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Posts from Heroes of Might and Magic IV “King of the Hill” Duel Tournament

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I'm participating :)
307-345-554
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Participants are divided into two groups.
Good luck and have fun!


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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We'll play in any order, as always.
I think everyone will have to work hard just to make it to the playoffs.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Sorry, I couldn't reply to the thread, but Zubr has confirmed his participation. We need to improve our arena skills; it's a weak point. ICQ: 381656144.
In reply to CTPAHHuK
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Zybr def CTPAHHuK 2-1

Zybr(nature) def CTPAHHuK(chaos) 1-0
In the first game I wanted to take a restart, but didn't. I played through a druid (555 + armor) and a tactician (5552 + armor). The game was decided by a compendium for magic level 3, which allowed me to cast antimagic on the phoenixes in time (the guild didn't grant it), and also later somehow manage the game. Overall the tactic is simple - there's a chaos Mage Guild (with a book) and a death Mage Guild (with a hand, illusion staff, and regeneration armor), meaning I had to kill the entire army first, and then kill the hero. Nevertheless, the battle was very tense and tight; the opponent's lucky morale procs interfered, and conversely my morale was not too lucky. In the end, 5 phoenixes and 50 summoned wolves remained, all heroes had fallen.

Zybr(death) lose CTPAHHuK(might) 1-1
A one-sided match here. Good old dispel + wight strike were countered by nothing, even though there was a decent tactician with a mace and shield, and a chaos mage with a book.

Zybr(life) def CTPAHHuK(nature) 2-1
Here I made an order Mage Guild with a ring of minor negation + a tactician with a command helmet. There's grease, phantoms, blind, mass steal. The opponent had a life Mage Guild and a marksman-tactician. Overall nothing remarkable, I broke the opponent's resistance relatively easily with magic.

Thanks for the games:)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Zybr def CTPAHHuK 2-1

Zybr (nature) def CTPAHHuK (chaos) 1-0
It's tough to play against anti-magic with a sorcerer and a necromancer. It was a close match until the very end. Zybr's valkyries saved the day. Before they were summoned, I still believed in victory.

Zybr (death) lose CTPAHHuK (might) 1-1
CTPAHHuK almost wiped out all my birds. He overwhelmed me with sheer numbers. :)

Zybr (life) def CTPAHHuK (nature) 2-1
I got Dragon Power as a reward. I was most afraid of Charm. And Zybr had it.

Thank you :)

Added after 23 hours 29 minutes
CTPAHHuK def Dr Motor 2-1

CTPAHHuK (stronghold) lose Dr Motor (necropolis) 0-1
Motor played beautifully. He stole my charms, gave the devils Dragon Power, and they took down my heroes. There's no point in fighting a mage of order and nature with just monsters.

CTPAHHuK (life) def Dr Motor (academy) 1-1
I unexpectedly created a grandmaster sorcerer and a berserker mage for myself. Both decided the outcome of the battle. The nagas that Motor teleported to me were hypnotized by my grandmaster, and the master constantly harassed the berserker.

CTPAHHuK (necropolis) def Dr Motor (preserve) 2-1
Morale gave my necromancer the first turn. He removed all immobility effects from the opponent. The devils immediately took down the enemy assassin with a spellbook. The battle ended quickly.

Thank you for the great game.
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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CTPAHHuK
Zybr def CTPAHHuK 2-1

[/U]CTPAHHuK def Dr Motor 2-1

CTPAHHuK(stronghold) lose Dr Motor (necropolis) 0-1
Motor played well. He stole my spells, gave the Devils the power of a dragon, and they defeated my heroes. There's no point in fighting a mage of Order and Nature with just monsters.

CTPAHHuK(life) def Dr Motor(academy) 1-1
I unexpectedly created a Grand Master mage and a berserker mage for myself. Both decided the outcome of the battle. My Grand Master hypnotized the Nagas that Motor teleported to me, and the master constantly harassed the berserker.

CTPAHHuK(necropolis) def Dr Motor(preserve) 2-1
Morale gave my necropolis the first move. He removed all immobility effects from the opponent. The Devils immediately defeated the enemy assassin with a book. The battle ended quickly.

Thank you for the great game.

That's how it was. I was surprised that a book fell in all three battles, in the first two, it was Nature, and in the third, it was Death. Perhaps this is why he lowered his morale, developing heroes who are morally incompatible.

_____________________

I have a question about awarding points.
4) Games in the General group (if this system is adopted) will be held on a calendar basis. 1 point will be awarded for a victory, and 0 for a defeat.

Points are awarded for each victory in a battle, as I understand it, and not for an overall victory in total? I haven't quite understood yet - are all three battles mandatory? That is, if you play 2-0, is the third battle still mandatory?

PS: I've set up Hamachi, Zubr, I'm waiting for you ;)

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
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Points are awarded for each victory in a battle, as I understand it, and not for the overall victory in total? I haven't quite understood yet - are all three battles mandatory? That is, if you play 2-0, is the third battle still mandatory?
The main criterion is victory over a player. Points serve as an additional criterion in case of a tie. If the score is already 2-0, then the third battle is not mandatory (if both players agree). But in this case, you can still lose based on the additional parameter, because two players advance from the group.
PS: And yes, I've set up Hamachi, Zubr, I'm waiting for you ;)
Why are you waiting for me?:) In the evening, after 8 PM, I'm always ready for battles, all things being equal.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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P.s. When I was setting up this rule (regarding the calendar system), I forgot about the excellent grid generator that Draniki provided us with. It calculates everything automatically.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Dr Motor lose to Kekc 1-2. Dr Motor (death) lose to Kekc (chaos). The story repeated itself. Book of Nature and Kidnapping. I'm leveling up a druid and a mage - the morale is terrible. I lost. Dr Motor (haven) def Kekc (life). I got Tome of Death. I played as a tactician and a necromancer. The angels fell under two strikes from the Hand of Death, and the opponent surrendered. Dr Motor (stronghold) lose to Kekc (haven). A very tense battle. Started well, ended badly. It should be noted that Kekc was at his best. I played as a tactician and a priest, who, unfortunately, didn't get Order or any other magic. I moved forward with my attack stacks. But Kekc handled it all well with Song of Peace and a berserker. He played very well.

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
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CTPAHHuK def Kekc 3-0

All three victories were hard-fought.

CTPAHHuK (power) def Kekc (chaos)
Even though it seemed like I had a 100% advantage, I had to fight until the very end. Kekc terrorized all my monsters and used disintegration on them. I almost lost everything. Only a few hippogryphs and a dozen ogre mages survived. In the crucial moment, I was saved only by the fact that I, for some reason, maxed out my mage's ranged attack skill. Otherwise, Kekc's 10 mantises would have easily finished me off without tactics and with a mage out of mana.

CTPAHHuK (life) def Kekc (power)
I managed to reach Kekc's hero in the very first turn. In the beginning of the second turn, I finished him off. Also, I managed to hypnotize his birds. Two key moments for victory.

CTPAHHuK (order) def Kekc (death)
I went into the arena not expecting to win, because in the castle, I was given Mirror of Pain, Vampire Touch, and Resurrection. I didn't want to make a Life hero, because I wasn't given Exorcism. I also didn't get Remove Magic or Cancellation. However, I did get a book of level 4. Therefore, I decided to make a Master of Death + Master of Order for Berserk and Sacrifice (I specifically recruited a bunch of hobgoblins and dwarves into my army). I simply had no other ideas. The negative morale on Kekc's mage heroes played a role due to the undead in my army, so I managed to berserk the devils in the first round.

Thanks for the games :)
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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Thanks to STRANNiK and Dr Motor for the games and reports. Everything happened as described; STRANNiK completely dominated, defeating his opponent easily. There was no resistance. In the matches with Dr Motor, luck seemed to be on my side.

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