1 Kite

A simple template, a cross between smk and balance. The native respawns have one native village each; the respawn content is based on balance. In zones 5 and 6, cities are without forts.
In zones 7-10, cities have forts; the respawns have one gold mine and one resource mine: 7-mercury, 8-sulfur, 9-crystals, 10-gems. Zones 3 and 4 are treasure zones.
Passage guards for 1-5, 5-7, 5-10 and 2-6, 6-8, 6-10 are weak. 3-4 are strong (12500). The rest are 6000 (like on smk)
2 Wheel

Also a simple template, practically a pre-run from the original one built into Heroes.
Zones 3 and 8 are cities with forts. Zones 4-7 are without forts. Zone 9 is a treasure zone. Zones 10-13 are corridors between villages and the treasure zone. 10 - gold and mercury mines, 11 - gold and sulfur, 12 - gold and crystals, 13 - gold and gems.
Passages between cities are weak (3000). From villages into corridor zones - medium (6000). From corridors to the treasure zone - 10000.
3 And the last one - Cross. Also based on a built-in one (I think 6sm0e). More complex, and there are 2 variants of it. It is preferable to play on L+U and with AI


I'm too lazy to describe it for now. If anyone is interested, I'll write a description.
Gaudin asked for both early encounters and the ability to develop up to level 7. I don't know how well that was implemented.
The text file must be renamed to rmg
Anyway, if anyone is interested - let's test it and don't hesitate to report any bugs.
Download in the "Useful Info" section
Зима 2011-12.