Zybr(nature) def CTPAHHuK(chaos) 1-0
In the first game I wanted to take a restart, but didn't. I played through a druid (555 + armor) and a tactician (5552 + armor). The game was decided by a compendium for magic level 3, which allowed me to cast antimagic on the phoenixes in time (the guild didn't grant it), and also later somehow manage the game. Overall the tactic is simple - there's a chaos Mage Guild (with a book) and a death Mage Guild (with a hand, illusion staff, and regeneration armor), meaning I had to kill the entire army first, and then kill the hero. Nevertheless, the battle was very tense and tight; the opponent's lucky morale procs interfered, and conversely my morale was not too lucky. In the end, 5 phoenixes and 50 summoned wolves remained, all heroes had fallen.
Zybr(death) lose CTPAHHuK(might) 1-1
A one-sided match here. Good old dispel + wight strike were countered by nothing, even though there was a decent tactician with a mace and shield, and a chaos mage with a book.
Zybr(life) def CTPAHHuK(nature) 2-1
Here I made an order Mage Guild with a ring of minor negation + a tactician with a command helmet. There's grease, phantoms, blind, mass steal. The opponent had a life Mage Guild and a marksman-tactician. Overall nothing remarkable, I broke the opponent's resistance relatively easily with magic.
Thanks for the games:)

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!