). The rest are 6000 (like on smk)
2 Wheel
Also a simple template, practically a pre-run from the original one built into Heroes.
Zones 3 and 8 are cities with forts. Zones 4-7 are without forts. Zone 9 is a treasure zone. Zones 10-13 are corridors between villages and the treasure zone. 10 - gold and mercury mines, 11 - gold and sulfur, 12 - gold and crystals, 13 - gold and gems.
Passages between cities are weak (3000). From villages into corridor zones - medium (6000). From corridors to the treasure zone - 10000.
3 And the last one - Cross. Also based on a built-in one (I think 6sm0e). More complex, and there are 2 variants of it. It is preferable to play on L+U and with AI
I'm too lazy to describe it for now. If anyone is interested, I'll write a description. Gaudin asked for both early encounters and the ability to develop up to level 7. I don't know how well that was implemented.
The text file must be renamed to rmg
Anyway, if anyone is interested - let's test it and don't hesitate to report any bugs.
Download in the "Useful Info" section
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
Gaudin
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Hello everyone!!! I'll say it right away, I'm experiencing very complex feelings. I really want everyone who signed up for the tournament to be satisfied with the enjoyable time, but it's very difficult to find conditions that won't disappoint anyone. I really liked the following words:
I'm up for anything.
In principle, I started this thread for the same reasons - I want to spend time in an interesting and useful way :) I very much ask all potential participants, if they have any complaints, not to immediately take offense and proudly leave, but to try to find a compromise :) I hope for mutual understanding and goodwill, both in the preparation for the tournament and during its conduct. I hope that Pit for LM (as the best player of 2011) or Dirty_Player (as the coordinator) will help resolve controversial situations. But I REALLY and REALLY hope that we will hold the tournament in a civilized and amicable manner, without resorting to scandals :)
Now, from the lyrical part to the practical matters.
The tournament format will be a Swiss system. Places in the tournament are determined according to the number of points scored. Win - 1; draw - 0.5; loss - 0. Participants who have the same number of points are ranked according to the Buchholz coefficient. With the current number of participants, we will need 5 rounds (log2 N, where N is the number of participants). In the first round, pairs are formed by a random draw. I will use the Swiss Master 5.5 program. For this, all participants will be numbered in a RANDOM order and divided into pairs. Thus, the color will also be determined randomly, but from round to round, the color will change when the program creates pairs for the next round. White color - red, black color - blue :) The procedure for the first round draw will be shown live on February 22, 2012, at 20:00 Moscow time I hope to do a stream. If the stream doesn't work out for technical reasons, then Mikogo. I will also broadcast the draws of subsequent rounds. Registration for the tournament will end at 18:00 Moscow time on February 22. The deadline for the first round is until February 26, inclusive. February 27 - draw for the second round. I ask everyone to be organized and not let down their opponents :)
Now, the most important point - regarding the templates used. Sevan_80 and I played the Speed-2 template (size M-U) for a test. The game ended on day 125, we upgraded the heroes to level 5, and built level 6 structures in the starting cities. No surprises occurred, I got my butt kicked :), i.e., the template correctly determines the player's skill :) But both of us still had a feeling of dissatisfaction with the size of the template :) Therefore, I propose the following solution: Introduce a choice of 5 templates. Kite Wheel Speed Speed-2 And a template that PlayHeroes_HP will create.
That is, both sizes will be present: L and M. And if both players want to play in size M, then by all means. If, however, at least one of the players is against it, then they play in L, chosen by the draw. I think that it will not take much more time, and the size L, in my opinion, depends less on randomness and the generator's luck. The template draw will be started by the blue player. The color, I remind you, is determined randomly during the round draw. In the case of a subjective restart, the color does not change.
Approximately like this :) I look forward to your feedback and suggestions
hunter98
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February 27th – the draw for the second round.
My birthday is on the 27th, so I won’t be able to play that day, but I’m almost always free in the mornings and evenings on other days. And I have school during the day.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D